[Game] MineClone 2 [0.42.1]

markodon
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Re: [Game] MineClone 2 [0.41.3]

by markodon » Wed Jul 04, 2018 15:56

Finally working nametag, thanks Wuzzy.
Next add double doors features.
 

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Re: [Game] MineClone 2 [0.41.3]

by MysticTempest » Sun Jul 08, 2018 12:29

@Wuzzy

If you want it; I have a fix for the snowman issue I mentioned. As well as a fix for making the player sit in minecarts. The code's derived from the updated boats/carts mods from Minetest Game; which your own mcl_minecarts/boats were based off of.

https://github.com/MysticTempest/MineCl ... f23c729b57
REFI_Texture Pack: viewtopic.php?f=4&t=20355 - Supports MineClone2 and Minetest Game 5.0-dev
 

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Re: [Game] MineClone 2 [0.41.3]

by hbeni » Mon Jul 09, 2018 14:50

Hello, i found out that the ghast cannot be hit by arrows. Is that intentional?
 

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Re: [Game] MineClone 2 [0.41.3]

by Stix » Mon Jul 09, 2018 18:05

hbeni wrote:Hello, i found out that the ghast cannot be hit by arrows. Is that intentional?

Seeing how the goal of MCL2 is too replicate MC, obviously no.
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Re: [Game] MineClone 2 [0.41.3]

by Lone_Wolf » Mon Jul 09, 2018 18:12

Stix wrote:
hbeni wrote:Hello, i found out that the ghast cannot be hit by arrows. Is that intentional?

Seeing how the goal of MCL2 is too replicate MC, obviously no.

Some people don't play Minecraft :)
 

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Re: [Game] MineClone 2 [0.41.3]

by amadin » Wed Jul 11, 2018 10:01

removed
Last edited by amadin on Fri Jul 13, 2018 17:55, edited 3 times in total.
 

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Re: [Game] MineClone 2 [0.41.3]

by amadin » Fri Jul 13, 2018 03:36

It seems the cart (trolley) goes to Minecraft if the button is clamped "up" ("w" on the personal computer). And at turn of the cart on rails also the player turns.
Last edited by amadin on Fri Jul 13, 2018 17:51, edited 1 time in total.
 

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Re: [Game] MineClone 2 [0.41.3]

by bosapara » Fri Jul 13, 2018 10:49

Tried to add anvil mod from mine clone to default minetest, but it works only at 50% (tool + tool)
Tool + ingot/wood/stone = doesnt work.

Is it possible to use it as independent mode, without huge dependencies?

Image
 

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Re: [Game] MineClone 2 [0.41.3]

by Wuzzy » Sat Jul 14, 2018 13:04

I do not give support for using the MCL2 mods outside of MCL2. You're on your own.
It's probably possible to rip it out, but not without changes. The anvil is very MCL2-specific anyway.

But if you have specific questions about the code in MCL2, I probably answer them, talk to me in IRC. :)

I might or might not release some of the mods separately in the distant future, however.
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Re: [Game] MineClone 2 [0.41.3]

by bosapara » Sat Jul 14, 2018 16:13

Wuzzy wrote:I do not give support for using the MCL2 mods outside of MCL2.



Alright, no prob
 

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Re: [Game] MineClone 2 [0.41.3]

by Lone_Wolf » Sun Jul 15, 2018 21:41

Tried out the texture converter today. Works pretty well.

Problems/Missing features:
  • leather armor uses the white leather textures. Not the brown ones
  • Beds don't seem to convert
  • Some of the trapdoors don't look right (I can look into this further if requested)

And I get this when converting:
Image
 

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Re: [Game] MineClone 2 [0.41.3]

by Lone_Wolf » Mon Jul 16, 2018 16:29

I forgot to add: The HUD images don't generate either
 

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Re: [Game] MineClone 2 [0.41.3]

by ne-vlezay80 » Sat Jul 21, 2018 01:09

Also there is a problem in the jukebox. If someone reproduces a record, then it is audible to the whole server.
 

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Re: [Game] MineClone 2 [0.41.3]

by GamingAssociation39 » Sat Jul 21, 2018 03:19

Also, when is the next update? (just wondering)
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Re: [Game] MineClone 2 [0.41.3]

by Wuzzy » Sat Jul 21, 2018 03:44

Tried out the texture converter today. Works pretty well.

