[Game] Farlands [v1 - The Beginning]

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u19503

Re: [Game] Farlands

by u19503 » Post

a turkey.
No it's a dodo but still a good Guess :)

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AleksSyntek
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Re: [Game] Farlands

by AleksSyntek » Post

toby109tt wrote:i made a new model and i love it so to selebrate it lets play some whats that mob, so what do you think it is?
Image
bdw this is a refrnce to pokemon's whos that pokemon (i made the background replika my self)
A dodo?!
Crash happens.

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AleksSyntek
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Re: [Game] Farlands

by AleksSyntek » Post

toby109tt wrote:
AleksSyntek wrote:I'd roughly played most of the weekend this game and it's great!, used mapgen v7 with this game and the visual of the texturepack was amazing on the caves, only founded a little hard to distinguish the stone with iron from a regular one if the light value falls below 10. Only noticed too that the traveller merchant reappears damaged (with 12-16hp instead of 20hp). Also id' see only by a few mobs (1 chicken, 1 fish and the traveller) walking about an area aprox. of 1200 block by side on at least 4hs of continous game, so the mob-spawn chance is really low on the game or is expected more chance to encounter more quantity of "mobs-per-kilometre"?.
For the rest of the game I was delighted, I even managed to make my base in a dungeon that was generated on top of a mountain leaving parts protruding from it to get a glorious view of the forest.
Thanks for pointing that stuff out :)
Do you have any requests if so please let me know (this can be anything)
Thanks for the offer Toby109tt, by now I haven't any request yet, but I'll download the update then if I encounter some thing to polish, I will tell you.
Crash happens.

u19503

Re: [Game] Farlands

by u19503 » Post

Thanks for the offer Toby109tt, by now I haven't any request yet, but I'll download the update then if I encounter some thing to polish, I will tell you.
Ok thanks :)

u19503

Re: [Game] Farlands

by u19503 » Post

First release is comming soon very soon prepare yourself for v1 the begging of farlands everyone :)

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Re: [Game] Farlands

by azekill_DIABLO » Post

*glasses on*
Ready!
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Stix
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Re: [Game] Farlands

by Stix » Post

toby109tt wrote:First release is comming soon very soon prepare yourself for v1 the begging of farlands everyone :)
You made a typo "begging" should be "beginning" but its still acurate, cuz were ready to "beg" you for the first release XD.
Hey, what can i say? I'm the bad guy.

u19503

Re: [Game] Farlands

by u19503 » Post

Stix wrote:
toby109tt wrote:First release is comming soon very soon prepare yourself for v1 the begging of farlands everyone :)
You made a typo "begging" should be "beginning" but its still acurate, cuz were ready to "beg" you for the first release XD.
This stupid dyslexia :/

No need to bag any furder V1 will be released tomorrow that is arond (rufly) 12 hours from the time of me posting this Comment :)

u19503

Re: [Game] Farlands

by u19503 » Post

V1 will be released tomorrow
Get ready :)

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D00Med
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Re: [Game] Farlands

by D00Med » Post

Making so many promises already xD
Now we have to keep them...
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

u19503

Re: [Game] Farlands

by u19503 » Post

D00Med wrote:Making so many promises already xD
Now we have to keep them...
No way back XD

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Re: [Game] Farlands

by azekill_DIABLO » Post

xD i'm waiting for it!
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Re: [Game] Farlands

by Lone_Wolf » Post

azekill_DIABLO wrote:xD i'm waiting for it!
Image
My ContentDB -|- Working on CaptureTheFlag -|- Minetest Forums Dark Theme!! (You need it)

u19503

Re: [Game] Farlands (v1 - The Beginning)

by u19503 » Post

It's been a while since we've started to make farlands and it has been a long wait for some
So without further ado here it is farlands V1 - the beginning.

A special thanks for d00med ds-minetest GreenDimond and the poeple interested in farlands I hope you all enjoy :)

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Re: [Game] Farlands [v1 - The Beginning]

by firefox » Post

very interesting~ =(^.^)=

maybe i will stea... uh... "borrow" some things from it ;)


Edit: started a new world, normal game mode

the good
- the sky turned orange and there was a light sandstorm, very nice

the bad
- leaves don't have leaf decay?
- wooden shield texture does not match the armor
- leaves are indestructable except with a sword

i starved to death.
desert in all directions and nothing to eat, spiders only drop dirt.
after crossing the ocean i came into an endless glacier, no animals here either.
what can i do?
Last edited by firefox on Wed Sep 13, 2017 13:41, edited 1 time in total.
✨🏳️‍🌈♣️✨

u19503

Re: [Game] Farlands [v1 - The Beginning]

by u19503 » Post

firefox wrote:very interesting~ =(^.^)=

maybe i will stea... uh... "borrow" some things from it ;)
Lol that's ok (please give proper credit if you use anything)
Also may I ask what will you use :)

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Re: [Game] Farlands [v1 - The Beginning]

by firefox » Post

toby109tt wrote:
firefox wrote:very interesting~ =(^.^)=

maybe i will stea... uh... "borrow" some things from it ;)
Lol that's ok (please give proper credit if you use anything)
Also may I ask what will you use :)
nothing, for now...
but eventually i will be interested in your steam powered machines :3
✨🏳️‍🌈♣️✨

