[Game] MineClone 2 [0.68.0]

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Ryu
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Re: [Game] MineClone 2 [0.57.1]

by Ryu » Post

Wuzzy wrote:No.
This is a trivial question but I was wondering what mapgen are you supposed to use in MineClone2 v7 thanks

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Re: [Game] MineClone 2 [0.57.1]

by Wuzzy » Post

MCL2 proudly supports all mapgens. All non-v6 mapgens generate a full-featured world. In v6, biomes are naturally reduced (due to the nature of v6), but it is still fully functional. It's much more “retro” than the other ones. But the loot has been tweaked in order to compensate a bit for the missing nodes.

I don't single out any mapgen as being “superior”, each mapgen basically has a bit different style of gameplay. When something is behaving incorrectly in a mapgen, that's a bug and should be reported.

See the wiki to learn more about the mapgens, most infos on this page apply to MCL2.
My creations. I gladly accept bitcoins: 17fsUywHxeMHKG41UFfu34F1rAxZcrVoqH

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Ryu
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Re: [Game] MineClone 2 [0.57.1]

by Ryu » Post

Wuzzy wrote:MCL2 proudly supports all mapgens. All non-v6 mapgens generate a full-featured world. In v6, biomes are naturally reduced (due to the nature of v6), but it is still fully functional. It's much more “retro” than the other ones. But the loot has been tweaked in order to compensate a bit for the missing nodes.

I don't single out any mapgen as being “superior”, each mapgen basically has a bit different style of gameplay. When something is behaving incorrectly in a mapgen, that's a bug and should be reported.

See the wiki to learn more about the mapgens, most infos on this page apply to MCL2.
Thank you for your reply this game is allot of fun to play I think I may try to use the v6 mapgen in hope of finding a village

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Re: [Game] MineClone 2 [0.57.1]

by Miniontoby » Post

Do you have double chest and can you install .mcdata texture packs??
My English isn't very good because I'm Dutch ---- Check my mod "Doorbell" Vote your gang

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Re: [Game] MineClone 2 [0.57.1]

by Wuzzy » Post

Yes, you can have double chests.
No, you cannot install .mcdata texture packs.
However, you can convert Minecraft texture packs with a Phython script. OK, probably you can't, unless you know how to run this script. You find it in the “tools” directory. If you care so much about this, maybe ask someone who does it for you. :P

BTW, villages don't generate (yet), your search will be fruitless.

Remember this game is still in ALPHA stage!
My creations. I gladly accept bitcoins: 17fsUywHxeMHKG41UFfu34F1rAxZcrVoqH

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Ryu
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Re: [Game] MineClone 2 [0.57.1]

by Ryu » Post

Ah I was wondering I thought they did since there were villagers

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Walker
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Re: [Game] MineClone 2 [0.57.1]

by Walker » Post

gibt es einen weg mcl_tnt zu deaktivieren !?
enable_tnt = false bringt nicht ;(

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Re: [Game] MineClone 2 [0.57.1]

by Festus1965 » Post

Walker wrote:enable_tnt = false bringt nicht ;(
das erinnert mich das das Problem mit Fire, wie wäre es mit
disable_tnt = true ?
Minetest has no future

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Re: [Game] MineClone 2 [0.57.1]

by Walker » Post

Festus1965 wrote:
Walker wrote:enable_tnt = false bringt nicht ;(
das erinnert mich das das Problem mit Fire, wie wäre es mit
disable_tnt = true ?
gute idee

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Re: [Game] MineClone 2 [0.57.1]

by Walker » Post

Walker wrote:
Festus1965 wrote:
Walker wrote:enable_tnt = false bringt nicht ;(
das erinnert mich das das Problem mit Fire, wie wäre es mit
disable_tnt = true ?
gute idee
leider kein effekt -.-

ich glaub ich muss mcl_tnt immer manuel löschen -.-

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Ryu
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Re: [Game] MineClone 2 [0.57.1]

by Ryu » Post

I am here to report a bug when you kill yourself with a arrow trap created using redstone the game crashes and outputs this error

