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Re: [Game] MineClone 2 [0.29.1]

Posted: Sat Oct 21, 2017 07:58
by 22i
GamingAssociation39 wrote:The best rooms will be decided by votes at a later date on a forum post
+1

Re: [Game] MineClone 2 [0.29.1]

Posted: Sat Oct 21, 2017 18:35
by Kurtzmusch
I get a flash of the world and then this error:

Code: Select all

2017-10-21 16:30:07: ERROR[Main]: ServerError: AsyncErr: Lua: finishGenOOM error from mod 'mcl_dungeons' in callback environment_OnGenerated(): not enough memory
2017-10-21 16:30:07: ERROR[Main]: Current Lua memory usage: 15 MB
Running on windows mt 0.4.16

Re: [Game] MineClone 2 [0.29.1]

Posted: Sat Oct 21, 2017 23:46
by Lone_Wolf
Kurtzmusch wrote:I get a flash of the world and then this error:

Code: Select all

2017-10-21 16:30:07: ERROR[Main]: ServerError: AsyncErr: Lua: finishGenOOM error from mod 'mcl_dungeons' in callback environment_OnGenerated(): not enough memory
2017-10-21 16:30:07: ERROR[Main]: Current Lua memory usage: 15 MB
Running on windows mt 0.4.16
Nothing to do with the subgame. Your computer is out of space.

Re: [Game] MineClone 2 [0.29.1]

Posted: Sat Oct 21, 2017 23:52
by GamingAssociation39
Bug???!!!

Re: [Game] MineClone 2 [0.29.1]

Posted: Sun Oct 22, 2017 00:59
by Kurtzmusch
Lone_Wolf wrote: Nothing to do with the subgame. Your computer is out of space.
What do you mean? i have 16 GB free in minetest partition and 8GB RAM

Re: [Game] MineClone 2 [0.29.1]

Posted: Sun Oct 22, 2017 04:06
by Lone_Wolf
Kurtzmusch wrote:
Lone_Wolf wrote: Nothing to do with the subgame. Your computer is out of space.
What do you mean? i have 16 GB free in minetest partition and 8GB RAM
I'm not sure what the error means. I saw another like that one that was caused by low space though. Guess I'm wrong

Re: [Game] MineClone 2 [0.29.1]

Posted: Sun Oct 22, 2017 05:54
by MysticTempest
Heya,

So, I've been slowly working on a texture pack for MineClone2, & Minetest Game. I'm still a ways off, but I wanted a TP that was true to Minecraft, like Faithful. But, 16x, and CC licensed; so I've been making my own.

Anyways, just recently I decided I wanted a better way of comparing my TP to the original. So, I forked, and modified 'mcimport' to use MineClone2.
But my fork still needs a lot of work. As I still haven't mapped everything (item frames, banners etc...); some nodes need their facedirs fixed(Ex. g. terracotta), and some 2d nodes(stained glass panes, etc...) need their orientations fixed.
But, I updated, and added many blockIDs so that it converts pretty well for basic texture testing, and I'll continue working on it more when I can.

**Only real warning, which is also mentioned in the readme & the code dialogue of my fork of mcimport; is that you need to remove the 'MAPGEN' modpack from MineClone2 while playing the converted world. As it crashes if you don't (I need to look into finding a fix for that later).

So yea; I figured I'd share what I have so far in case it helps anyone else who wants to convert MC maps. Links below.


Test Image Preview:
https://imgur.com/9gehP7a


Map used to test:
SlickNic's Resource Pack Test Map v1.12 - https://www.planetminecraft.com/project ... -test-map/

Github code:
https://github.com/MysticTempest/mcimpo ... MineClone2

---------
Edit: Screenshot updated to reflect nodes that convert now(like doors). 10-23-17
And, edited where I mentioned that G. Terracotta, and Big Mushrooms don't spawn, or partially spawn. That's been fixed, but their facedirs need work now.

