+1D00Med wrote:but I think I'd rather make my own guns.
[Game] Farlands [v1 - The Beginning]
- azekill_DIABLO
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Re: [Game] Farlands
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
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- Lone_Wolf
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Re: [Game] Farlands
A few errors I saw when joining:
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Re: [Game] Farlands
Can't craft willow wood into planks and I can't collect dirty_water_source with a bucket. I tried both Right Click and Left Click on the dirty_water_source with a bucket in hand.
EDIT: I can collect normal water_source though.
EDIT: I can collect normal water_source though.
Last edited by Lone_Wolf on Fri Jul 07, 2017 23:03, edited 1 time in total.
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Re: [Game] Farlands
My treehouse & farm:
(That's the nicest-looking thing I've made in all my days of playing MT xD)
(That's the nicest-looking thing I've made in all my days of playing MT xD)
Re: [Game] Farlands
Please report these issues on the GitHub page https://github.com/D00Med/farlands/issuesLone_Wolf wrote:Can't craft willow wood into planks and I can't collect dirty_water_source with a bucket. I tried both Right Click and Left Click on the dirty_water_source with a bucket in hand.
EDIT: I can collect normal water_source though.
Bdw we need bug testers so if you're interested go ahead :)
Re: [Game] Farlands
Nice I like the leaf roof very experimental and unique :)Lone_Wolf wrote:My treehouse & farm:
(That's the nicest-looking thing I've made in all my days of playing MT xD)
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Re: [Game] Farlands
Thanks loltoby109tt wrote:Nice I like the leaf roof very experimental and unique :)Lone_Wolf wrote:My treehouse & farm:
(That's the nicest-looking thing I've made in all my days of playing MT xD)
- azekill_DIABLO
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Re: [Game] Farlands
That a nice thing for the planet!
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- Lone_Wolf
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Re: [Game] Farlands
If you look at the chat you can see how bored I get sometimes :P (Need more hostile mobs)
Nice skin textures btw. They fit in with the game perfectly!
Weird glitch circled in red.
Nice skin textures btw. They fit in with the game perfectly!
Weird glitch circled in red.
- azekill_DIABLO
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Re: [Game] Farlands
oh, it comes form the wieldhand!
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- D00Med
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Re: [Game] Farlands
Progress update...
We've been working on more mobs. Yesterday we added bears, which can be found in large pine forests (more bear varieties will probably be added).
There are also fruit(from the fruit mod), I will be changing apples and coconuts to match the rest of the fruit.
Also I will be adding some other fruit for different biomes.
I finished adding saplings for all the new trees. And you can use the watering can to make them grow faster(left-click on the ground below a sapling). The watering can also changes dry dirt to dirt.
toby109tt added an altar, we'll be using this in churches later. He's also made several texture improvements.
We're also adding nodes themed on buildings from different countries, but that's still WIP
We've been working on more mobs. Yesterday we added bears, which can be found in large pine forests (more bear varieties will probably be added).
There are also fruit(from the fruit mod), I will be changing apples and coconuts to match the rest of the fruit.
Also I will be adding some other fruit for different biomes.
I finished adding saplings for all the new trees. And you can use the watering can to make them grow faster(left-click on the ground below a sapling). The watering can also changes dry dirt to dirt.
toby109tt added an altar, we'll be using this in churches later. He's also made several texture improvements.
We're also adding nodes themed on buildings from different countries, but that's still WIP
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242
My subgame: viewtopic.php?f=15&t=14051#p207242
Re: [Game] Farlands
Yup couldn't say it better myself :)
If I typed that it would Have Been un-bear-able to read XD
If I typed that it would Have Been un-bear-able to read XD
- azekill_DIABLO
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Re: [Game] Farlands
:D it's in game?D00Med wrote:
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Re: [Game] Farlands
No but there will be a drunken beer bear that plays banjo and he has a fez on his head I hope that's good XDazekill_DIABLO wrote::D it's in game?D00Med wrote:
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Re: [Game] Farlands
*coughs* actually it...might be, under certain conditions xD
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242
My subgame: viewtopic.php?f=15&t=14051#p207242
Re: [Game] Farlands
Dum dum daaaaaaD00Med wrote:*coughs* actually it...might be, under certain conditions xD
- azekill_DIABLO
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Re: [Game] Farlands
I imagine the thing, xD
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Re: [Game] Farlands
I'd roughly played most of the weekend this game and it's great!, used mapgen v7 with this game and the visual of the texturepack was amazing on the caves, only founded a little hard to distinguish the stone with iron from a regular one if the light value falls below 10. Only noticed too that the traveller merchant reappears damaged (with 12-16hp instead of 20hp). Also id' see only by a few mobs (1 chicken, 1 fish and the traveller) walking about an area aprox. of 1200 block by side on at least 4hs of continous game, so the mob-spawn chance is really low on the game or is expected more chance to encounter more quantity of "mobs-per-kilometre"?.
For the rest of the game I was delighted, I even managed to make my base in a dungeon that was generated on top of a mountain leaving parts protruding from it to get a glorious view of the forest.
For the rest of the game I was delighted, I even managed to make my base in a dungeon that was generated on top of a mountain leaving parts protruding from it to get a glorious view of the forest.
Crash happens.
- D00Med
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Re: [Game] Farlands
I'm glad you like it.
Thankyou for pointing out these things, I'll work on improving them.
Yes spawn chances can be changed.
Thankyou for pointing out these things, I'll work on improving them.
Yes spawn chances can be changed.
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242
My subgame: viewtopic.php?f=15&t=14051#p207242
- Phoenixflo44
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Re: [Game] Farlands
Thanks for pointing that stuff out :)AleksSyntek wrote:I'd roughly played most of the weekend this game and it's great!, used mapgen v7 with this game and the visual of the texturepack was amazing on the caves, only founded a little hard to distinguish the stone with iron from a regular one if the light value falls below 10. Only noticed too that the traveller merchant reappears damaged (with 12-16hp instead of 20hp). Also id' see only by a few mobs (1 chicken, 1 fish and the traveller) walking about an area aprox. of 1200 block by side on at least 4hs of continous game, so the mob-spawn chance is really low on the game or is expected more chance to encounter more quantity of "mobs-per-kilometre"?.
For the rest of the game I was delighted, I even managed to make my base in a dungeon that was generated on top of a mountain leaving parts protruding from it to get a glorious view of the forest.
Do you have any requests if so please let me know (this can be anything)
Re: [Game] Farlands
i made a new model and i love it so to selebrate it lets play some whats that mob, so what do you think it is?
bdw this is a refrnce to pokemon's whos that pokemon (i made the background replika my self)
bdw this is a refrnce to pokemon's whos that pokemon (i made the background replika my self)
- TumeniNodes
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- azekill_DIABLO
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Re: [Game] Farlands
a turkey.toby109tt wrote:i made a new model and i love it so to selebrate it lets play some whats that mob, so what do you think it is?
bdw this is a refrnce to pokemon's whos that pokemon (i made the background replika my self)
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
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Re: [Game] Farlands
Yes correct and you win Nothing XDTumeniNodes wrote:Do do, what do I win?
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