[Game] MineClone 2 [0.58.1]

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Re: [Game] MineClone 2 [0.33.0]

by Wuzzy » Thu Dec 21, 2017 23:32

I think the existing help is pretty extensive already?!
There's even a large help button in the command block formspec which explains pretty much everything. I don't know what else I am supposed to do.

If you actually meant the wiki block from the wiki block mod, the answer is no. The wiki block will not be added.
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Re: [Game] MineClone 2 [0.33.0]

by GamingAssociation39 » Thu Dec 21, 2017 23:49

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Re: [Game] MineClone 2 [0.33.0]

by Chem871 » Fri Dec 22, 2017 00:01

What's the context of the screenshot?
What is SCP-055 again? I forgot.
 

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Re: [Game] MineClone 2 [0.33.0]

by GamingAssociation39 » Fri Dec 22, 2017 00:23

Chem871 wrote:What's the context of the screenshot?

The error at the top.
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Re: [Game] MineClone 2 [0.33.0]

by Wuzzy » Fri Dec 22, 2017 04:57

Did you still not click on the help button? :P What's your problem?

By the way, the UTF-8 failure is not my fault.
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Re: [Game] MineClone 2 [0.33.0]

by GamingAssociation39 » Fri Dec 22, 2017 05:45

Wuzzy wrote:Did you still not click on the help button? :P What's your problem?

By the way, the UTF-8 failure is not my fault.

I did click it and tried to use it and I got that same error

I put in:

@nearest give default:apple
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Re: [Game] MineClone 2 [0.33.0]

by GamingAssociation39 » Fri Dec 22, 2017 17:44

Idk if this is something you can fix. It's minor though to say the least.
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Re: [Game] MineClone 2 [0.33.0]

by GamingAssociation39 » Fri Dec 22, 2017 19:06

azekill_DIABLO wrote:that dark squid?

I have no idea what that is :(
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Answers!

by Wuzzy » Fri Dec 22, 2017 23:09

Oh. Sorry about command block confusion. You used the command block completely wrong. Apparently the help text is too complicated / poorly written. I just noticed I didn't even make an example, but I should.

So, this syntax is wrong:
Code: Select all
@nearest give default:apple


You are supposed to enter in a command just like you would in the F10 console, minus the leading slash. Use “/help all” in console for the list of commands.
This means, the command name comes always first!

Since “@nearest” is not a command, that's why it errors.
If you want to give an apple to the nearest player, you are supposed to write:

Code: Select all
give @nearest mcl_core:apple

(Also note the different itemstring for the apple!)

Well, probably I made the mob spawner and command block available too early in Creative Inventory. ;-) Sorry about that.

Yeah, this black thing in the screenshot is a squid. It's a strange bug, they seem to appear out of nowhere. There's a bug in the Mobs Redo mod (which I use) which allows swimming mobs to swim onto land quite far: https://github.com/tenplus1/mobs_redo/issues/129
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Re: [Game] MineClone 2 [0.33.0]

by Chem871 » Sat Dec 23, 2017 00:01

Aren't command blocks like cheating?
What is SCP-055 again? I forgot.
 

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Re: [Game] MineClone 2 [0.33.0]

by PEAK » Sat Dec 23, 2017 00:19

Either the doors open to the wrong side or the textures are mirrored:ImageImage
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Re: [Game] MineClone 2 [0.33.0]

by GamingAssociation39 » Sat Dec 23, 2017 01:10

I've had that same issue so I've had to flip the textures.
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Re: [Game] MineClone 2 [0.33.0]

by Wuzzy » Sat Dec 23, 2017 02:17

Command blocks are not cheats as they can only be gotten in Creative Mode or via commands.
I just fixed the spruce door textures. xD
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Re: [Game] MineClone 2 [0.33.0]

by GamingAssociation39 » Sat Dec 23, 2017 03:45

All the doors were doing the same thing to me except for the iron door so...
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Re: [Game] MineClone 2 [0.33.0]

by zargulthewizard » Sun Dec 24, 2017 03:38

How come nobody noticed when I posted the squid bug?

Probably because I put it in a boring and uninformed list :P

Note: sometimes they turn black, but recently a few don't.
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Re: [Game] MineClone 2 [0.33.0]

by GamingAssociation39 » Sun Dec 24, 2017 06:06

The bug has been noticed.
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Re: [Game] MineClone 2 [0.33.0]

by zargulthewizard » Sun Dec 24, 2017 19:40

Will the extermination of the amphibian squids be too much to ask for Christmas (and, yes, I know it's only 23.3 days till Christmas at the time of this post).

Err, Minetest days, that is.

They are 24 minutes long, right?
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Re: [Game] MineClone 2 [0.33.0]

by Sokomine » Sun Dec 24, 2017 23:58

zargulthewizard wrote:Will the extermination of the amphibian squids be too much to ask for Christmas (and, yes, I know it's only 23.3 days till Christmas at the time of this post).

Oh no! Let them live! The sunbathing squids are a very entertaining sight. You can't condemn them to stay in water after all this time they've been on land. They seem to prefer air by now.
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Re: [Game] MineClone 2 [0.33.0]

by zargulthewizard » Thu Dec 28, 2017 17:22

Well, just give them a nature reserve or two with access from the ocean. I got attacked by one on another website 'cause he thought I was wearing sunglasses, so I'm not exactly all that sympathetic.
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Error on piston?

by blackbomberman » Thu Dec 28, 2017 23:38

Hello.

Congratulations for your great job.

My son and I enjoy a lot learning with your game. :)

I think I found a error. when I use a piston (or sticky piston) horizontal, and I add a redstone block (or redstone torch), it works well regardless of which face I put the block. However when I put the piston verticaly there is a face that never activates the piston.
Image
Image

is it ok?
 

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Re: [Game] MineClone 2 [0.33.0]

by Wuzzy » Fri Dec 29, 2017 01:29

Whoops! Okay, I just fixed the piston bug. Thanks for finding it.
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Re: [Game] MineClone 2 [0.33.0]

by zargulthewizard » Fri Dec 29, 2017 01:52

I dunno if this helps, but I've been watching several Lego Minecraft animation videos on youtube and they actually seem to tell you some useful stuff while being entertaining. One thing I (hopefully) learned is that there are apparently master spawners for each type of monster, guarded by a king monster. If that master spawner is destroyed, that monster never spawns again.
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