[game][github]Bountiful Blossoms, Halcyon Days[WIP][0.4]

[Mob or Boss] sedimentary monster, common mob or summonable boss? Do you want

a boss that you can summon after killing three golems (dirt, stone, sand) ?
14
100%
a common monster that replaces the three 'golems' ?
0
No votes
 
Total votes: 14

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Re: [game][github]Bountiful Blossoms, Halcyon Days[WIP][0.3]

by azekill_DIABLO » Post

This game will get updated when MILA will be bug-free and when it will support animations... in a long time, what.
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Games Upcoming Content + Dev2lazy

by azekill_DIABLO » Post

Okay I kicked MILA off, because it seems the dev is too lazy too work anymore! (False there was an update! > viewtopic.php?f=9&t=15375&start=150#p318377) So I took some code from real developpers and I'm adding an array of various mobs, in order to add life to the game!

Some developpement images, nothing stunning:

Image
testing mapgen: an obvious problem with plains is that they are... emtpy. Of life, of plants, of decorations... I will do my best to correct that. For now the only thing useful with plains is that you can get special flowers for dyes and the moonflower (A.K.A the natural lampost).

Image
testing oregen: I have no idea why this dungeon is built like that, it's so labyrinthine. You can see the ores generate properly. However I'll try to add mossy cobble walls to them. For the style. And spawners, but not before I finished the mobs. In my hand, the next reason to mine: A heart Crystal (terraria players will get it)...

Image
Talking of mobs... Here it is! The dolphin! It keeps trying to jump on land. Next: KELP + CORAL!

One good thing with the upcoming update is that the stability of the client has been improved. the gameplay is much more consistent, but we miss objectives to achieve for now. Tell me what you want to see in the subgame! I think I will only work on this subgame for now, I will be far more productive this way! Cheers!

+++Poll at the top: Should we rename that subgame?
Last edited by azekill_DIABLO on Sat May 12, 2018 13:59, edited 1 time in total.
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Re: [game][github]Bountiful Blossoms, Halcyon Days[WIP][0.3]

by azekill_DIABLO » Post

I would like to say thanks to my Columbian Friend which contributed in adding the funniest and unique Minetest-Card set into the game and also for furnishing this game in bananas from ecuador. Mineyoshi, be sure I'll add trees with banana as fast as I can. Thank you!
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Re: [game][github]Bountiful Blossoms, Halcyon Days[WIP][0.3]

by Stix » Post

wow, this looks really nice, and i especially love the new texture for the stone monster! i dont really like the new sandmonster-like mob though, also i think it would fit better with this game if you didnt have such a variety of mobs, with these classic textures and old mods/features i think it would make sense to keep a low variety of mobs, the ones id like to see are: dungeon-master, orreki, stonemonster, and for peaceful mobs: sheep and rats.
*EDIT: maybe a dirt monster too, but i think id prefer stone monsters that spawn above and below ground, and can spawn on blocks like dirt too (maybe call it a sediments monster).
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Re: [game][github]Bountiful Blossoms, Halcyon Days[WIP][0.3]

by azekill_DIABLO » Post

Thank you for your feedback :)

For the sandmonster : Okay I'll remeber that. I'm not fan of sand monster either, but desert are a bit empty no? i'll change their texture at least!
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Re: [game][github]Bountiful Blossoms, Halcyon Days[WIP][0.3]

by Stix » Post

azekill_DIABLO wrote:Thank you for your feedback :)

For the sandmonster : Okay I'll remeber that. I'm not fan of sand monster either, but desert are a bit empty no? i'll change their texture at least!
the sediment-monster (the current stone monster could be renamed to that) will spawn on all kinds of sediments: dirt stone gravel, even sand ;)
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Re: [game][github]Bountiful Blossoms, Halcyon Days[WIP][0.3]

by azekill_DIABLO » Post

excelent idea. I start working on this now.
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Re: [game][github]Bountiful Blossoms, Halcyon Days[WIP][0.3]

by azekill_DIABLO » Post

Dear lord. You hate me. I made a new version of the game and forgot to update it on github. There isn't any stone monster (but don't care I'll re-add it).

