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Re: [Game] MineClone 2 [0.70.0]

Posted: Mon Feb 22, 2021 08:20
by iXware
yes i have this mod installed.
ok, thank you.

Re: [Game] MineClone 2 [0.70.0]

Posted: Mon Feb 22, 2021 23:17
by r1bnc
Are my eyes playing tricks on me? I thought this project was made by Wuzzy (memberlist.php?mode=viewprofile&u=3082)

Re: [Game] MineClone 2 [0.70.0]

Posted: Tue Feb 23, 2021 07:33
by iXware
he has handed over the project

Re: [Game] MineClone 2 [0.70.0]

Posted: Tue Feb 23, 2021 16:26
by Nicu

Re: [Game] MineClone 2 [0.70.0]

Posted: Wed Feb 24, 2021 03:56
by r1bnc
Thanks, I totally missed that announcement.

Re: [Game] MineClone 2 [0.70.0]

Posted: Thu Feb 25, 2021 18:58
by iXware
Hi all,

i get an server-crash, when i dig an mob-spawn.

system is an Debian buster, with minetest 5.3 and mineclone from git, cloned on 2021-02-21

Clients are Win10 with mineclone 5.3, and opensuse Leap 15.2 with mineclone 5.4 - we have the same problem on both versions


2021-02-25 19:43:26: ACTION[Server]: malte digs mcl_mobspawners:spawner at (-99,-15,75)
2021-02-25 19:43:26: ACTION[Main]: Server: Shutting down
2021-02-25 19:43:26: ACTION[Server]: [doc] Wrote player data into /var/games/mineclone2-server/.minetest/worlds/mineclone2/doc.mt.
2021-02-25 19:43:26: ACTION[Server]: SailingTux leaves game. List of players:
2021-02-25 19:43:26: ACTION[Main]: [doc] Server shuts down. Player data is about to be saved.
2021-02-25 19:43:26: ACTION[Main]: [doc] Wrote player data into /var/games/mineclone2-server/.minetest/worlds/mineclone2/doc.mt.
2021-02-25 19:43:27: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'mcl_mobspawners' in callback node_on_dig(): Runtime error from mod 'mcl_mobspawners' in callback node_on_destruct(): ...netest/games/mineclone2/mods/HUD/mcl_experience/init.lua:591: atte
2021-02-25 19:43:27: ERROR[Main]: mpt to compare number with nil
2021-02-25 19:43:27: ERROR[Main]: stack traceback:
2021-02-25 19:43:27: ERROR[Main]: ...netest/games/mineclone2/mods/HUD/mcl_experience/init.lua:591: in function 'throw_experience'
2021-02-25 19:43:27: ERROR[Main]: ...est/games/mineclone2/mods/ITEMS/mcl_mobspawners/init.lua:316: in function <...est/games/mineclone2/mods/ITEMS/mcl_mobspawners/init.lua:310>
2021-02-25 19:43:27: ERROR[Main]: [C]: in function 'remove_node'
2021-02-25 19:43:27: ERROR[Main]: ...es/mineclone2/mods/ITEMS/REDSTONE/mcl_observers/init.lua:371: in function 'remove_node'
2021-02-25 19:43:27: ERROR[Main]: /usr/share/games/minetest/builtin/game/item.lua:621: in function </usr/share/games/minetest/builtin/game/item.lua:550>
2021-02-25 19:43:27: ERROR[Main]: stack traceback:
2021-02-25 19:43:27: ERROR[Main]: [C]: in function 'remove_node'
2021-02-25 19:43:27: ERROR[Main]: ...es/mineclone2/mods/ITEMS/REDSTONE/mcl_observers/init.lua:371: in function 'remove_node'
2021-02-25 19:43:27: ERROR[Main]: /usr/share/games/minetest/builtin/game/item.lua:621: in function </usr/share/games/minetest/builtin/game/item.lua:550>
2021-02-25 19:43:27: WARNING[Main]: Node 'light_source' value exceeds maximum, limiting to maximum: illumination:light_full
2021-02-25 19:43:27: ACTION[Main]: hb.register_hudbar: health
2021-02-25 19:43:27: ACTION[Main]: hb.register_hudbar: breath
2021-02-25 19:43:27: ACTION[Main]: [doc] doc.mt opened.
2021-02-25 19:43:27: ACTION[Main]: [doc] doc.mt successfully read.
2021-02-25 19:43:27: ACTION[Main]: hb.register_hudbar: armor
2021-02-25 19:43:27: ACTION[Main]: [mcl_weather] load_weather() changed the weather from clear to clear
2021-02-25 19:43:27: ACTION[Main]: [mcl_weather] Weather restored.
2021-02-25 19:43:27: WARNING[Main]: [stairs] No explicit description for double slab 'mcl_stairs:slab_bamboo_double' added. Using auto-generated description.
2021-02-25 19:43:27: ACTION[Main]: [bell] Read positions of bells from savefile.
2021-02-25 19:43:27: WARNING[Main]: Undeclared global variable "eternal_fire_help" accessed at ...test/worlds/mineclone2/worldmods/mcl_blackstone/init.lua:109
2021-02-25 19:43:27: WARNING[Main]: Undeclared global variable "fire_death_messages" accessed at ...test/worlds/mineclone2/worldmods/mcl_blackstone/init.lua:129
2021-02-25 19:43:27: WARNING[Main]: Undeclared global variable "LIGHT_TORCH" accessed at ...test/worlds/mineclone2/worldmods/mcl_blackstone/init.lua:944
2021-02-25 19:43:28: ACTION[Main]: [mcl_skins] Mod initialized with 11 custom skin(s)