Code: Select all

AsyncErr: ServerThread::run Lua: Runtime error from mod 'mcl_death_messages' in callback luaentity_Step(): Runtime error from mod 'mcl_death_messages' in callback on_dieplayer(): ...st/games/mineclone2/mods/HUD/mcl_death_messages/init.lua:201:
2020-02-04 14:59:16: ERROR[Main]:  attempt to index local 'shooter' (a nil value)
2020-02-04 14:59:16: ERROR[Main]: stack traceback:
2020-02-04 14:59:16: ERROR[Main]: 	...st/games/mineclone2/mods/HUD/mcl_death_messages/init.lua:201: in function <...st/games/mineclone2/mods/HUD/mcl_death_messages/init.lua:118>
2020-02-04 14:59:16: ERROR[Main]: 	/usr/share/minetest/builtin/game/register.lua:429: in function </usr/share/minetest/builtin/game/register.lua:413>
2020-02-04 14:59:16: ERROR[Main]: 	[C]: in function 'punch'
2020-02-04 14:59:16: ERROR[Main]: 	....minetest/games/mineclone2/mods/ITEMS/mcl_bows/arrow.lua:200: in function <....minetest/games/mineclone2/mods/ITEMS/mcl_bows/arrow.lua:109>
2020-02-04 14:59:16: ERROR[Main]: stack traceback:
2020-02-04 14:59:16: ERROR[Main]: 	[C]: in function 'punch'
2020-02-04 14:59:16: ERROR[Main]: 	....minetest/games/mineclone2/mods/ITEMS/mcl_bows/arrow.lua:200: in function <....minetest/games/mineclone2/mods/ITEMS/mcl_bows/arrow.lua:109>
My guess is that the mod mcl_death_messages is trying to identify the source of your death and finds no valid data to output and it instead crashes outputting the said error

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Version 0.58.0!

by Wuzzy » Post

Version 0.58.0 released! Nicknamed “The explosive update”!

This version brings the following bugfixes:
  • Fix crash when killing yourself with arrow from dispenser (bug reported by Ryu)
  • Fix incorrect backface culling of flowing liquids
  • Make arrows only deal damage when there's a free line of sight to target (skeletons can no longer hit you through diagonal walls)
  • Fix mobs being too interested in water … kinda
  • Teach mobs how to avoid dangerous blocks … kinda
  • Fix mobs often unable to find path if jumps are involved (note: pathfinder is still very broken. This is a bug in Minetest, with a proposed bugfix here: https://github.com/minetest/minetest/pull/9339)
  • Fix swimming mobs being able to “swim” inside plants
Features:
  • Can no longer rise in cobwebs
  • Activator rail is now available in Creative Mode and no longer WIP
  • Add minecart with TNT … explodes when over a powered activator rail
  • Throw driver out of minecart if above powered activator rail
  • Spanish translation (by wuniversales)
  • Add setting: mcl_tnt_griefing. If false, TNT will not destroy blocks except other TNT
My creations. I gladly accept bitcoins: 17fsUywHxeMHKG41UFfu34F1rAxZcrVoqH

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Walker
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Re: Version 0.58.0!

by Walker » Post

Wuzzy wrote:
  • Add setting: mcl_tnt_griefing. If false, TNT will not destroy blocks except other TNT
thx sooo much ^^
you are my hero ... girl ^^

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Re: Version 0.58.0!

by Ryu » Post

Wuzzy wrote:Version 0.58.0 released! Nicknamed “The explosive update”!

