[Game] Farlands [v1 - The Beginning]

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Lone_Wolf
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Re: [Game] Farlands [v1 - The Beginning]

by Lone_Wolf » Sat Sep 16, 2017 14:25

Paper comes from trees IIRC :P Maybe use something tree-related instead of papyrus?
 

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Re: [Game] Farlands [v1 - The Beginning]

by azekill_DIABLO » Sat Sep 16, 2017 14:33

Lone_Wolf wrote:Paper comes from trees IIRC :P


Yes, but papaer from tree is harder to produce as it needs chemical process and special treatment.
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Re: [Game] Farlands [v1 - The Beginning]

by Lone_Wolf » Sat Sep 16, 2017 15:22

azekill_DIABLO wrote:
Lone_Wolf wrote:Paper comes from trees IIRC :P


Yes, but papaer from tree is harder to produce as it needs chemical process and special treatment.

I don't see people irl going around carrying 10 pine trees 5 times their size. Not to mention the Gold blocks... :P
 

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Re: [Game] Farlands [v1 - The Beginning]

by D00Med » Sat Sep 16, 2017 20:50

I totally forgot, I'd actually made the crafting book an item to be given to players when they join, but I forgot to add the setting. New players are now given a crafting guide and a village building book.
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Re: [Game] Farlands [v1 - The Beginning]

by AleksSyntek » Mon Sep 18, 2017 04:47

Well I'd updated the game today,but by now I didn't have much time to play with. Here is a screenshot of my bat-cubicle :-P on the mountain. I will make some effort to do a review of the changes on this week (because next week we have to put in productive environment 2 customer companies and securely will be a mess of user requests and no-time-for-joy time).

Image

Image

Keep doing that great work!
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Re: [Game] Farlands [v1 - The Beginning]

by toby109tt » Mon Sep 18, 2017 10:45

Thanks wuzzy for the feedback :)

Also thanks everyone for your positive response
it took us Almost a Year to make farlands and it makes me happy to see that you guys like it :)

Also AleksSyntek nice dungoen House (bat cave)
i'm the co-dev and lead artist of farlands
 

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Re: [Game] Farlands [v1 - The Beginning]

by Lone_Wolf » Mon Sep 18, 2017 23:15

I started the game and found myself in a (deciduous?) forest. Food wasn't a problem. I never saw any mobs. The only magpens I've traveled so far is the place I spawned at and a jungle.
I right-clicked a coconut node and this happened:
Image
In case you are having trouble seeing the error

The palm tree in the picture was in the middle of the jungle lol
 

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Re: [Game] Farlands [v1 - The Beginning]

by D00Med » Tue Sep 19, 2017 00:19

It's fixed now.
And yes, palm trees can be found in jungles too
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Re: [Game] Farlands [v1 - The Beginning]

by Lone_Wolf » Tue Sep 19, 2017 17:24

D00Med wrote:It's fixed now.
And yes, palm trees can be found in jungles too

Nope. It drops palm leaves instead of coconuts when i right-click it :/
 

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Re: [Game] Farlands [v1 - The Beginning]

by Lone_Wolf » Tue Sep 19, 2017 18:24

The diamond pickaxe is a bit too common IMO. I found two in 10 seconds while exploring this mine.
You are using the wrong itemstring for the apple I think.
Image

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Image
This is the mine I was searching :P
 

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Re: [Game] Farlands [v1 - The Beginning]

by D00Med » Tue Sep 19, 2017 21:19

Now it really is fixed xD
And I didn't know mines had apples. The chests have the right kind of apples now.
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Re: [Game] Farlands [v1 - The Beginning]

by Lone_Wolf » Tue Sep 19, 2017 21:22

D00Med wrote:Now it really is fixed xD
And I didn't know mines had apples. The chests have the right kind of apples now.

Thanks!
 

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Re: [Game] Farlands [v1 - The Beginning]

by toby109tt » Tue Sep 19, 2017 22:02

And I didn't know mines had apples

Its skyrim all over again XD
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Re: [Game] Farlands [v1 - The Beginning]

by Stix » Wed Sep 20, 2017 15:39

Found a bug, pliz squash it. :time is at a stand-still(meaning that its always morning)
P.S. i would squash it but im affraid of bugs.....
P.S. not really......
Last edited by Stix on Wed Sep 20, 2017 18:35, edited 1 time in total.
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Re: [Game] Farlands [v1 - The Beginning]

by kingoscargames » Wed Sep 20, 2017 16:49

Stix wrote::time is at a stand-still(meaning that its always morning)

This happened to me like 20 times (not in this game) i always had to edit my config file.
 

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Re: [Game] Farlands [v1 - The Beginning]

by azekill_DIABLO » Wed Sep 20, 2017 16:49

may be the time settings which are ../;gçub up
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Re: [Game] Farlands [v1 - The Beginning]

by toby109tt » Thu Sep 21, 2017 00:22

If you have any questions ideas or Requests please let me know in the topic linked below (see what I did there)
viewtopic.php?f=3&t=18517
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Re: [Game] Farlands [v1 - The Beginning]

by toby109tt » Thu Sep 21, 2017 00:26

Stix can you please report your issue on GitHub https://github.com/D00Med/farlands/issues
Also for the other people who want to report bugs please Go On github we can work on it faster and the forum page stays clean :)
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Re: [Game] Farlands [v1 - The Beginning]

by toby109tt » Mon Oct 02, 2017 14:49

Farlands is now in subgame releases yay!
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Re: [Game] Farlands [v1 - The Beginning]

by rubenwardy » Mon Oct 02, 2017 15:08

toby109tt wrote:Farlands is now in subgame releases yay!


You're welcome :)
 

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Re: [Game] Farlands [v1 - The Beginning]

by toby109tt » Mon Oct 02, 2017 22:29

rubenwardy wrote:
toby109tt wrote:Farlands is now in subgame releases yay!


You're welcome :)


Thanks man your the best :)
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Re: [Game] Farlands [v1 - The Beginning]

by azekill_DIABLO » Tue Oct 03, 2017 16:14

need to test it this weekend. Or i'll die.
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Re: [Game] Farlands [v1 - The Beginning]

by toby109tt » Wed Oct 04, 2017 15:22

azekill_DIABLO wrote:need to test it this weekend. Or i'll die.


True you have to and if you don't... Well I guess we'll have to find out XD
#doyouknowthegamereference?
i'm the co-dev and lead artist of farlands
 

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