[Game] Farlands [v1 - The Beginning]

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azekill_DIABLO
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Re: [Game] Farlands

by azekill_DIABLO » Post

D00Med wrote:but I think I'd rather make my own guns.
+1
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Lone_Wolf
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Re: [Game] Farlands

by Lone_Wolf » Post

A few errors I saw when joining:
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Re: [Game] Farlands

by Lone_Wolf » Post

Can't craft willow wood into planks and I can't collect dirty_water_source with a bucket. I tried both Right Click and Left Click on the dirty_water_source with a bucket in hand.
EDIT: I can collect normal water_source though.
Last edited by Lone_Wolf on Fri Jul 07, 2017 23:03, edited 1 time in total.
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Re: [Game] Farlands

by Lone_Wolf » Post

My treehouse & farm:
Image
(That's the nicest-looking thing I've made in all my days of playing MT xD)
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Re: [Game] Farlands

by u19503 » Post

Lone_Wolf wrote:Can't craft willow wood into planks and I can't collect dirty_water_source with a bucket. I tried both Right Click and Left Click on the dirty_water_source with a bucket in hand.
EDIT: I can collect normal water_source though.
Please report these issues on the GitHub page https://github.com/D00Med/farlands/issues
Bdw we need bug testers so if you're interested go ahead :)

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Re: [Game] Farlands

by u19503 » Post

Lone_Wolf wrote:My treehouse & farm:
Image
(That's the nicest-looking thing I've made in all my days of playing MT xD)
Nice I like the leaf roof very experimental and unique :)

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Re: [Game] Farlands

by Lone_Wolf » Post

toby109tt wrote:
Lone_Wolf wrote:My treehouse & farm:
Image
(That's the nicest-looking thing I've made in all my days of playing MT xD)
Nice I like the leaf roof very experimental and unique :)
Thanks lol
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Re: [Game] Farlands

by azekill_DIABLO » Post

That a nice thing for the planet!
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Re: [Game] Farlands

by Lone_Wolf » Post

If you look at the chat you can see how bored I get sometimes :P (Need more hostile mobs)
Nice skin textures btw. They fit in with the game perfectly!
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Weird glitch circled in red.
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Re: [Game] Farlands

by azekill_DIABLO » Post

oh, it comes form the wieldhand!
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D00Med
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Re: [Game] Farlands

by D00Med » Post

Progress update...
Image
We've been working on more mobs. Yesterday we added bears, which can be found in large pine forests (more bear varieties will probably be added).

There are also fruit(from the fruit mod), I will be changing apples and coconuts to match the rest of the fruit.
Also I will be adding some other fruit for different biomes.

I finished adding saplings for all the new trees. And you can use the watering can to make them grow faster(left-click on the ground below a sapling). The watering can also changes dry dirt to dirt.

toby109tt added an altar, we'll be using this in churches later. He's also made several texture improvements.

We're also adding nodes themed on buildings from different countries, but that's still WIP
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

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Re: [Game] Farlands

by u19503 » Post

Yup couldn't say it better myself :)
If I typed that it would Have Been un-bear-able to read XD

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Re: [Game] Farlands

by azekill_DIABLO » Post

D00Med wrote: Image
:D it's in game?
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Re: [Game] Farlands

by u19503 » Post

azekill_DIABLO wrote:
D00Med wrote: Image
:D it's in game?
No but there will be a drunken beer bear that plays banjo and he has a fez on his head I hope that's good XD

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D00Med
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Re: [Game] Farlands

by D00Med » Post

*coughs* actually it...might be, under certain conditions xD
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Re: [Game] Farlands

by u19503 » Post

D00Med wrote:*coughs* actually it...might be, under certain conditions xD
Dum dum daaaaaa

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Re: [Game] Farlands

by azekill_DIABLO » Post

I imagine the thing, xD
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Re: [Game] Farlands

by AleksSyntek » Post

I'd roughly played most of the weekend this game and it's great!, used mapgen v7 with this game and the visual of the texturepack was amazing on the caves, only founded a little hard to distinguish the stone with iron from a regular one if the light value falls below 10. Only noticed too that the traveller merchant reappears damaged (with 12-16hp instead of 20hp). Also id' see only by a few mobs (1 chicken, 1 fish and the traveller) walking about an area aprox. of 1200 block by side on at least 4hs of continous game, so the mob-spawn chance is really low on the game or is expected more chance to encounter more quantity of "mobs-per-kilometre"?.
For the rest of the game I was delighted, I even managed to make my base in a dungeon that was generated on top of a mountain leaving parts protruding from it to get a glorious view of the forest.
Crash happens.

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D00Med
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Re: [Game] Farlands

by D00Med » Post

I'm glad you like it.
Thankyou for pointing out these things, I'll work on improving them.
Yes spawn chances can be changed.
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Re: [Game] Farlands

by Phoenixflo44 » Post

Cool game
Spoiler
I hate my life

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Re: [Game] Farlands

by u19503 » Post

AleksSyntek wrote:I'd roughly played most of the weekend this game and it's great!, used mapgen v7 with this game and the visual of the texturepack was amazing on the caves, only founded a little hard to distinguish the stone with iron from a regular one if the light value falls below 10. Only noticed too that the traveller merchant reappears damaged (with 12-16hp instead of 20hp). Also id' see only by a few mobs (1 chicken, 1 fish and the traveller) walking about an area aprox. of 1200 block by side on at least 4hs of continous game, so the mob-spawn chance is really low on the game or is expected more chance to encounter more quantity of "mobs-per-kilometre"?.
For the rest of the game I was delighted, I even managed to make my base in a dungeon that was generated on top of a mountain leaving parts protruding from it to get a glorious view of the forest.
Thanks for pointing that stuff out :)
Do you have any requests if so please let me know (this can be anything)

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Re: [Game] Farlands

by u19503 » Post

i made a new model and i love it so to selebrate it lets play some whats that mob, so what do you think it is?
Image
bdw this is a refrnce to pokemon's whos that pokemon (i made the background replika my self)

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Re: [Game] Farlands

by TumeniNodes » Post

Do do, what do I win?
A Wonderful World

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Re: [Game] Farlands

by azekill_DIABLO » Post

toby109tt wrote:i made a new model and i love it so to selebrate it lets play some whats that mob, so what do you think it is?
Image
bdw this is a refrnce to pokemon's whos that pokemon (i made the background replika my self)
a turkey.
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Re: [Game] Farlands

by u19503 » Post

TumeniNodes wrote:Do do, what do I win?
Yes correct and you win Nothing XD

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