This version brings the following bugfixes:
  • Fix crash when killing yourself with arrow from dispenser (bug reported by Ryu)
  • Fix incorrect backface culling of flowing liquids
  • Make arrows only deal damage when there's a free line of sight to target (skeletons can no longer hit you through diagonal walls)
  • Fix mobs being too interested in water … kinda
  • Teach mobs how to avoid dangerous blocks … kinda
  • Fix mobs often unable to find path if jumps are involved (note: pathfinder is still very broken. This is a bug in Minetest, with a proposed bugfix here: https://github.com/minetest/minetest/pull/9339)
  • Fix swimming mobs being able to “swim” inside plants
Features:
  • Can no longer rise in cobwebs
  • Activator rail is now available in Creative Mode and no longer WIP
  • Add minecart with TNT … explodes when over a powered activator rail
  • Throw driver out of minecart if above powered activator rail
  • Spanish translation (by wuniversales)
  • Add setting: mcl_tnt_griefing. If false, TNT will not destroy blocks except other TNT
So cool thank you so much your work is amazing

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Re: [Game] MineClone 2 [0.58.0]

by excavenger » Post

I don't know if this is a problem with the mapgen or if it's a feature but
it's been a couple of times now that I find (or spawn at) a large area -pretty much an entire biome- where everything is just gravel. No dirt, no sand, plants or mobs. Just a gravel desert.

Has this happened to anyone else?

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Re: [Game] MineClone 2 [0.58.0]

by Walker » Post

yes, its a biom and i like it extreamly ^^

its exist also in Minetest itself ... especialy in the v6-mapgen

i hope it will never be removed ... in MTG and MC2

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Re: [Game] MineClone 2 [0.1.1]

by Ryu » Post

GreenDimond wrote:Here is a list of some things to change/fix:
-torches need to be animated
-inventory armor pic needs to be fixed (player preview breaks)
-need to be able to punch items to pick up, not just stand close to
-cacti need to hurt
-need to access player inven in creative (in creative, there is not player preview or armor slots or 2x2 grid)
-search realtime (so no need for enter like in minecraft, player type 'C', list of things shortened to things start w/ 'C', add an 'A', shorten down to things start with 'Ca', etc...)
-real scroll bar in inven
-creeper texture fix (no face, lop sided?)
-creeper animation
-better arrow mod
-fix spider texture (4 or 8 eyes, not 2...)
-eat cake (simulate by on_punch change the model and set_hp)
-lever,button,solar,piston,command blocks, pressure plates, and other redstone stuff should be included in redstone tab
-ender pearl
-fix lever model and rotation (is not like MC and is not floor/celing mountable atm)
-heads and pumpkins wearable
-fix flying villages (villages floating mid-air)
-fix burning villages (i come to village and building burns down. Lava in blacksmith maybe? also, fire spread is EXTREMLY fast...)
-villagers?
-fix boat texture (is not there)
-much much much MUCH taller jungle trees
-vines on JUST jungle trees
-cocoa (in jungle trees)
-pages in books
-longer eating time
-piston sounds
-slime block stickyness
-keep inven tabs symbol when select (symbols disapere)
-tnt needs to fly more when propelled and not light by torch, light by flintsteel
-faster snowball
-fishingpole line
-fix noteblock sounds
-gold hearts
-fix web (when I dig a web, i get unknown item)
-fix fact that web takes 30 seconds with a DIAMOND pic!!!
-make all blocks almost insta-dig in creative
-background music
-anvil (w/ naming?)
-enchantments (there is mod for that)
-auto-cornerstairs
-all redstone things activate tnt
-hitting needs to not ignite TNT (i can light tnt with my hand atm)
-when player touch lava/fire player ignite temporarily (fire img on hud and extended dmg)
-fix world gen keep going thru bedrock. stop it at about -100 so no extra gen. maybe put nether and end in the area freed by stopping world gen
-bedrock should contain tnt and not let blast radius out (bedrock stayes, but nodes around it dont
-chest open anim (or at least open model)
-chest lock 3d
-fix item frame texture
-rotate items in frame
-3d redstone torches
-shearing sheep should not sound like snow
-repeater should send signal in front of it and one below/front of it
+ Spoiler
More comming soon! (srry)
Great subgame btw!! :D +10 more!
what do you mean by flying villages? Wuzzy said there are none added

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Re: [Game] MineClone 2 [0.58.0]

by Ryu » Post

excavenger wrote:I don't know if this is a problem with the mapgen or if it's a feature but
it's been a couple of times now that I find (or spawn at) a large area -pretty much an entire biome- where everything is just gravel. No dirt, no sand, plants or mobs. Just a gravel desert.

