That is remarkably good! Can't wait to try it.toby109tt wrote:introducing the travelling merchant
this is a model i made and i wanted to show it
[Game] Farlands [v1 - The Beginning]
- texmex
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Re: [Game] Farlands
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Re: [Game] Farlands
wow! it's amazing!toby109tt wrote:introducing the travelling merchant
this is a model i made and i wanted to show it
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Re: [Game] Farlands
That's a very nice model. I wonder what he's got in his big backpack :-)toby109tt wrote: introducing the travelling merchant
A list of my mods can be found here.
Re: [Game] Farlands
Thanks also I don't know what he has in his backpack I guess No one knows apart from him self XDSokomine wrote:That's a very nice model. I wonder what he's got in his big backpack :-)toby109tt wrote: introducing the travelling merchant
- D00Med
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Re: [Game] Farlands
That's where he keeps the bodies
Look! I have a signature :]
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Re: [Game] Farlands
You know too much he's coming for you XDD00Med wrote:That's where he keeps the bodies
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Re: [Game] Farlands
i'm coming...toby109tt wrote:You know too much he's coming for you XDD00Med wrote:That's where he keeps the bodies
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- texmex
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Re: [Game] Farlands
Hi guys. I was wondering if there's any game mechanics defined for Farlands yet? What is the "core loop gameplay supposed to be? Endgame?
- D00Med
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Re: [Game] Farlands
Not entirely sure what you mean there, but so far we haven't made much progress with any unique gameplay.
There's some above-ground dungeons which I have to get around to adding, the machines, and some npc behaviour that's been added.
There's some above-ground dungeons which I have to get around to adding, the machines, and some npc behaviour that's been added.
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Re: [Game] Farlands
I see. I was writing in a hurry it seems. What I really wanted to know is if there's any design document describing game mechanics. It doesn't have to be coded up yet to be interesting to me.
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Re: [Game] Farlands
Not really, this is the closest thing we have to that: https://github.com/D00Med/farlands/projects/1
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Re: [Game] Farlands
it's already good, you know.
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Re: [Game] Farlands
This looks AWESOME!
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Re: [Game] Farlands
Thanks guys :)
I added weather today, it's not brilliant, but it's not bad either I think.
I added weather today, it's not brilliant, but it's not bad either I think.
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Re: [Game] Farlands
you should maybe use miniclime!
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Re: [Game] Farlands
Thanks guys for the support :)
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Re: [Game] Farlands
Am I able to use the latest MT version for this? I didn't fully understand the definition of 'dev'? xDtoby109tt wrote:Thanks guys for the support :)
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Re: [Game] Farlands
Don't worry about that, I forgot to change that after 0.4.16 was finished
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Re: [Game] Farlands
Ok! Will download!D00Med wrote:Don't worry about that, I forgot to change that after 0.4.16 was finished
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Re: [Game] Farlands
Direct download link please?
Download
Download
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Re: [Game] Farlands
Palm tree trunks won't craft into tree wood. Traveling Merchants spawn damaged. Chickens spawn damaged too I think.
These errors have RUINED MY LIFE.
Joking. I like this game better than MineClone2 (no offense Wuzzy). I love the torch textures! You guys are doing an AWESOME job. Think you could make an adventure map for it sometime also?
These errors have RUINED MY LIFE.
Joking. I like this game better than MineClone2 (no offense Wuzzy). I love the torch textures! You guys are doing an AWESOME job. Think you could make an adventure map for it sometime also?
- GreenXenith
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Re: [Game] Farlands
This is still in development stage.Lone_Wolf wrote:Think you could make an adventure map for it sometime also?
YouTube | Mods | Patreon | Minetest Discord @greenxenith
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Re: [Game] Farlands
Oh ok.GreenDimond wrote:This is still in development stage.Lone_Wolf wrote:Think you could make an adventure map for it sometime also?
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Re: [Game] Farlands
Not sure if you saw this mod? viewtopic.php?f=9&t=16487
Or are you not going to be adding flintlocks or other guns?
Or are you not going to be adding flintlocks or other guns?
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Re: [Game] Farlands
We might do, but I think I'd rather make my own guns.
Thankyou for pointing out those problems earlier.
Thankyou for pointing out those problems earlier.
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