2nd Edit for new screenshot showing that mushrooms & vines are properly rotated now; chests too. And, removed my REFI textures, so there's no mixup in how MineClone2's default looks like.
And, stuff like iron bars, basic glass panes have a partial/hacky fix for their orientations. See my fork for the full changelog. 11-23-17

Re: [Game] MineClone 2 [0.29.1]

Posted: Sun Oct 22, 2017 05:55
by Inocudom
Lone_Wolf wrote:
Kurtzmusch wrote:
Lone_Wolf wrote: Nothing to do with the subgame. Your computer is out of space.
What do you mean? i have 16 GB free in minetest partition and 8GB RAM
I'm not sure what the error means. I saw another like that one that was caused by low space though. Guess I'm wrong
I think Wuzzy needs to be made aware of this. Otherwise, it will never get fixed.

Re: [Game] MineClone 2 [0.29.1]

Posted: Sun Oct 22, 2017 16:22
by GamingAssociation39
MysticTempest wrote:Heya,

So, I've been slowly working on a texture pack for MineClone2, & Minetest Game. I'm still a ways off, but I wanted a TP that was true to Minecraft, like Faithful. But, 16x, and CC licensed; so I've been making my own.

Anyways, just recently I decided I wanted a better way of comparing my TP to the original. So, I forked, and modified 'mcimport' to use MineClone2. But my fork still needs a lot of work.
As I still haven't mapped everything(nodes with specific facedirs[like glazed terracotta] partially spawn, because I haven't mapped all their facedirs yet, big mushrooms, etc...), and a lot of 2d nodes(panes, bars, vines, etc...) need their orientations fixed.
But, I updated, and added many blockIDs so that it converts pretty well for basic texture testing, and I'll continue working on it more when I can.

**Only real warning, which is also mentioned in the readme & the code dialogue; is that you need to remove the 'MAPGEN' modpack from MineClone2 while playing the converted world. As it crashes if you don't (I need to look into finding a fix for that later).

So yea; I figured I'd share what I have so far in case it helps anyone else. Links below.


Test Image Preview: (There's a mix of PixelPerfection, & my own textures in the Minetest screenshot.)
https://imgur.com/M4DCovF

Map used to test:
SlickNic's Resource Pack Test Map v1.12 - https://www.planetminecraft.com/project ... -test-map/

Github code:
https://github.com/MysticTempest/mcimpo ... MineClone2
I've also been working on a texture pack for MineClone 2 been working with a couple of people from the community to create it.

Re: [Game] MineClone 2 [0.29.1]

Posted: Sun Oct 22, 2017 17:13
by Wuzzy
For your interest: I still read all your messages here. :-)
I'm just not active in MCL2 at the moment. Unfortunately, I can't really predict when I will start with MCL2 again.

About the texture pack: Remember there's a small Python script in the tools directory (but it is incomplete, some textures still need manual intervention, but it still saves you a lot of time). Read the comment in the file itself to learn how it works. If you have questions, I'll be there in IRC (see 1st post).

About woodland mansion: Wow, this sounds awesome! The woodland mansion will obviously be a lot of work. If you want to contribute own rooms, maybe as schematic files, that would be greatly appreciated. Here's a mod to make the creation of schematics easy: viewtopic.php?f=9&t=18515
Note I want the woodland mansion not to be an identical copy, just to be kinda similar. But the room sizes should be the same. Note I probably won't take 1:1 copies of Minecraft rooms. But the general structure of the whole building and the used algorithms will probably be based on what the Minecraft Wiki says, like most other things in MCL2. :-)

Re: [Game] MineClone 2 [0.29.1]

Posted: Tue Oct 24, 2017 13:27
by nvrsbr
Any way to stop the constant footsteps sound from the mobs?
Also I am where there is snow and no matter where you are or what depth you are at its a constant sound of something walking on snow.
It is VERY annoying :(

Re: [Game] MineClone 2 [0.29.1]

Posted: Tue Oct 24, 2017 17:26
by GamingAssociation39
I keep getting a place where it rains then it snows so...

