[Game] MineClone 2 [0.53.2]

jakab
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Re: [Game] MineClone 2 [0.42.1]

by jakab » Sun Nov 11, 2018 08:04

HI! i realy like this game.

i did a few changes, to make it more "minetest" for me :D
yet i want to try add witchcraft mod to this game, and i tought to share this idea with you.
there are not too mutch potions in the game, so that mod sould make it ;)
(sorry my english is bad...)

ill maybe post a few schreenshots IF i made witchcraft compatible with this game...
 

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Re: [Game] MineClone 2 [0.42.1]

by Punk » Sun Nov 11, 2018 23:56

What is the best layer (Y=?) for searching diamonds?
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Re: [Game] MineClone 2 [0.42.1]

by Lone_Wolf » Mon Nov 12, 2018 04:08

Punk wrote:What is the best layer (Y=?) for searching diamonds?

Below the bedrock pos + y 5-10 IIRC
 

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Re: [Game] MineClone 2 [0.42.1]

by Punk » Mon Nov 12, 2018 17:31

Lone_Wolf wrote:
Punk wrote:What is the best layer (Y=?) for searching diamonds?

Below the bedrock pos + y 5-10 IIRC


Below or above?
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Re: [Game] MineClone 2 [0.42.1]

by Lone_Wolf » Mon Nov 12, 2018 19:13

Punk wrote:
Lone_Wolf wrote:
Punk wrote:What is the best layer (Y=?) for searching diamonds?

Below the bedrock pos + y 5-10 IIRC


Below or above?

Whoops, above. My thinking must have been a little upside-down when I wrote that.

To find diamonds I usually mine 3x3 tunnels with the floor being one node above the highest point bedrock can reach.
 

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Re: [Game] MineClone 2 [0.42.1]

by jakab » Wed Nov 14, 2018 21:46

jakab wrote:HI! i realy like this game.

i did a few changes, to make it more "minetest" for me :D
yet i want to try add witchcraft mod to this game, and i tought to share this idea with you.
there are not too mutch potions in the game, so that mod sould make it ;)
(sorry my english is bad...)

ill maybe post a few schreenshots IF i made witchcraft compatible with this game...


wow... i cant do like anything to this game, its so rewritten, ill need a ton of learning to code this thing :D
 

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Re: [Game] MineClone 2 [0.42.1]

by jakab » Wed Nov 14, 2018 22:35

i saw the mineclone2 plus modpack, and it has willage generation. why we still dont have it? it would be awesome...
 

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Re: [Game] MineClone 2 [0.42.1]

by dawgdoc » Thu Nov 15, 2018 06:17

Some of these horses need to find a new range to roam on.
Image

MCL2-horses.png
Too many horses
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Re: [Game] MineClone 2 [0.42.1]

by jakab » Thu Nov 15, 2018 09:39

yeah i had to deal with the horse army too :D
here how i fixed it:
/minetest/games/MineClone2/mods/ENTITIES/mobs_mc/horse.lua
go to the bottom, and youll find this :
--Spawn Function
Code: Select all
mobs:spawn_specific("mobs_mc:horse", mobs_mc.spawn.grassland_savanna, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 15000, 12, mobs_mc.spawn_height.water+3, mobs_mc.spawn_height.overworld_max)

and rewrite the number '15000" (or other huge number in that area ...) and write in a a higher number. that will decrase the chance to spawn horses (this works with any mobs) i personally wrote "35000" :D
 

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Re: [Game] MineClone 2 [0.42.1]

by Punk » Fri Nov 16, 2018 23:42

Lone_Wolf wrote:
Punk wrote:Below or above?

Whoops, above. My thinking must have been a little upside-down when I wrote that.

To find diamonds I usually mine 3x3 tunnels with the floor being one node above the highest point bedrock can reach.

Thanks!

I get very confused among the various terms in English, rs.

Above, under, below, over, on, beneath, up, down, top, bottom, in, inside, at... This is not easy for foreigners.
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Re: [Game] MineClone 2 [0.41.3]

by zargulthewizard » Mon Nov 26, 2018 04:05

Wuzzy wrote:Also, please do not call MTG “baseline”, that's far from the truth. It's just one of many games and is no more “valid” than any other game.

I know I should probably just swallow it, but try using the terms "Minetest Game" and "The Minetest Game engine" with multiple not so computer oriented younger siblings. :P

Is there something different I can do?
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Re: [Game] MineClone 2 [0.42.1]

by Wuzzy » Mon Nov 26, 2018 11:26

Well, the engine is just called “Minetest”.
Minetest is the thing that lets you play blocky games like Minetest Game, MineClone 2, Lord of the Test, Pixture, …
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Re: [Game] MineClone 2 [0.42.1]

by Chem871 » Mon Nov 26, 2018 22:48

Maybe they should change the name 'Minetest Game' to something a little more poignant, something that stands out as being separate.
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Re: [Game] MineClone 2 [0.42.1]

by cHyper » Fri Nov 30, 2018 06:50

Mineclone2 still world with Version dev-5.0.0! Are there any problems with it? Also auto jumb is available.
 

