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Re: [Game] MineClone 2 [0.29.2]

Posted: Sun Nov 19, 2017 21:45
by GamingAssociation39
The 1.11 update is simple but a lot of older features need to be added like the observer block and the redstone needs to be done. Minecraft is getting further and further along but MC2 needs to be updated :)

Re: [Game] MineClone 2 [0.29.2]

Posted: Sun Nov 19, 2017 23:09
by Wuzzy
I'm fully aware of that. My current short-term tasks with MCL2 is to clean out some of the rough edges and half implemented features. This includes the painting and fishing rod which have been very poorly made since … forever. I might even remove or at least hide some features (at least when not in Creative Mode). Also I definitely want to get rid of all annoying bugs. This has my top attention right now. So if you find anything annoying in MCL2, now is the time to speak up! :D
Regarding bugs, I should be definitely more disciplined here. :-(

Basically I want to get MCL2 to a point at which is is very stable, and continue adding the missing features from there.

I also think I should definitely focus more on the core features. You're absolutely right. And I guess the next big thing will be redstone. Observer has to wait, sorry. I didn't even get the redstone basics right, so I have to start there.

About the project as such:
This is not a race against Mojang, but I can understand that some people perceive it to be. The official development target is still MC 1.11. Not 1.12 nor 1.13. I still do this whole thing mostly for teh lulz.
But the past pace of MC doesn't seem to be really fast. MC 1.12 was basically just deco stuff and a mob. Okay, and “advancements” and other esoterical stuff, but I couldn't care less (for now).
AFAIK, MC 1.13 will be bugfixes and the elimination of the “block ID limit”, which limits the number of block IDs at 256 (BWHAHAHAHAHA!).

BTW: What's all this fuzz about the horse model for now. It's a MC 1.13 thing, so it's way beyond the (current) scope. :P

Re: [Game] MineClone 2 [0.29.2]

Posted: Mon Nov 20, 2017 00:31
by GamingAssociation39
We are just wondering what you would do when you come to that update.

Also I'm wondering if we could have an upgrade/enhancement table instead of the enchantment table?

Re: [Game] MineClone 2 [0.29.2]

Posted: Mon Nov 20, 2017 18:04
by The_Epicstarlord
Nice! How do you craft an ender portal? Also, how do i update this game when a new version comes out?

Re: [Game] MineClone 2 [0.29.2]

Posted: Mon Nov 20, 2017 18:19
by Wuzzy
End portals can be crafted with an empty upright 4×5 frame (like a Nether portal) of quartz blocks, and then using an ender pearl inside that frame.

Note the End dimension is still very WIP. It's currently just a preview, to get access to end stone, shulkers and endermen. I'm planning to completely redo the entire mapgen of the End dimension, the current mapgen is pretty bad.
Also, End portals will be replaced sooner or later as well. Basically, expect anything related to the End dimesion to break in the future, I will not give any guarantees yet.
Also I'm wondering if we could have an upgrade/enhancement table instead of the enchantment table?
It wouldn't be a MC clone anymore, wouldn't it? :P
Also, I don't know what you exactly want. Useless suggestion.
Also, how do i update this game when a new version comes out?
You download the new .ZIP file from the first post, then you delete your current mineclone2 directory in the “games” directory, then you extract the ZIP file into this directory and rename the extracted directory to the name you had before.

Re: [Game] MineClone 2 [0.30.0]

Posted: Mon Nov 20, 2017 18:38
by GamingAssociation39
I was just basically giving a suggestion that works in a similar fashion as the enchantment table :)

Version 0.30.0 (“The ‘The Grass Is Always Greener’ Update”)

Posted: Mon Nov 20, 2017 19:16
by Wuzzy
Version 0.30.0 is here! Nicknamed “The ‘The Grass Is Always Greener’ Update”.
Image
Image
Texture changes:
  • The grass is greener
  • Add dry grass texture for savannas
  • Automatically colorize tall grass, double tallgrass, fern, large fern based on the color of the grass block below
  • Glazed terracotta (16×16) (thanks to MysticTempest!)
  • Allium
Note: All “dry” variants behave like the “normal” colored grass.