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Re: [Game] Farlands [v1 - The Beginning]

by azekill_DIABLO » Post

firefox wrote: what can i do?
play creative? :D
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Re: [Game] Farlands [v1 - The Beginning]

by D00Med » Post

firefox wrote: the bad
- leaves don't have leaf decay?
- wooden shield texture does not match the armor
- leaves are indestructable except with a sword

i starved to death.
desert in all directions and nothing to eat, spiders only drop dirt.
after crossing the ocean i came into an endless glacier, no animals here either.
what can i do?
The leafy things should be fixed now.
In the desert, you can eat the fruit that grow on cacti (you can farm them by growing cactus).
The glaciers and deserts will have more animals to eat once more are added.
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

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Re: [Game] Farlands

by Stix » Post

Lone_Wolf wrote:
azekill_DIABLO wrote:xD i'm waiting for it!
Image
Dat face!............
Hey, what can i say? I'm the bad guy.

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Re: [Game] Farlands [v1 - The Beginning]

by azekill_DIABLO » Post

looks cute.
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Random complaints

by Wuzzy » Post

Uncraftable items:
  • Bronze ingot (!)
  • Yellow Ipe Fence
  • Powered rail
  • Jar of eyes
Hint: Use QA Block.

The game is lacking a crafting guide (very important!).

Glass bottle can't be stacked although you craft 10 of then with the crafting recipe.

Sheep mesh error messages in chat, they probably appear after a sheep gets re-activated:

Code: Select all

52487 2017-09-16 00:52:07: ERROR[Main]: Client::getMesh(): Mesh not found: "mobs_sheep_shaved.b3d"
52488 2017-09-16 00:52:07: ERROR[Main]: GenericCAO::addToScene(): Could not load mesh mobs_sheep_shaved.b3d
52489 2017-09-16 00:52:07: ERROR[Main]: Client::getMesh(): Mesh not found: "mobs_sheep_shaved.b3d"
52490 2017-09-16 00:52:07: ERROR[Main]: GenericCAO::addToScene(): Could not load mesh mobs_sheep_shaved.b3d
52491 2017-09-16 00:52:08: ERROR[Main]: Client::getMesh(): Mesh not found: "mobs_sheep_shaved.b3d"
52492 2017-09-16 00:52:08: ERROR[Main]: GenericCAO::addToScene(): Could not load mesh mobs_sheep_shaved.b3d
52493 2017-09-16 00:52:08: ACTION[Server]: [playereffects] Autosaving mod data to playereffects.mt ...
52494 2017-09-16 00:52:08: ACTION[Server]: [playereffects] Wrote playereffects data into /home/wuzzy/.minetest/worlds/Farlands/playereffects.mt.
52495 2017-09-16 00:52:09: ERROR[Main]: Client::getMesh(): Mesh not found: "mobs_sheep_shaved.b3d"
52496 2017-09-16 00:52:09: ERROR[Main]: GenericCAO::addToScene(): Could not load mesh mobs_sheep_shaved.b3d
52497 2017-09-16 00:52:10: ERROR[Main]: Client::getMesh(): Mesh not found: "mobs_sheep_shaved.b3d"
52498 2017-09-16 00:52:10: ERROR[Main]: GenericCAO::addToScene(): Could not load mesh mobs_sheep_shaved.b3d
52499 2017-09-16 00:52:11: ERROR[Main]: Client::getMesh(): Mesh not found: "mobs_sheep_shaved.b3d"
52500 2017-09-16 00:52:11: ERROR[Main]: GenericCAO::addToScene(): Could not load mesh mobs_sheep_shaved.b3d
Workbenches, furnaces and chests in generated houses are broken.

I wish the backpack would actually be useful rather than just decoration.
The brewing stand seems useless. So does the mortar.

Otherwise, Farlands seems fine so far. I haven't found many biomes yet. I had a very unlucky first spawn right in the middle of a glacier / pine forest biome without any food or mobs, so I starved to death 2 times before I even managed to find a grasslands biome and survive. xD

Farlands looks like Minecraft and Minetest Game had a baby. The first impression is good.

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Re: [Game] Farlands [v1 - The Beginning]

by Greentail » Post

I keep dying from hunger but can't eat any food lol.

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Re: [Game] Farlands [v1 - The Beginning]

by D00Med » Post

I fixed the crafting recipes, and the sheep problem.
I'm not sure I want to fix the glass bottle problem, I think I have an idea of what I will do about that.
The other stuff will be fixed :)
Also there are two kinds of crafting guides. You can get one by putting a blank book into the crafting grid.

I forgot to make the farming crops spawn in the wild, that is also fixed.
And meat cubes can be cooked by right-clicking fire(the basic kind) with them.
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

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Re: [Game] Farlands [v1 - The Beginning]

by Wuzzy » Post

So you first need to know a crafting recipe AND papyrus (which is not common) to obtain a crafting guide. This is bad.

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