Updating right now.
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[BB;HD 0.4] Update

by azekill_DIABLO » Post

Update 0.4 - All change visible on this post (viewtopic.php?f=50&t=17122&start=50#p313671) where added!

ToDo list is still:
  1. Important :
  2. Adding sedimentary monster (A boss ???)
  3. Adding banana trees (on beaches i don't care the logic)
  4. Improving plains wildlife.
  5. Kelp and corals (using new drawtype)
    Secondary :
  6. Improve dungeons
  7. testing heart crystal and add stuff to mine.
That's all for now! have fun and report bugs here or PM me for important problems!
Last edited by azekill_DIABLO on Sun May 13, 2018 13:39, edited 1 time in total.
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Re: [BB;HD 0.4] Update

by Stix » Post

azekill_DIABLO wrote:Update 0.4 - All change visible on this post (viewtopic.php?f=50&t=17122&start=50#p313671) where added!

ToDo list is still:
  1. Important :
  2. Adding sedimentary monster (A boss ???)
  3. Adding banana trees (on beaches i don't care the logic)
  4. Improving plains wildlife.
  5. Kelp and corals (using new drawtype)
    Secondary :
  6. Improve dungeons
  7. testing heart crystal and add stuff to mine.
That's all for now! have fun and report bugs here or PM me for important problems!
think of the sedimentary monster as a common mob, the dungeon master should be the boss mob :)
BTW: you said something about a nuke? ;)
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Re: [game][github]Bountiful Blossoms, Halcyon Days[WIP][0.4]

by azekill_DIABLO » Post

No nuke there :P The tnt already looks fantastic to me (auto congratulation)

I was thinking to have a grass 'golem', a rock one and a desert one. They would drop items used to craft a "sedimentary boss summoner". or we can just keep your idea which is quite good to.

+++poll at top: sedimentary monster ?
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Re: [game][github]Bountiful Blossoms, Halcyon Days[WIP][0.4]

by azekill_DIABLO » Post

Dirt monster :
Image

Code: Select all

mobs:register_mob("mobs:dirt_monster", {
	type = "monster",
	passive = false,
	attack_type = "dogfight",
	pathfinding = true,
	reach = 1.5,
	damage = 3,
	hp_min = 3,
	hp_max = 6,
	armor = 100,
	collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
	visual = "mesh",
	mesh = "mobs_monster.b3d",
	textures = {
		{"mobs_dirt_monster.png"},
	},
	blood_texture = "default_dirt.png",
	makes_footstep_sound = true,
	sounds = {
		random = "mobs_dirtmonster",
	},
	view_range = 25,
	walk_velocity = 1,
	run_velocity = 3,
	jump = true,
	drops = {
		{name = "default:dirt", chance = 1, min = 3, max = 5},
	--	{name = "default:dirt_head", chance = 18, min = 1, max = 1},
	},
	water_damage = -1,
	lava_damage = 5,
	light_damage = 5,
	fear_height = 4,
	animation = {
		speed_normal = 15,
		speed_run = 15,
		stand_start = 0,
		stand_end = 14,
		walk_start = 15,
		walk_end = 38,
		run_start = 40,
		run_end = 63,
		punch_start = 40,
		punch_end = 63,
	},
})
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Re: [game][github]Bountiful Blossoms, Halcyon Days[WIP][0.4]

by azekill_DIABLO » Post

K' i finished the trio and the trio master!

I'm thinking to add a gravel one too.
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Re: [game][github]Bountiful Blossoms, Halcyon Days[WIP][0.4]

by Stix » Post

azekill_DIABLO wrote:No nuke there :P The tnt already looks fantastic to me (auto congratulation)

I was thinking to have a grass 'golem', a rock one and a desert one. They would drop items used to craft a "sedimentary boss summoner". or we can just keep your idea which is quite good to.