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Re: [Game] MineClone 2 [0.42.1]

by Wuzzy » Sat Dec 01, 2018 21:37

I do not provide support for in-development versions of Minetest. This is and has always been an official development principle behind MineClone 2 and almost all my Minetest mods. The simple reason is that is just too exhausting for me to hunt an ever-moving target.

The latest version of MCL2 is for the latest stable version of Minetest, i.e. 0.4.17.1.

MineClone 2 might or might not work with v5.0.0-dev. If it works with v5.0.0-dev, then only by pure coincidence. :D

But I plan to make the neccessary updates and fixes soon after Minetest 5.0.0 is officially out.
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Re: [Game] MineClone 2 [0.42.1]

by zargulthewizard » Mon Dec 03, 2018 03:47

Wuzzy wrote:The simple reason is that is just too ridiculous for me to hunt an ever-moving target.


Amen, brother!
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Re: [Game] MineClone 2 [0.42.1]

by Linuxdirk » Mon Dec 03, 2018 09:53

Wuzzy wrote:I do not provide support for in-development versions of Minetest. This is and has always been an official development principle

This. All of this.

It's also easier and better for the end users because most of them do not have or care for "experimental" versions of Minetest.
 

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Re: [Game] MineClone 2 [0.42.1]

by zargulthewizard » Mon Dec 03, 2018 16:09

Linuxdirk wrote:
Wuzzy wrote:I do not provide support for in-development versions of Minetest. This is and has always been an official development principle

This. All of this.

It's also easier and better for the end users because most of them do not have or care for "experimental" versions of Minetest.

Oh, but you really should make MineClone2 (currently in alpha stage) for developmental versions of Minetest. To do otherwise would be predjudiced against the brave development users, who can already barely find anything that their version works with (let alone itself).
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Re: [Game] MineClone 2 [0.42.1]

by MysticTempest » Wed Dec 05, 2018 03:26

cHyper wrote:Mineclone2 still world with Version dev-5.0.0! Are there any problems with it? Also auto jumb is available.

Lately, I've been playing a lot of MCL2 in Minetest v5.0-dev. The only major issue I've come across so far, was with "mcl_structures".
It causes a crash when it's generating End Portal Shrines or Desert Temples; either naturally, or when placed by the player through the spawnstruct command.

Specifically, the code on these 2 lines.
https://repo.or.cz/MineClone/MineClone2 ... t.lua#l149
https://repo.or.cz/MineClone/MineClone2 ... t.lua#l240

This code:
Code: Select all
local pr = PseudoRandom(math.random(0, 4294967295))


Modifying it to the following fixed it:
Code: Select all
local pr = PseudoRandom(0, 4294967295)



Error log snipped:
+ Spoiler
REFI_Texture Pack: viewtopic.php?f=4&t=20355 - Supports MineClone2 and Minetest Game 5.0-dev
 

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0.43.0 released!

by Wuzzy » Fri Dec 07, 2018 21:06

0.43.0 released!

Changes:
  • Stone slab renamed to “polished stone slab”
  • New slabs/stairs: stone (real stone), andesite, granite, diorite, smooth sandstone, smooth red sandstone, smooth quartz
  • New walls: andesite, diorite, granite, brick, sandstone, smooth sandstone, red sandstone, smooth red sandstone, stone bricks, mossy stone bricks, primarine, end stone bricks, nether brick, red nether brick
  • Add zombie growl
  • Fix cobweb help page calling cobwebs a “liquid”
  • Purpur stairs/slab can be crafted with any purpur block now
  • Change crafting recipe of nether brick fence and red nether brick fence
  • Prevent buggy spawning of minecarts in mineshaft for good
  • Polished stone can now be obtained by cooking stone
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Re: 0.43.0 released!

by cHyper » Sun Dec 09, 2018 19:13

Wuzzy wrote:0.43.0 released!


nice update.
 

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Re: [Game] MineClone 2 [0.43.0]

by Chem871 » Fri Dec 14, 2018 15:52

What can redstone automate?
What is SCP-055 again? I forgot.
 

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Re: [Game] MineClone 2 [0.43.0]

by Wuzzy » Fri Dec 14, 2018 19:48

Try to figure it out! There are a couple of different redstone components to experiment around with and part of the fun is to figure out what you can do.

All blocks and items have an entry in the in-game help which you can open at any time (click on the question mark in your inventory menu).
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Re: [Game] MineClone 2 [0.43.0]

by zargulthewizard » Sun Dec 16, 2018 03:19

I have a bug to report.

In minecraft, one can create an alternator by putting a redstone block in front of a sticky piston and then connecting them with redstone. This works, but trying to slow it down with a repeater does not.
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