Problems/Missing features:

Thanks for trying this out. Yes, the problems are all known. They are being tracked here:
https://git.minetest.land/Wuzzy/MineClo ... issues/430

As for the warnings. They mean that the original Minecraft texture pack is incomplete and is missing some files which MineClone 2 would use. Some are harmless as I have fallback options, but for most there's no fallback. Note that MineClone 2 has a few things from Minecraft 1.13, like new trapdoors.

Remember, after running Texture Converter, you still might need a bit of manual work after the conversion to get 100%.

Is there a way to disable creeper 'splosions?

No. But you can disable damage to blocks, play with the Advanced Settings.

Also there is a problem in the jukebox. If someone reproduces a record, then it is audible to the whole server.

Uh-oh. Thanks for this bug report, this sounds very bad indeed. These stupid server problems, I always keep overlooking bugs of this kind.

Mineclone 2 is clone 0.41.3
Minetest: 0.5-dev

I do not support bleeding-edge versions of Minetest.
MineClone 2 is for Minetest 0.4.16 and 0.4.17.
Will not be fixed before Minetest 5.0.0 comes out.

Also, when is the next update? (just wondering)

Not today.
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Re: [Game] MineClone 2 [0.41.3]

by Wuzzy » Sun Jul 22, 2018 19:56

Please all creative privelegies.

I am confused.
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Re: [Game] MineClone 2 [0.41.3]

by GamingAssociation39 » Sun Jul 22, 2018 20:11

I think that they mean the commands.
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Re: [Game] MineClone 2 [0.41.3]

by bnolsen » Sun Jul 22, 2018 23:14

I just installed a server version of today this version

"13 days ago MysticTempest Make player sit in minecarts"

When I log in remotely nothing will show up in my inventory even when I hit things like wood. I am able to get a poppy in my inventory but that's it.

I also installed it locally and also nothing shows up in my inventory.

I get invalids on modules REDSTONE (all caps not allowed)
and minetest-3d_armor ('-' not allowed).

Renamed those to get around the problems.
Also issues with screwdrivir missing and invalid heat & moisture settings on 2 biomes.

Running: 0.4.17
 

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Re: [Game] MineClone 2 [0.41.3]

by Wuzzy » Mon Jul 23, 2018 00:22

I have a hard time decyphering your ramblings, bnolsen. Sorry.

If there are errors, I need the exact error message.
If there is a crash, I also need an excerpt from the log file (debug.txt).
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Re: [Game] MineClone 2 [0.41.3]

by texmex » Mon Jul 23, 2018 06:08

bnolsen wrote:I just installed a server version of today this version

"13 days ago MysticTempest Make player sit in minecarts"

When I log in remotely nothing will show up in my inventory even when I hit things like wood. I am able to get a poppy in my inventory but that's it.

I also installed it locally and also nothing shows up in my inventory.

I get invalids on modules REDSTONE (all caps not allowed)
and minetest-3d_armor ('-' not allowed).

Renamed those to get around the problems.
Also issues with screwdrivir missing and invalid heat & moisture settings on 2 biomes.

Running: 0.4.17

Use the official repo! xD
 

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Re: [Game] MineClone 2 [0.41.3]

by scaamanho » Mon Jul 23, 2018 17:01

Chem871 wrote:Is there a way to disable creeper 'splosions?


on file /mods/ENTITIES/mobs_mc/creeper.lua

change values from original ones to:
Code: Select all
explosion_radius = 1,
explosion_damage_radius = 0,


most probably you only need change the value of explosion_damage_radius

you also can override creepers commenting the lines that starts with
Code: Select all
--mobs:spawn_specific(...


in the same file.

In my case, dont want ride off the creepers, due is part of gaming experience, but make it less greedy decreasing it's spawn rate.

this are my modifications to creeper.lua file

Code: Select all
mobs:spawn_specific("mobs_mc:creeper", mobs_mc.spawn.solid, {"air"}, 0, 7, 30, 50000, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)


where 50000 is the spawn rate vaue, more high, less spanw rate.
Hope this helps.
 

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Re: [Game] MineClone 2 [0.41.3]

by Wuzzy » Mon Jul 30, 2018 19:12

on file /mods/ENTITIES/mobs_mc/creeper.lua

This is suboptimal and should not be done normally. Any source code changes will be lost on the next update, obviously. You would have to keep track of your changes every time you update.

Instead, use the advanced settings, and set “Mobs change blocks” (mobs_griefing) to false. This prevents any mobs from dealing damage to your world, including griefer explosions. It's also easier and safer that way.
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