+++poll at top: sedimentary monster ?
i voted your idea ^_^
BTW: dirt monsters remind me of the grinch..... i like it! (also they actually look scary unlike normal dirt mob).
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Re: [game][github]Bountiful Blossoms, Halcyon Days[WIP][0.4]

by azekill_DIABLO » Post

I tried to make them look like something other than some dirt blocks with eyes! And you didn't see the final one!
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Re: [game][github]Bountiful Blossoms, Halcyon Days[WIP][0.4]

by azekill_DIABLO » Post

The sedimentary monster...
Image
Don't trust appearences... This big sedimentary golem may seem sluggish and passive at first glance but once you get closer to him, you'll understand why no adventurer ever fought one and survived...
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Re: [game][github]Bountiful Blossoms, Halcyon Days[WIP][0.4]

by Stix » Post

azekill_DIABLO wrote:The sedimentary monster...
Image
Don't trust appearences... This big sedimentary golem may seem sluggish and passive at first glance but once you get closer to him, you'll understand why no adventurer ever fought one and survived...
I cant see the image :(
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Re: [game][github]Bountiful Blossoms, Halcyon Days[WIP][0.4]

by azekill_DIABLO » Post

Really? that's weird... it show perfectly for me...

It really want you to see it so I put it on another website:
Image
> http://fr.tinypic.com/view.php?pic=149w ... v_2x7Qs-Ig
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Re: [game][github]Bountiful Blossoms, Halcyon Days[WIP][0.4]

by Stix » Post

azekill_DIABLO wrote:Really? that's weird... it show perfectly for me...

It really want you to see it so I put it on another website:
Image
> http://fr.tinypic.com/view.php?pic=149w ... v_2x7Qs-Ig
Awesome! why dont you have it explode in a storm of mese crystals and smoke when you kill it? :3

*EDIT: it would look better if there was also grass on its legs :3
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Re: [game][github]Bountiful Blossoms, Halcyon Days[WIP][0.4]

by azekill_DIABLO » Post

explosion death? i'll see if mob redo can do that.

Sry i messed up the texture they are only prototypes!
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Re: [game][github]Bountiful Blossoms, Halcyon Days[WIP][0.4]

by mcaygerhard » Post

any news on this? Bountiful Blossoms, Halcyon Days?

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Re: [game][github]Bountiful Blossoms, Halcyon Days[WIP][0.4]

by Astrobe » Post

About the dungeons picture: you can have weird things like that if you change chunksize in minetest.conf. You can also have funny results if you use odd dungeon_node / dungeon_node_alt nodes in your mapgen. It seems to me that your values are invalid in this case: there's apparently no wall, no stairs, just bare stone. The engine does silently ignore invalid node names in mapgen.

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Re: [game][github]Bountiful Blossoms, Halcyon Days[WIP][0.4]

by rudzik8 » Post

hi!
I have tried your game, and played a bit on 0.4.17.1! it works on 5, but with bugs and graphical issues (so I use 0.4 :p)
I love it. old minetest-c55 textures are beatiful (except for apples :/), background music is very nice

bugs that I saw:
  1. when you start the game, it always prints some errors about 'character.b3d' in the chat:
    Image
  2. for some reason, after I played a bit I can't get wood. I break trees but nothing falls :(
  3. when you have 99 cobblestone in your inventory and you break stone nothing falls. idk, maybe it's a 0.4.x bug???
I know that this game is unmaintained, but maybe you will read this reply and update it? :DD
MineClone2 dev and modder and the creator of Voxelgarden (revived) || Codeberg

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Re: [game][github]Bountiful Blossoms, Halcyon Days[WIP][0.4]

by azekill_DIABLO » Post

sry guys, got no plan to update any of this
character.b3d should be easely fixable by putting a proper recent player model in the right folder, probably default
the wood thing is weird, it's surely something to do with more recent versions and how my old code is written. Nothing I know a fix for without a deep dive into updates
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