Has this happened to anyone else?
Yes and sometimes I spawn in a nice biom using v7 mapgen but it never turns to night it is always day and there are no sun movement

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Re: [Game] MineClone 2 [0.1.1]

by Leun » Post

Ryu wrote:
GreenDimond wrote:Here is a list of some things to change/fix:
-torches need to be animated
-inventory armor pic needs to be fixed (player preview breaks)
-need to be able to punch items to pick up, not just stand close to
-cacti need to hurt
-need to access player inven in creative (in creative, there is not player preview or armor slots or 2x2 grid)
-search realtime (so no need for enter like in minecraft, player type 'C', list of things shortened to things start w/ 'C', add an 'A', shorten down to things start with 'Ca', etc...)
-real scroll bar in inven
-creeper texture fix (no face, lop sided?)
-creeper animation
-better arrow mod
-fix spider texture (4 or 8 eyes, not 2...)
-eat cake (simulate by on_punch change the model and set_hp)
-lever,button,solar,piston,command blocks, pressure plates, and other redstone stuff should be included in redstone tab
-ender pearl
-fix lever model and rotation (is not like MC and is not floor/celing mountable atm)
-heads and pumpkins wearable
-fix flying villages (villages floating mid-air)
-fix burning villages (i come to village and building burns down. Lava in blacksmith maybe? also, fire spread is EXTREMLY fast...)
-villagers?
-fix boat texture (is not there)
-much much much MUCH taller jungle trees
-vines on JUST jungle trees
-cocoa (in jungle trees)
-pages in books
-longer eating time
-piston sounds
-slime block stickyness
-keep inven tabs symbol when select (symbols disapere)
-tnt needs to fly more when propelled and not light by torch, light by flintsteel
-faster snowball
-fishingpole line
-fix noteblock sounds
-gold hearts
-fix web (when I dig a web, i get unknown item)
-fix fact that web takes 30 seconds with a DIAMOND pic!!!
-make all blocks almost insta-dig in creative
-background music
-anvil (w/ naming?)
-enchantments (there is mod for that)
-auto-cornerstairs
-all redstone things activate tnt
-hitting needs to not ignite TNT (i can light tnt with my hand atm)
-when player touch lava/fire player ignite temporarily (fire img on hud and extended dmg)
-fix world gen keep going thru bedrock. stop it at about -100 so no extra gen. maybe put nether and end in the area freed by stopping world gen
-bedrock should contain tnt and not let blast radius out (bedrock stayes, but nodes around it dont
-chest open anim (or at least open model)
-chest lock 3d
-fix item frame texture
-rotate items in frame
-3d redstone torches
-shearing sheep should not sound like snow
-repeater should send signal in front of it and one below/front of it
+ Spoiler
More comming soon! (srry)
Great subgame btw!! :D +10 more!
what do you mean by flying villages? Wuzzy said there are none added
The post from GreenDimond was from 2017 and some things have been changed or temporary removed from later versions. I remember when villagers did in fact spawn in MineClone2. Wuzzy coded them to spawn on top of gravel because of the roads in villages are made of gravel. Problem that I saw was that villagers were spawning on any gravel blocks in the world above or under. The villagers lacked the code that the villagers have in Minecraft, so I figure that Wuzzy removed them from MineClone2 until a proper villager system is coded. At the time, villagers were more of a nuisance than endermen are now, in terms of spawning everywhere and how many spawned or at least from what I remember.