Re: [Game] MineClone 2 [0.70.0]

Posted: Sat Feb 27, 2021 07:48
by meise21
Hi,
I have a question. I am running a MineClone Server on a Raspi here at home to play with my kids. I stumbled upon the Petz mod in Content DB. It is probably a total noob question but I'll give it a try anyway:-)

Is it possible to "combine" that mod with the mineclone game? Or is a game in minetest supposed to be a self-contained package that should not or cannot be changed by additional mods.

If it is supposed to be changed by mods are they all compatible with each other or are some compatible and you have to find out by trial and error which ones work and which don't?

And finally how do I install a mod. Can I just download i from content-DB and put it on the server. Is it possible to activate a mod for an already existing world or do you have to start a new world with the mod?

Thanks in advance for your answers and for the great game!

Re: [Game] MineClone 2 [0.70.0]

Posted: Sat Feb 27, 2021 08:07
by debiankaios
meise21 wrote:
Sat Feb 27, 2021 07:48
Hi,
I have a question. I am running a MineClone Server on a Raspi here at home to play with my kids. I stumbled upon the Petz mod in Content DB. It is probably a total noob question but I'll give it a try anyway:-)

Is it possible to "combine" that mod with the mineclone game? Or is a game in minetest supposed to be a self-contained package that should not or cannot be changed by additional mods.

If it is supposed to be changed by mods are they all compatible with each other or are some compatible and you have to find out by trial and error which ones work and which don't?

And finally how do I install a mod. Can I just download i from content-DB and put it on the server. Is it possible to activate a mod for an already existing world or do you have to start a new world with the mod?

Thanks in advance for your answers and for the great game!
viewtopic.php?f=14&t=23298

Re: [Game] MineClone 2 [0.70.0]

Posted: Sat Feb 27, 2021 10:50
by Walker
debiankaios wrote:
Sat Feb 27, 2021 08:07
meise21 wrote:
Sat Feb 27, 2021 07:48
bla bla bla i have no friends bla
viewtopic.php?f=14&t=23298
omg, thats me ... THATS ME !

