[game] mars game [1.0]
[game] mars game [1.0]
Hi !
This is my first modification for minetest what can be used by anyone without errors :) (i hope ...)
It is almost the same like marssurvive (viewtopic.php?t=13913), but i have added technic, and moreores usable for the mod. You can add any mods, coulse the default mods (4.15 sorry) has not been changed.
Download from github: https://github.com/kodrag/mars_game
ill add schreenshots later!
Plans :
Making a teleport program what brings the player datas between two worlds (default world --> mars world)
Making a default base on mars, to help you survive (just like in moonrealm)
Making a glowing stone "torch" to be more realistic
Thats enough for now :D
This is my first modification for minetest what can be used by anyone without errors :) (i hope ...)
It is almost the same like marssurvive (viewtopic.php?t=13913), but i have added technic, and moreores usable for the mod. You can add any mods, coulse the default mods (4.15 sorry) has not been changed.
Download from github: https://github.com/kodrag/mars_game
ill add schreenshots later!
Plans :
Making a teleport program what brings the player datas between two worlds (default world --> mars world)
Making a default base on mars, to help you survive (just like in moonrealm)
Making a glowing stone "torch" to be more realistic
Thats enough for now :D
- Attachments
-
- screenshot_20170926_112148.png (297.02 KiB) Viewed 961 times
-
- technic
- screenshot_20170930_091409.png (457.94 KiB) Viewed 961 times
-
- added ores (not all wievable)
- screenshot_20170930_090916.png (434.56 KiB) Viewed 961 times
- azekill_DIABLO
- Member
- Posts: 7507
- Joined: Wed Oct 29, 2014 20:05
- GitHub: azekillDIABLO
- In-game: azekill_DIABLO
- Location: OMICRON
- Contact:
Re: [game] mars game [1.0]
that's high-tech stuff there... have you looked at the masssurvive mods and else?
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
Re: [game] mars game [1.0]
there is marssurvive mods ? i didnt know about it. and do you mean a 'mod' under "high tech stuff" ?
- azekill_DIABLO
- Member
- Posts: 7507
- Joined: Wed Oct 29, 2014 20:05
- GitHub: azekillDIABLO
- In-game: azekill_DIABLO
- Location: OMICRON
- Contact:
Re: [game] mars game [1.0]
viewtopic.php?f=11&t=13913&hilit=marssurvivejakab wrote:there is marssurvive mods ? i didnt know about it.
viewtopic.php?f=9&t=17772&hilit=marssurvive
I just mean it looks like a perfect game to build high-tech martian bases! tell me if i'm wrong :Dand do you mean a 'mod' under "high tech stuff" ?
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
Re: [game] mars game [1.0]
ah, you ment theese, i tought you found mods to marssurvive mod :) yes i have known theese, and as i wrote, its almost same like marssurvive, coulse i made it from marssurvive :) but thank you to sending me the second attachment. ill try to add that mod too to the game, i like it :)
this game is starts at marssurvive mod. and the others are builded onto marssurvive
thank you for the comment! you gave me a good idea :)
and you'r right :) it is for building modern bases not medieval :D
this game is starts at marssurvive mod. and the others are builded onto marssurvive
thank you for the comment! you gave me a good idea :)
and you'r right :) it is for building modern bases not medieval :D
- azekill_DIABLO
- Member
- Posts: 7507
- Joined: Wed Oct 29, 2014 20:05
- GitHub: azekillDIABLO
- In-game: azekill_DIABLO
- Location: OMICRON
- Contact:
Re: [game] mars game [1.0]
:D i was awaiting for mars-knights.
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
-
- Member
- Posts: 18
- Joined: Thu Oct 04, 2018 14:28
- In-game: migfig2003
Re: [game] mars game [1.0]
when i try to use this game it comes up with this
ModError: Failed to load and run script from /home/miguel/.minetest/games/mars_game/mods/MoreMesecons/moremesecons_sayer/init.lua:
.../mars_game/mods/MoreMesecons/moremesecons_sayer/init.lua:7: attempt to call field 'popen' (a nil value)
stack traceback:
.../mars_game/mods/MoreMesecons/moremesecons_sayer/init.lua:7: in main chunk
and i dont know how to fix it
ModError: Failed to load and run script from /home/miguel/.minetest/games/mars_game/mods/MoreMesecons/moremesecons_sayer/init.lua:
.../mars_game/mods/MoreMesecons/moremesecons_sayer/init.lua:7: attempt to call field 'popen' (a nil value)
stack traceback:
.../mars_game/mods/MoreMesecons/moremesecons_sayer/init.lua:7: in main chunk
and i dont know how to fix it
-
- Member
- Posts: 28
- Joined: Sat Sep 29, 2018 17:46
- GitHub: claretty
- Location: Reading UK
Re: [game] mars game [1.0]
I had the same problem.
When I investigated, I found that the problem appears to arise in the moremesecons_sayer mod, and is associated with the Speech Dispatcher:
https://github.com/minetest-mods/MoreMesecons
(Scroll down to end of page for details.)
I use a MacBook, and it doesn't seem to have the Speech Dispatcher - it has its own system. So I decided to disable SD as advised. Unfortunately the Settings tab did not offer me the facility to do this as described! So - rather nervously - I decided to edit the init.lua file for moremesecons_sayer via the mars_game mods directory. I went to the second line:
'local use_speech_dispatcher = true'
and changed 'true' to 'false'.
I am now running about on the surface of Mars!
HTH
When I investigated, I found that the problem appears to arise in the moremesecons_sayer mod, and is associated with the Speech Dispatcher:
https://github.com/minetest-mods/MoreMesecons
(Scroll down to end of page for details.)
I use a MacBook, and it doesn't seem to have the Speech Dispatcher - it has its own system. So I decided to disable SD as advised. Unfortunately the Settings tab did not offer me the facility to do this as described! So - rather nervously - I decided to edit the init.lua file for moremesecons_sayer via the mars_game mods directory. I went to the second line:
'local use_speech_dispatcher = true'
and changed 'true' to 'false'.
I am now running about on the surface of Mars!
HTH
Beware of programmers with soldering irons!
Re: [game] mars game [1.0]
sorry guys, this stuff is a bit broken now. i wasnt able to maintanence or just take a look on this bad boy :/
ik its a bit late to reply, but if you read this, you sould know: it may have a few errors. since minetest is upgraded i may start it ower. i started to work on a wery similar game, that will include normal world, mars, and moon at the same time. if anyone interested feel free to post any ideas here!
*EDIT* i downloaded my own game, tested it, and it runs totally fine in v7 mapgen. (it doesent work with v6/v5 maybe that is the problem.) i use minetest 5.0.1. (latest)
ik its a bit late to reply, but if you read this, you sould know: it may have a few errors. since minetest is upgraded i may start it ower. i started to work on a wery similar game, that will include normal world, mars, and moon at the same time. if anyone interested feel free to post any ideas here!
*EDIT* i downloaded my own game, tested it, and it runs totally fine in v7 mapgen. (it doesent work with v6/v5 maybe that is the problem.) i use minetest 5.0.1. (latest)
Re: [game] mars game [1.0]
Hi, it is not working with latest build 5.0.1 win64, but it works with recomended 4.15.
How to play it? any hint or tutorial? Thank you and good luck.
BTW: I would change torches for another type of lighting here - it is burning an oxygen! :)
How to play it? any hint or tutorial? Thank you and good luck.
BTW: I would change torches for another type of lighting here - it is burning an oxygen! :)
Who is online
Users browsing this forum: No registered users and 28 guests