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Re: [Game] MineClone 2 [0.58.0]

by markodon » Post

I got serious errors lost my map data, didn't know its a bug or someone hack my server

Image

Code: Select all

2020-02-09 12:15:20: WARNING[Emerge-0]: Map::getNodeMetadata(): Block not found
2020-02-09 12:15:20: WARNING[Emerge-0]: Map::removeNodeMetadata(): Block not found
2020-02-09 12:15:20: WARNING[Emerge-0]: Map::getNodeMetadata(): Block not found
2020-02-09 12:15:20: WARNING[Emerge-0]: Map::setNodeMetadata(): Block not found
2020-02-09 12:15:20: WARNING[Emerge-0]: Map::getNodeMetadata(): Block not found
2020-02-09 12:15:20: WARNING[Emerge-0]: Map::getNodeMetadata(): Block not found
2020-02-09 12:15:20: WARNING[Emerge-0]: Map::removeNodeMetadata(): Block not found
2020-02-09 12:15:20: WARNING[Emerge-0]: Map::getNodeMetadata(): Block not found
2020-02-09 12:15:20: WARNING[Emerge-0]: Map::setNodeMetadata(): Block not found
2020-02-09 12:15:20: WARNING[Emerge-0]: Map::getNodeMetadata(): Block not found
2020-02-09 12:15:20: WARNING[Emerge-0]: Map::setNodeMetadata(): Block not found
2020-02-09 12:15:20: WARNING[Emerge-0]: Map::getNodeMetadata(): Block not found
2020-02-09 12:15:20: WARNING[Emerge-0]: Map::setNodeMetadata(): Block not found
2020-02-09 12:15:20: WARNING[Emerge-0]: Map::getNodeMetadata(): Block not found
2020-02-09 12:15:20: WARNING[Emerge-0]: Map::setNodeMetadata(): Block not found
2020-02-09 12:15:21: WARNING[Emerge-0]: Map::getNodeMetadata(): Block not found
2020-02-09 12:15:21: WARNING[Emerge-0]: Map::setNodeMetadata(): Block not found
2020-02-09 12:15:21: WARNING[Emerge-0]: Map::getNodeMetadata(): Block not found
2020-02-09 12:15:21: WARNING[Emerge-0]: Map::setNodeMetadata(): Block not found
2020-02-09 12:15:22: ACTION[Server]: mark damaged by 2 hp at (2682.19,7.893,897.547)
2020-02-09 12:16:26: ERROR[Emerge-0]: EmergeThread::finishGen: Couldn't grab block we just 

Code: Select all

2020-02-09 12:27:16: WARNING[Emerge-0]: Map::getNodeMetadata(): Block not found
2020-02-09 12:27:16: WARNING[Emerge-0]: Map::removeNodeMetadata(): Block not found
2020-02-09 12:27:16: WARNING[Emerge-0]: Map::getNodeMetadata(): Block not found
2020-02-09 12:27:16: WARNING[Emerge-0]: Map::setNodeMetadata(): Block not found
2020-02-09 12:27:16: WARNING[Emerge-0]: Map::getNodeMetadata(): Block not found
2020-02-09 12:27:16: WARNING[Emerge-0]: Map::getNodeMetadata(): Block not found
2020-02-09 12:27:16: WARNING[Emerge-0]: Map::removeNodeMetadata(): Block not found
2020-02-09 12:27:16: WARNING[Emerge-0]: Map::getNodeMetadata(): Block not found
2020-02-09 12:27:16: WARNING[Emerge-0]: Map::setNodeMetadata(): Block not found
2020-02-09 12:27:16: WARNING[Emerge-0]: Map::getNodeMetadata(): Block not found
2020-02-09 12:27:16: WARNING[Emerge-0]: Map::getNodeMetadata(): Block not found
2020-02-09 12:27:16: WARNING[Emerge-0]: Map::removeNodeMetadata(): Block not found
2020-02-09 12:27:16: WARNING[Emerge-0]: Map::getNodeMetadata(): Block not found
2020-02-09 12:27:16: WARNING[Emerge-0]: Map::setNodeMetadata(): Block not found
2020-02-09 12:27:16: WARNING[Emerge-0]: Map::getNodeMetadata(): Block not found
2020-02-09 12:27:16: WARNING[Emerge-0]: Map::setNodeMetadata(): Block not found
2020-02-09 12:27:16: WARNING[Emerge-0]: Map::getNodeMetadata(): Block not found
2020-02-09 12:27:16: WARNING[Emerge-0]: Map::setNodeMetadata(): Block not found
2020-02-09 12:27:16: WARNING[Emerge-0]: Map::getNodeMetadata(): Block not found
2020-02-09 12:27:16: WARNING[Emerge-0]: Map::setNodeMetadata(): Block not found
2020-02-09 12:27:16: WARNING[Emerge-0]: Map::getNodeMetadata(): Block not found
2020-02-09 12:27:16: WARNING[Emerge-0]: Map::setNodeMetadata(): Block not found
2020-02-09 12:27:16: WARNING[Emerge-0]: Map::getNodeMetadata(): Block not found
2020-02-09 12:27:16: WARNING[Emerge-0]: Map::setNodeMetadata(): Block not found
2020-02-09 12:27:23: ERROR[Server]: ServerEnv: Failed to emerge block (319,-2,-5) when deleting static data of object from it. id=14
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vlad_tepesch
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Re: [Game] MineClone 2 [0.58.0]