NOTICE ME SENPAI !!!
sorry ... just sorry

P.S. thats a "Yandere Simulator" reference

Re: [Game] MineClone 2 [0.70.0]

Posted: Sat Feb 27, 2021 11:02
by Walker
meise21 wrote:
Sat Feb 27, 2021 07:48
Hi,
hi ^^

meise21 wrote:
Sat Feb 27, 2021 07:48
I have a question.
oh my goooood ... a person with a question ... IN A FORUM ...

meise21 wrote:
Sat Feb 27, 2021 07:48
I am running a MineClone Server on a Raspi here at home to play with my kids. I stumbled upon the Petz mod in Content DB. It is probably a total noob question but I'll give it a try anyway:-)
lets try ;)

meise21 wrote:
Sat Feb 27, 2021 07:48
Is it possible to "combine" that mod with the mineclone game? [...]
no

meise21 wrote:
Sat Feb 27, 2021 07:48
[...] Or is a game in minetest supposed to be a self-contained package that should not or cannot be changed by additional mods.
yes

meise21 wrote:
Sat Feb 27, 2021 07:48
If it is supposed to be changed by mods are they all compatible with each other [...]
no

meise21 wrote:
Sat Feb 27, 2021 07:48
[...] or are some compatible and you have to find out by trial and error which ones work and which don't?
yes

meise21 wrote:
Sat Feb 27, 2021 07:48
And finally how do I install a mod. Can I just download i from content-DB and put it on the server. Is it possible to activate a mod for an already existing world or do you have to start a new world with the mod?
debiankaios wrote:
Sat Feb 27, 2021 08:07
viewtopic.php?f=14&t=23298
meise21 wrote:
Sat Feb 27, 2021 07:48
Thanks in advance for your answers and for the great game!
you are welcome ;)


to see some Mods that are compatible with MC2 > viewtopic.php?f=21&t=22360 Mods:
  • areas
  • sethome
  • invisible
  • invhack
  • xban2
  • spawn_command
  • worldedit
  • worldedit_brush
  • worldedit_shortcommands
  • worldedit_commands
  • travelnet
  • mcl_shops
  • markers
  • replacer
  • sokomine
  • mcl_bones
  • drawers
  • woodcutting
  • dirtcraft
  • protector
  • email
  • report
  • random_messages
  • raz
  • external_cmd

Re: [Game] MineClone 2 [0.70.0]

Posted: Sat Feb 27, 2021 13:03
by debiankaios
Walker wrote:
Sat Feb 27, 2021 11:02


bla bla bla


to see some Mods that are compatible with MC2 > viewtopic.php?f=21&t=22360 Mods:
  • areas
  • sethome
  • invisible
  • invhack
  • xban2
  • spawn_command
  • worldedit
  • worldedit_brush
  • worldedit_shortcommands
  • worldedit_commands
  • travelnet
  • mcl_shops
  • markers
  • replacer
  • sokomine
  • mcl_bones
  • drawers
  • woodcutting
  • dirtcraft
  • protector
  • email
  • report
  • random_messages
  • raz
  • external_cmd
WOrldedit is possible. In singleplayer this do not work.

Re: [Game] MineClone 2 [0.71.0]

Posted: Mon Mar 01, 2021 18:18
by Fleckenstein
Image

0.71.0 - The Village Update

0.71.0 is finally out, a bit later than it was planned.

Summary:
Villages generate now, and villagers will spawn in them! It was planned to update boats & minecarts, but only the boats got completely ready in time, so the big changes for minecarts will be in 0.72. There were also lots of graphical improvements, for example chests being animated now, but especially related to the 3D player model. It's a lot more like the original now. Also, we have a new header.