Re: [Game] MineClone 2 [0.29.1]

Posted: Sat Nov 04, 2017 18:08
by Walker
can anyone ad a simple mod with flat colored decolamps ?
can be crafted by glowstone and colored glas or what ever ;)

german:
kann jemand eine einfache Mod entwerfen mit flachen farbigen Dekolampen ?
können mit Glowstone und farbigen Glas erstellt werden oder so :D

Re: [Game] MineClone 2 [0.29.1]

Posted: Sat Nov 04, 2017 22:58
by GamingAssociation39
That should be pretty easy dm me and we can work on it.

Long overdue bugfix update 0.29.2!

Posted: Sun Nov 05, 2017 04:17
by Wuzzy
Bugfixes in the new version 0.29.2:
  • Fix crash when players joined with compass and the static_spawnpoint setting had a specific format
  • Make floating vines decay
  • Fix item frames being able to duplicate tons and tons of items
  • Fix armor stands repairing damaged armor
  • Fix Nether achievement description
  • Update Mobs Redo (1.40) and mobs_mc
  • Ocelots now flee when attacked, instead of attacking back

Re: [Game] MineClone 2 [0.29.2]

Posted: Mon Nov 06, 2017 02:27
by zargulthewizard
Downloaded. Looks awesome! Can hardly wait to try out!

... Wait.Wuzzy? Is that you?

You're a contributory member of the communities of both my favourite open source cross platform games!

You are gifted. And as far as I can see, you are using it wisely.

Re: [Game] MineClone 2 [0.29.2]

Posted: Mon Nov 06, 2017 15:43
by azekill_DIABLO
^ seriously good and nice commentary

Re: [Game] MineClone 2 [0.29.2]

Posted: Mon Nov 06, 2017 22:50
by u19503
zargulthewizard wrote:Downloaded. Looks awesome! Can hardly wait to try out!

... Wait.Wuzzy? Is that you?

You're a contributory member of the communities of both my favourite open source cross platform games!

You are gifted. And as far as I can see, you are using it wisely.
Hahaha yeh this guy XD
But seriously something about this comment was quite heartwarming :)

Re: [Game] MineClone 2 [0.29.2]

Posted: Thu Nov 09, 2017 02:01
by GamingAssociation39
Which one do you like better?

Image

Image

Re: [Game] MineClone 2 [0.29.2]

Posted: Thu Nov 09, 2017 15:26
by azekill_DIABLO
Wha daa fuk

the new ones look awful! What da hell did they do...

Re: [Game] MineClone 2 [0.29.2]

Posted: Thu Nov 09, 2017 15:38
by GamingAssociation39
They made the new horses look blockier because the original horses weren't theirs

Re: [Game] MineClone 2 [0.29.2]

Posted: Thu Nov 09, 2017 16:12
by azekill_DIABLO
GamingAssociation39 wrote:They made the new horses look blockier because the original horses weren't theirs
They look closer of pigs naw

Re: [Game] MineClone 2 [0.29.2]

Posted: Thu Nov 09, 2017 16:26
by GamingAssociation39
azekill_DIABLO wrote:
GamingAssociation39 wrote:They made the new horses look blockier because the original horses weren't theirs
They look closer of pigs naw
Yeah because the original horses were from the mo' creatures mod originally.

Re: [Game] MineClone 2 [0.29.2]

Posted: Thu Nov 09, 2017 17:24
by azekill_DIABLO
Yep, i heard that... but the models really look wierd with that face especially!

Re: [Game] MineClone 2 [0.29.2]

Posted: Thu Nov 09, 2017 17:43
by GamingAssociation39
azekill_DIABLO wrote:Yep, i heard that... but the models really look wierd with that face especially!
Yeah a number of people don't like the design of it.