by vlad_tepesch » Post

I tried to activate the 'local remove_far = false';

but then i get a few crashes if the despawn code is triggered. It seems that there are a few bugs in the mob.api.lua


hier ist ein patch:

Code: Select all

*** C:/Users/Vlad/AppData/Local/Temp/TortoiseGit/api-1ab41a49.000.lua	Sun Feb 09 15:07:25 2020
--- G:/minetest-5.1.1-win64/games/MineClone2/mods/ENTITIES/mcl_mobs/api.lua	Sun Feb 09 12:03:13 2020
***************
*** 56,62 ****
  local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
  local creative = minetest.settings:get_bool("creative_mode")
  local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= false
! local remove_far = false
  local difficulty = tonumber(minetest.settings:get("mob_difficulty")) or 1.0
  local show_health = false
  local max_per_block = tonumber(minetest.settings:get("max_objects_per_block") or 99)
--- 56,62 ----
  local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
  local creative = minetest.settings:get_bool("creative_mode")
  local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= false
! local remove_far = true
  local difficulty = tonumber(minetest.settings:get("mob_difficulty")) or 1.0
  local show_health = false
  local max_per_block = tonumber(minetest.settings:get("max_objects_per_block") or 99)
***************
*** 2759,2765 ****
  	and ((not self.nametag) or (self.nametag == ""))
  	and self.lifetimer <= 20 then
  
! 		minetest.log("action", "Mob "..name.." despawns in mob_staticdata at "..minetest.pos_to_string(self.object.get_pos()))
  		self.object:remove()
  
  		return ""-- nil
--- 2759,2765 ----
  	and ((not self.nametag) or (self.nametag == ""))
  	and self.lifetimer <= 20 then
  
! 		minetest.log("action", "Mob "..self.name.." despawns in mob_staticdata at "..minetest.pos_to_string(self.object:get_pos()))
  		self.object:remove()
  
  		return ""-- nil
***************
*** 2991,2997 ****
  				end
  			end
  
! 			minetest.log("action", "Mob "..name.." despawns in mob_step at "..minetest.pos_to_string(pos))
  			self.object:remove()
  
  			return
--- 2991,2997 ----
  				end
  			end
  
! 			minetest.log("action", "Mob "..self.name.." despawns in mob_step at "..minetest.pos_to_string(pos))
  			self.object:remove()
  
  			return



another problem i got (not sure if it appears from the changed optione):

A tamed, named and armored horse disappeared. I looked at the far_despawn code and it excludes nametagged animals, so i suspect another bug.

edit: i found the horse. it somehow escaped out of two fences. it was deep in an hole in the ground.
teleport seems not to work then on horse. i would expect to be teleported with the horse.