Changelog:
  • Animated Chests [EliasFleckenstein03]
  • Enchanted books in creative inventory [EliasFleckenstein03]
  • Zombie villagers (Curing, Spawning) [EliasFleckenstein03]
  • Enchanted golden apples [EliasFleckenstein03]
  • Bottle o' Enchanting [EliasFleckenstein03]
  • Improve respawning code [kay27]
  • Improve mapgen code [kay27]
  • No falling damage in water and end portal [kay27]
  • Patched a coordinate exploit [anon5: discovered it; emilia: patched it; cora: sent us the patch]
  • Patched duplication glitches with beds [kay27] and doors [EliasFleckenstein03]
  • Fix objects starting to burn when they are just close to fire sources [EliasFleckenstein03]
  • Villages [MysticTempest; kay27]
  • Update boats [EliasFleckenstein03]
  • Small minecart tweaks (Big ones upcoming) [kay27]
  • Fix mob despawning [EliasFleckenstein03; kay27]
  • Simplify mcl_burning [EliasFleckenstein03]
  • Add Flame enchantment [HimbeerserverDE]
  • Fix creeper explosions [ryvnf]
  • Visual sneaking [epCode]
  • Spawn egg textures [epCode]
  • Wielditem repositioning [epCode]
  • Swimming animations [epCode]
  • Bow animations [epCode]
  • Right arm pitch control [epCode]
  • Minecraft-like walking, digging and sprinting animations [epCode]
  • Charged creepers [epCode]
  • Make MineClone2 compatible with Minetest 5.4 [EliasFleckenstein03]
  • 3D Armor preview in inventory [EliasFleckenstein03]
  • Protectable paintings [kay27]
  • Fix several issues with Mending [EliasFleckenstein03]
  • 3D wielded nodes [EliasFleckenstein03]
  • New MineClone2 header [epCode]
  • Fix Mobs not taking Knockback on the Y-Axis [Code-Sploit]
  • Instant wielditem change [Code-Sploit]
  • Updated french translations [lrocher; pitchum]
  • Better death messages [Code-Sploit]
  • Depth strider enchantment [Code-Sploit]
  • Add a setting to disable ore generation [AFMCS]
Special Thanks:
Nicu - Since you don't contribute code, the credits don't mention you, but I think you deserve to be mentioned here anyway. Your constructive bug reports and contributions to discussions have really been helping us, the developers, out a lot. Thank you!

epCode - Our new team member. Thank you for making the MineClone2 player model this great. Before you showed up, we didn't even dream about something as good as it is now. You have been doing an amazing job in this release, with the logo as well.

Wuzzy - Thank you for maintaining MineClone2 for so long, and for having the courage to say "I don't want to move on" as open as you did. Unlike many project owners that don't want to continue, you made the change as easy as possible for everyone, and we very much appreciate that. You really gave your best, from the beginning to the end, and we owe you the fact that this game is still alive.

Re: [Game] MineClone 2 [0.70.0]

Posted: Tue Mar 02, 2021 06:01
by meise21
Walker wrote:
Sat Feb 27, 2021 11:02
meise21 wrote:
Sat Feb 27, 2021 07:48
I have a question.
oh my goooood ... a person with a question ... IN A FORUM ...
@Walker: Sorry for wasting bandwidth due to my redundant writing style... :-)

@Walker, debiankaios
Thanks for the links. I'll check out the mods on your list and Walkers youtube videos - especially looking forward to the scripting bits.
Bye!

Re: [Game] MineClone 2 [0.71.0]

Posted: Tue Mar 02, 2021 13:23
by JiCeyCraft
HEP! HEP! HEP! Can we still play MCL2 with Minetest 5.3.0 ??????

Re: [Game] MineClone 2 [0.70.0]

Posted: Tue Mar 02, 2021 15:43
by tuxayo
meise21 wrote:
Tue Mar 02, 2021 06:01
Sorry for wasting bandwidth due to my redundant writing style... :-)
Don't worry, your style is fine :)
JiCeyCraft wrote:
Tue Mar 02, 2021 13:23
HEP! HEP! HEP! Can we still play MCL2 with Minetest 5.3.0 ??????
According to the first post of this topic, yes! :)

«Download version 0.71.0 (for Minetest 5.3.0 / 5.4.0) (ca. 28 MiB)»

Re: [Game] MineClone 2 [0.71.0]

Posted: Tue Mar 02, 2021 16:00
by Painadath
As Per My opninion you should move to minetest 5.4.0 if possible

Else you can contnue with 5.3.0 But with no 3d priview

Applause!