Mapgen:
  • Singlenode: Don't generate bedrock and lava
  • Fix various crashes in mcl_mapgen_core
  • Allow spruces at Y=1 (right above water surface)
  • Savannas and mesa plateaus will be generated with dry-colored grass (already generated biomes will not change)
  • Add small beach at plains biomes
Mobs:
  • Llamas and other mobs now spawn properly in savannas (requires dry grass block)
Weather:
  • Tweak sky and cloud colors
  • Weather changes far less frequently
  • Beds can now be used to skip thunderstorms
  • Fix hearable rain in Nether and End
  • More raindrops during thunderstorms
  • Lightnings have a low change to spawn skeleton horses and skeletons
  • Lightnings finally cause damage to players and mobs (if they strike nearby)
  • Lightnings transform pigs and villagers

Survival Cleanup:
  • Fishing rods are no longer craftable (they are just way too overpowered)
  • Change crafting recipe of the carrot on a stick
  • Hide all WIP items from the crafting guide: Anvil, painting, trapped chest, redstone comparator, activator rail, minecarts with stuff
  • Lift “Experimental” status of lookup tool
  • Lift “WIP” status of golden apple
Note: You can still use Creative Mode to access unfinished items.

Other:
  • Placing a grass block in the Nether makes it dry
  • Change selection boxes of plants
  • Bone meal spawns fewer flowers on dry grass blocks
Texture Converter:
The Texture Converter script in the tools directory is now in a semi-usable state.
A lot of bugs and broken conversions have been fixed.

It now supports command-line options.

For a texture pack of dimensions SIZE×SIZE, use:

Code: Select all

./Texture_Converter.py -i <path to MC resouce pack> -p SIZE
It's still incomplete, however; a few generated/copied textures might need manual intervention. But if you want to convert any MC resource pack, this tool will already make your life a lot easier.

Remember, you need ImageMagick, Python 3 and the Python Pillow library for this to work.

Bugfixes:
  • Fix shears not wearing off when using on tall grass, ferns or dead bushes
  • Fix crash when placing stair/slab/trapdoor while being inside a replacable block
  • Fix crash when piston got pushed to or away from space next to redstone torch (or similar)
  • Fix some sounds not getting more quiet over time as you move away
  • Footstep sounds on snow are much less annyoing now
  • Flowers can no longer be placed on podzol and coarse dirt

Re: [Game] MineClone 2 [0.30.0]

Posted: Mon Nov 20, 2017 19:41
by burli
Well done. But you have a long way to go. And why removing the fishing rod recipe? Why are they overpowered? In Minecraft you can build an afk fishing thin. You get tons of items there

Re: [Game] MineClone 2 [0.30.0]

Posted: Mon Nov 20, 2017 21:34
by kingoscargames
burli wrote:Well done. But you have a long way to go. And why removing the fishing rod recipe? Why are they overpowered? In Minecraft you can build an afk fishing thin. You get tons of items there
In mc you dont instantly get stuff when using a fishing rod though. XD

Re: [Game] MineClone 2 [0.30.0]

Posted: Mon Nov 20, 2017 22:26
by GamingAssociation39
Yeah the fishing rod needs to be worked on so it works a little more like MineCraft but you supposed to be able to keep on fishing but not too fast though

Re: [Game] MineClone 2 [0.29.2]

Posted: Wed Nov 22, 2017 02:10
by zargulthewizard
Wuzzy wrote:I didn't even get the redstone basics right, so I have to start there.
I knew it! I knew redstone looked different on the videos! I'm not an idiot! Yahoo! *jumps up in excitement and promptly staggers to couch having banged his head on the frame of the doorway he was standing in*

Re: [Game] MineClone 2 [0.30.0]

Posted: Wed Nov 22, 2017 03:45
by GamingAssociation39
(,: (,: (,:
*crying in laughter*

Re: [Game] MineClone 2 [0.30.0]

Posted: Wed Nov 22, 2017 10:01
by voxelproof
Great news! The work is progressing, it's amazing what you've already done and I'm looking on your game.

I have only one complaint about it that is kicking me out of the more immersive gameplay. It is the way a player's character submerges in the water. It happens way too fast, as a matter of fact the game sinks it as if it was a heavy piece of concrete block, not a floatable entity. You know, I like swimming a lot ;)

Thanks for weather repairs :))

Re: [Game] MineClone 2 [0.30.0]

Posted: Wed Nov 22, 2017 13:42
by nirasa
MCL_HOMEDECOR = problem
Mcl_homedecor for mcl2-0.30 does not work well. Many recipes have unknown items. I have edited these recipes for myself and now works well.
I do not know how to send the message to the author.

Re: [Game] MineClone 2 [0.30.0]

Posted: Wed Nov 22, 2017 20:09
by dawgdoc
nirasa wrote:MCL_HOMEDECOR = problem
Mcl_homedecor for mcl2-0.30 does not work well. Many recipes have unknown items. I have edited these recipes for myself and now works well.
I do not know how to send the message to the author.
You could go to the mcl_homedecor github page and create an issue or submit your fixes as a pull request.

