[Game] Farlands [v1 - The Beginning]

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texmex
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Re: [Game] Farlands

by texmex » Post

toby109tt wrote:introducing the travelling merchant
this is a model i made and i wanted to show it
Image

Image
That is remarkably good! Can't wait to try it.

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Re: [Game] Farlands

by azekill_DIABLO » Post

toby109tt wrote:introducing the travelling merchant
this is a model i made and i wanted to show it
Image

Image
wow! it's amazing!
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Re: [Game] Farlands

by Sokomine » Post

toby109tt wrote: introducing the travelling merchant
That's a very nice model. I wonder what he's got in his big backpack :-)
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Re: [Game] Farlands

by u19503 » Post

Sokomine wrote:
toby109tt wrote: introducing the travelling merchant
That's a very nice model. I wonder what he's got in his big backpack :-)
Thanks also I don't know what he has in his backpack I guess No one knows apart from him self XD

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Re: [Game] Farlands

by D00Med » Post

That's where he keeps the bodies
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Re: [Game] Farlands

by u19503 » Post

D00Med wrote:That's where he keeps the bodies
You know too much he's coming for you XD

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Re: [Game] Farlands

by azekill_DIABLO » Post

toby109tt wrote:
D00Med wrote:That's where he keeps the bodies
You know too much he's coming for you XD
Imagei'm coming...
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Re: [Game] Farlands

by texmex » Post

Hi guys. I was wondering if there's any game mechanics defined for Farlands yet? What is the "core loop gameplay supposed to be? Endgame?

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D00Med
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Re: [Game] Farlands

by D00Med » Post

Not entirely sure what you mean there, but so far we haven't made much progress with any unique gameplay.
There's some above-ground dungeons which I have to get around to adding, the machines, and some npc behaviour that's been added.
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Re: [Game] Farlands

by texmex » Post

I see. I was writing in a hurry it seems. What I really wanted to know is if there's any design document describing game mechanics. It doesn't have to be coded up yet to be interesting to me.

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Re: [Game] Farlands

by D00Med » Post

Not really, this is the closest thing we have to that: https://github.com/D00Med/farlands/projects/1
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Re: [Game] Farlands

by azekill_DIABLO » Post

it's already good, you know.
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Re: [Game] Farlands

by Lone_Wolf » Post

This looks AWESOME!
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D00Med
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Re: [Game] Farlands

by D00Med » Post

Thanks guys :)
I added weather today, it's not brilliant, but it's not bad either I think.
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Re: [Game] Farlands

by azekill_DIABLO » Post

you should maybe use miniclime!
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Re: [Game] Farlands

by u19503 » Post

Thanks guys for the support :)

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Re: [Game] Farlands

by Lone_Wolf » Post

toby109tt wrote:Thanks guys for the support :)
Am I able to use the latest MT version for this? I didn't fully understand the definition of 'dev'? xD
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Re: [Game] Farlands

by D00Med » Post

Don't worry about that, I forgot to change that after 0.4.16 was finished
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Re: [Game] Farlands

by Lone_Wolf » Post

D00Med wrote:Don't worry about that, I forgot to change that after 0.4.16 was finished
Ok! Will download!
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Re: [Game] Farlands

by Lone_Wolf » Post

Direct download link please?
Download
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Re: [Game] Farlands

by Lone_Wolf » Post

Palm tree trunks won't craft into tree wood. Traveling Merchants spawn damaged. Chickens spawn damaged too I think.
These errors have RUINED MY LIFE.
Joking. I like this game better than MineClone2 (no offense Wuzzy). I love the torch textures! You guys are doing an AWESOME job. Think you could make an adventure map for it sometime also?
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Re: [Game] Farlands

by GreenXenith » Post

Lone_Wolf wrote:Think you could make an adventure map for it sometime also?
This is still in development stage.
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Re: [Game] Farlands

by Lone_Wolf » Post

GreenDimond wrote:
Lone_Wolf wrote:Think you could make an adventure map for it sometime also?
This is still in development stage.
Oh ok.
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Re: [Game] Farlands

by Lone_Wolf » Post

Not sure if you saw this mod? viewtopic.php?f=9&t=16487
Or are you not going to be adding flintlocks or other guns?
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Re: [Game] Farlands

by D00Med » Post

We might do, but I think I'd rather make my own guns.
Thankyou for pointing out those problems earlier.
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