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Ryu
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Re: [Game] MineClone 2 [0.58.0]

by Ryu » Post

markodon wrote:I got serious errors lost my map data, didn't know its a bug or someone hack my server

Image

Code: Select all

2020-02-09 12:15:20: WARNING[Emerge-0]: Map::getNodeMetadata(): Block not found
2020-02-09 12:15:20: WARNING[Emerge-0]: Map::removeNodeMetadata(): Block not found
2020-02-09 12:15:20: WARNING[Emerge-0]: Map::getNodeMetadata(): Block not found
2020-02-09 12:15:20: WARNING[Emerge-0]: Map::setNodeMetadata(): Block not found
2020-02-09 12:15:20: WARNING[Emerge-0]: Map::getNodeMetadata(): Block not found
2020-02-09 12:15:20: WARNING[Emerge-0]: Map::getNodeMetadata(): Block not found
2020-02-09 12:15:20: WARNING[Emerge-0]: Map::removeNodeMetadata(): Block not found
2020-02-09 12:15:20: WARNING[Emerge-0]: Map::getNodeMetadata(): Block not found
2020-02-09 12:15:20: WARNING[Emerge-0]: Map::setNodeMetadata(): Block not found
2020-02-09 12:15:20: WARNING[Emerge-0]: Map::getNodeMetadata(): Block not found
2020-02-09 12:15:20: WARNING[Emerge-0]: Map::setNodeMetadata(): Block not found
2020-02-09 12:15:20: WARNING[Emerge-0]: Map::getNodeMetadata(): Block not found
2020-02-09 12:15:20: WARNING[Emerge-0]: Map::setNodeMetadata(): Block not found
2020-02-09 12:15:20: WARNING[Emerge-0]: Map::getNodeMetadata(): Block not found
2020-02-09 12:15:20: WARNING[Emerge-0]: Map::setNodeMetadata(): Block not found
2020-02-09 12:15:21: WARNING[Emerge-0]: Map::getNodeMetadata(): Block not found
2020-02-09 12:15:21: WARNING[Emerge-0]: Map::setNodeMetadata(): Block not found
2020-02-09 12:15:21: WARNING[Emerge-0]: Map::getNodeMetadata(): Block not found
2020-02-09 12:15:21: WARNING[Emerge-0]: Map::setNodeMetadata(): Block not found
2020-02-09 12:15:22: ACTION[Server]: mark damaged by 2 hp at (2682.19,7.893,897.547)
2020-02-09 12:16:26: ERROR[Emerge-0]: EmergeThread::finishGen: Couldn't grab block we just 