Posted: Tue Mar 02, 2021 20:42
by Wuzzy
Congratulations on your first release after the "Wuzzy Era". :D

I am so happy this project lives on. :-)

Re: [Game] MineClone 2 [0.71.0]

Posted: Tue Mar 02, 2021 21:14
by JiCeyCraft
Painadath wrote:
Tue Mar 02, 2021 16:00
As Per My opninion you should move to minetest 5.4.0 if possible

Else you can contnue with 5.3.0 But with no 3d priview
*headdesk* +BONK+
(sigh) Minetest 5.4.0 then....

Re: [Game] MineClone 2 [0.71.0]

Posted: Wed Mar 03, 2021 07:33
by cuthbertdoublebarrel
Bug 5.4 ?. night time , deep water, lava showing light source from beneath the ocean floor . I use the row boat at night to locate underwater mineshaft entrances lit by torchlight , but now i am seeing all these false light sources .
Other than the above glitch the game is sweet . The experience bar and adding villages has really fleshed out the game . but need more monsters to make it more challanging .

Re: [Game] MineClone 2 [0.71.0]

Posted: Wed Mar 03, 2021 19:28
by JiCeyCraft
Alert, alert, alert! Creepers are attacking villagers.
Already 2 dead in my village :/ *argh*
And I don't talk about damages.

Re: [Game] MineClone 2 [0.71.0]

Posted: Thu Mar 04, 2021 01:44
by Nicu
Fleckenstein wrote:
Mon Mar 01, 2021 18:18
Special Thanks:
Nicu - Since you don't contribute code, the credits don't mention you, but I think you deserve to be mentioned here anyway. Your constructive bug reports and contributions to discussions have really been helping us, the developers, out a lot. Thank you!
Thank you, that was unexpected. :) I'm thrilled that so many bug reports have been solved this fast. That changelog should've been quite longer for all the work inside 0.71, but then very few would've cared enough to read it all. :)

Many thanks to everyone involved in reporting and fixing bugs! This is a massive release.

Re: [Game] MineClone 2 [0.71.0]

Posted: Thu Mar 04, 2021 01:51
by Nicu
JiCeyCraft wrote:
Wed Mar 03, 2021 19:28
Alert, alert, alert! Creepers are attacking villagers.
Already 2 dead in my village :/ *argh*
And I don't talk about damages.
Monsters are supposed to do that. Make sure you light up your villages properly if you want to make sure monsters don't spawn close enough to cause major damage. You could also build a fence around the village (and make the monsters pay for it :))), which also helps keeping the villagers contained, because currently they can wander off and it's something that will have to be worked on in an update. But no worries, new villagers will spawn. After you secure the village it will be easier to keep them safe and close to where you need them.

Re: [Game] MineClone 2 [0.71.0]

Posted: Thu Mar 04, 2021 10:00
by Fleckenstein
JiCeyCraft wrote:
Tue Mar 02, 2021 13:23
HEP! HEP! HEP! Can we still play MCL2 with Minetest 5.3.0 ??????
Yes, both 5.3 and 5.4 are supported. If you use 5.3, you should disable 3D player preview tho.

Re: [Game] MineClone 2 [0.71.0]

Posted: Thu Mar 04, 2021 12:32
by JiCeyCraft
Nicu wrote:
Thu Mar 04, 2021 01:51
JiCeyCraft wrote:
Wed Mar 03, 2021 19:28
Alert, alert, alert! Creepers are attacking villagers.
Already 2 dead in my village :/ *argh*
And I don't talk about damages.
Monsters are supposed to do that. Make sure you light up your villages properly if you want to make sure monsters don't spawn close enough to cause major damage. You could also build a fence around the village (and make the monsters pay for it :))), which also helps keeping the villagers contained, because currently they can wander off and it's something that will have to be worked on in an update. But no worries, new villagers will spawn. After you secure the village it will be easier to keep them safe and close to where you need them.
Will do, thanx.

Re: [Game] MineClone 2 [0.71.0]

Posted: Fri Mar 05, 2021 15:07
by Painadath
Another fact to which i prefer updating to newer versions because of high fps Rate

On my raspberry pi in 5.3.0 i got 4-13 FPS

But yesterday i updated to 5.5.0-dev and i got 15-30 FPS