BTW, did you read this post by Wuzzy?

Re: [Game] MineClone 2 [0.29.2]

Posted: Wed Nov 22, 2017 23:12
by Devy
Wuzzy wrote:Brewing is not possible at this moment. But it is a planned feature for later. For brewing potions. The cauldron has rather limited uses. The only real use is to wash off a layer from a banner.
Hey Wuzzy I'm getting this error.
I'm a bit confused as well.
viewtopic.php?f=47&t=18820

I have been playing with grass lately:

First, I changed the default grass color:
Image
Left: Before
Right: After

Second, I added dry grass:
Image

Sadly, only two grass colors (normal / dry) are supported for now, and there are no gradients. This seemingly simple change was surprisingly complex.
Sofar is working on a mod called Luscious that adds vegetation gradiants, just so you know: viewtopic.php?f=9&t=18862

Re: [Game] MineClone 2 [0.30.0]

Posted: Thu Nov 23, 2017 04:01
by zargulthewizard
Wanted to ask. Will altering pipeworks to be mineclone 2 compatible be plausible/likely to get broken by further versions/useful? Assuming I can get these stars out of my face?

Re: [Game] MineClone 2 [0.30.0]

Posted: Thu Nov 23, 2017 04:08
by nirasa
dawgdoc wrote:
nirasa wrote:MCL_HOMEDECOR = problem
Mcl_homedecor for mcl2-0.30 does not work well. Many recipes have unknown items. I have edited these recipes for myself and now works well.
I do not know how to send the message to the author.
You could go to the mcl_homedecor github page and create an issue or submit your fixes as a pull request.

BTW, did you read this post by Wuzzy?
Yes, I know the page of the author, but I do not know how to send him a message and create an issue... :-(
I see the problem is deeper.
Thanks for help me.

Re: [Game] MineClone 2 [0.30.0]

Posted: Thu Nov 23, 2017 04:25
by zargulthewizard
Under the account information on the left of every post, there is a little PM button. PM stands for Private Message. Click it.

Re: [Game] MineClone 2 [0.30.0]

Posted: Thu Nov 23, 2017 04:58
by nirasa
zargulthewizard wrote:Under the account information on the left of every post, there is a little PM button. PM stands for Private Message. Click it.
Ok. I send it. Ths.

Re: [Game] MineClone 2 [0.30.0]

Posted: Fri Nov 24, 2017 01:37
by GamingAssociation39
Image

Something's wrong with the pig.

Re: [Game] MineClone 2 [0.30.0]

Posted: Fri Nov 24, 2017 05:12
by zargulthewizard
They work fine on the "desktop" minetest im using. However, i see you are using windows 10. Perhaps an openGL version issue.

Have a nervous feeling ive read some where and am about to be told that minetest doesn't use openGL.

Re: [Game] MineClone 2 [0.30.0]

Posted: Fri Nov 24, 2017 05:45
by Wuzzy
GamingAssociation39 wrote:Image

Something's wrong with the pig.
Yes. I screwed up in my previous mob update which messed with all the existing pigs.
Just kill this poor creature and you'll be good. New pigs will be fine.

Also, WTF is that with your error messages? My first guess is that your harddisk is running out of space.

Wanted to ask. Will altering pipeworks to be mineclone 2 compatible be plausible/likely to get broken by further versions/useful? Assuming I can get these stars out of my face?
It depends.
Figure out on which MCL2 mods you need to depend. If any of the “mesecons” (i.e. redstone) mods, don't do it now, I plan breaking changes.
For more infos, read API.md in the main directory of MineClone 2.
When you have questions about specific function calls, the API, or whatever, I'll be there in IRC (#mineclone2).

Re: [Game] MineClone 2 [0.30.0]

Posted: Fri Nov 24, 2017 06:00
by zargulthewizard
Thanks!

Re: [Game] MineClone 2 [0.30.0]

Posted: Sat Nov 25, 2017 01:23
by leo_rockway
voxelproof wrote:Great news! The work is progressing, it's amazing what you've already done and I'm looking on your game.

I have only one complaint about it that is kicking me out of the more immersive gameplay. It is the way a player's character submerges in the water. It happens way too fast, as a matter of fact the game sinks it as if it was a heavy piece of concrete block, not a floatable entity. You know, I like swimming a lot ;)

Thanks for weather repairs :))
See https://github.com/Wuzzy2/MineClone2-Bugs/issues/213