Code: Select all

2020-02-09 12:27:16: WARNING[Emerge-0]: Map::getNodeMetadata(): Block not found
2020-02-09 12:27:16: WARNING[Emerge-0]: Map::removeNodeMetadata(): Block not found
2020-02-09 12:27:16: WARNING[Emerge-0]: Map::getNodeMetadata(): Block not found
2020-02-09 12:27:16: WARNING[Emerge-0]: Map::setNodeMetadata(): Block not found
2020-02-09 12:27:16: WARNING[Emerge-0]: Map::getNodeMetadata(): Block not found
2020-02-09 12:27:16: WARNING[Emerge-0]: Map::getNodeMetadata(): Block not found
2020-02-09 12:27:16: WARNING[Emerge-0]: Map::removeNodeMetadata(): Block not found
2020-02-09 12:27:16: WARNING[Emerge-0]: Map::getNodeMetadata(): Block not found
2020-02-09 12:27:16: WARNING[Emerge-0]: Map::setNodeMetadata(): Block not found
2020-02-09 12:27:16: WARNING[Emerge-0]: Map::getNodeMetadata(): Block not found
2020-02-09 12:27:16: WARNING[Emerge-0]: Map::getNodeMetadata(): Block not found
2020-02-09 12:27:16: WARNING[Emerge-0]: Map::removeNodeMetadata(): Block not found
2020-02-09 12:27:16: WARNING[Emerge-0]: Map::getNodeMetadata(): Block not found
2020-02-09 12:27:16: WARNING[Emerge-0]: Map::setNodeMetadata(): Block not found
2020-02-09 12:27:16: WARNING[Emerge-0]: Map::getNodeMetadata(): Block not found
2020-02-09 12:27:16: WARNING[Emerge-0]: Map::setNodeMetadata(): Block not found
2020-02-09 12:27:16: WARNING[Emerge-0]: Map::getNodeMetadata(): Block not found
2020-02-09 12:27:16: WARNING[Emerge-0]: Map::setNodeMetadata(): Block not found
2020-02-09 12:27:16: WARNING[Emerge-0]: Map::getNodeMetadata(): Block not found
2020-02-09 12:27:16: WARNING[Emerge-0]: Map::setNodeMetadata(): Block not found
2020-02-09 12:27:16: WARNING[Emerge-0]: Map::getNodeMetadata(): Block not found
2020-02-09 12:27:16: WARNING[Emerge-0]: Map::setNodeMetadata(): Block not found
2020-02-09 12:27:16: WARNING[Emerge-0]: Map::getNodeMetadata(): Block not found
2020-02-09 12:27:16: WARNING[Emerge-0]: Map::setNodeMetadata(): Block not found
2020-02-09 12:27:23: ERROR[Server]: ServerEnv: Failed to emerge block (319,-2,-5) when deleting static data of object from it. id=14
Is this mark server?

markodon
Member
Posts: 31
Joined: Fri Apr 06, 2018 14:25
In-game: mark

Re: [Game] MineClone 2 [0.58.0]

by markodon » Post

Yes, my server on 5.0.1, i shutdown my server till if i can fix it. Searching for solution.
Update:
I have external storage drive on server, maybe that couses problem for lost data, but my other server work well without lost data on same devices.
I read this: https://github.com/minetest/minetest/issues/3196

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Ryu
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Posts: 23
Joined: Sat Jan 11, 2020 01:18
In-game: Ryu

Re: Version 0.58.0!

by Ryu » Post

Wuzzy wrote:Version 0.58.0 released! Nicknamed “The explosive update”!

This version brings the following bugfixes:
  • Fix crash when killing yourself with arrow from dispenser (bug reported by Ryu)
  • Fix incorrect backface culling of flowing liquids
  • Make arrows only deal damage when there's a free line of sight to target (skeletons can no longer hit you through diagonal walls)
  • Fix mobs being too interested in water … kinda
  • Teach mobs how to avoid dangerous blocks … kinda
  • Fix mobs often unable to find path if jumps are involved (note: pathfinder is still very broken. This is a bug in Minetest, with a proposed bugfix here: https://github.com/minetest/minetest/pull/9339)
  • Fix swimming mobs being able to “swim” inside plants
Features:
  • Can no longer rise in cobwebs
  • Activator rail is now available in Creative Mode and no longer WIP
  • Add minecart with TNT … explodes when over a powered activator rail
  • Throw driver out of minecart if above powered activator rail
  • Spanish translation (by wuniversales)
  • Add setting: mcl_tnt_griefing. If false, TNT will not destroy blocks except other TNT
I was wondering if you knew the location of the lapis lazuli mod I have searched the mcl_core directory and have not found anything thanks

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Wuzzy
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Joined: Mon Sep 24, 2012 15:01
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IRC: Wuzzy
In-game: Wuzzy

Re: [Game] MineClone 2 [0.58.0]

by Wuzzy » Post

The nodes/items in question are:

- mcl_core:stone_with_lapis
- mcl_core:lapisblock
- mcl_dye:blue
My creations. I gladly accept bitcoins: 17fsUywHxeMHKG41UFfu34F1rAxZcrVoqH

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