LOTH 1.0

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KGM
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LOTH 1.0

by KGM » Fri Oct 13, 2017 19:36

LOTH
A new Lord of the Rings themed Subgame only made of the default Minetest Subgame and my work
NOTE : this is a very old version, containing several bugs, so, if you don't want to see how this all started, get the newest version online here:


https://forum.minetest.net/viewtopic.php?f=15&t=18666


Image
lothexample.jpg
(964.38 KiB) Not downloaded yet

HINTS concerning gameplay:
+ Spoiler

An introduction video showing some contents:
https://www.youtube.com/watch?v=EGJV3aLD-KE
LOTH LUX VERSION DOWNLOAD(for strong computers):
https://github.com/KaiGerdMueller/LOTH-1.0/blob/master/LOTH%20V1.0%20LUX.zip
LOTH MEMSAVE VERSION DOWNLOAD(for weak computers):
https://github.com/KaiGerdMueller/LOTH-1.0/blob/master/LOTH%20V1.0%20MEMSAVE.zip
Last edited by KGM on Sun Nov 19, 2017 19:32, edited 5 times in total.
My Lord of the Rings subgame:https://forum.minetest.net/viewtopic.php?f=50&t=18666

Note: I try to avoid dependencies in my Mods:
To install a mod, just unzip it and
paste it into the /mods directory of
the concerning subgame.
[License:LGPL-2.1]
 

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KGM
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Location: Bonn, Germany

[Game]LOTH-1.1 : A Lord of the Rings themed Subgame

by KGM » Sun Oct 15, 2017 16:38

LOTH
A new Lord of the Rings themed Subgame only made of the default Minetest Subgame and my work
Image
LOTH1.1.jpg
(826.53 KiB) Not downloaded yet

HINTS concerning gameplay:
+ Spoiler

CHANGES made on the way from 1.0 to 1.1:
+ Spoiler

An introduction video showing some contents:
https://www.youtube.com/watch?v=EGJV3aLD-KE
LOTH LUX VERSION DOWNLOAD(for strong computers):
https://github.com/KaiGerdMueller/LOTH-1.1/blob/master/LOTH%20V1.1%20LUX.zip
LOTH MEMSAVE VERSION DOWNLOAD(for weak computers):
https://github.com/KaiGerdMueller/LOTH-1.1/blob/master/LOTH%20V1.1%20MEMSAVE.zip
My Lord of the Rings subgame:https://forum.minetest.net/viewtopic.php?f=50&t=18666

Note: I try to avoid dependencies in my Mods:
To install a mod, just unzip it and
paste it into the /mods directory of
the concerning subgame.
[License:LGPL-2.1]
 

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azekill_DIABLO
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Re: LOTH 1.0

by azekill_DIABLO » Sun Oct 15, 2017 18:26

Okay it looks glorious. But isn't there another LOTT game?
【Voxellar 2.0】 ; 【MILA】 update ; 【Rec_a_MT】 ; 【BB,HD】 update ; 【▶ Youtube】 This person worked too hard to be forgotten: Feedback me!
 

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azekill_DIABLO
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Re: [Game]LOTH-1.1 : A Lord of the Rings themed Subgame

by azekill_DIABLO » Sun Oct 15, 2017 18:26

you know you can edit your post instead of posting a new topic everytime ? :D
【Voxellar 2.0】 ; 【MILA】 update ; 【Rec_a_MT】 ; 【BB,HD】 update ; 【▶ Youtube】 This person worked too hard to be forgotten: Feedback me!
 

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KGM
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Re: LOTH 1.0

by KGM » Mon Oct 16, 2017 17:39

Yes, but in LOTT, there are
  1. no archers
  2. no poisonous spiders
  3. no sauron boss
  4. no bats
  5. no dragons spitting out poisonous fire
  6. no universal law - you can isolate one and kill him and the others don't mind & you can rob chests without punish
  7. no fields
  8. no riders & no wargriders
  9. no giant spiders with poison & stun
  10. no fishes
  11. no necromancer spawning ghosts
  12. no nether
  13. no elven boss, who can punch and arch
  14. no dwarvern mines
  15. no moria mines
My Lord of the Rings subgame:https://forum.minetest.net/viewtopic.php?f=50&t=18666

Note: I try to avoid dependencies in my Mods:
To install a mod, just unzip it and
paste it into the /mods directory of
the concerning subgame.
[License:LGPL-2.1]
 

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KGM
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Location: Bonn, Germany

Re: [Game]LOTH-1.1 : A Lord of the Rings themed Subgame

by KGM » Mon Oct 16, 2017 17:45

Yes, but i want the first LOTH version to be still aviable, for some who don't want elven bosses but more giant spiders and more and more dangerous bats.
My Lord of the Rings subgame:https://forum.minetest.net/viewtopic.php?f=50&t=18666

Note: I try to avoid dependencies in my Mods:
To install a mod, just unzip it and
paste it into the /mods directory of
the concerning subgame.
[License:LGPL-2.1]
 

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azekill_DIABLO
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Posts: 7286
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rubenwardy
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Re: [Game]LOTH-1.1 : A Lord of the Rings themed Subgame

by rubenwardy » Mon Oct 16, 2017 22:37

Please keep this all to one topic. You can instead edit the first post to have stuff about each version

Also, you should never put zip files in repos. Instead you should put the most up to date version of the source code. Git is a version control system, for managing changes to code. It's not a file host or a way to host zips.
 

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KGM
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Re: [Game]LOTH-1.1 : A Lord of the Rings themed Subgame

by KGM » Tue Oct 17, 2017 10:25

Yes,i know,but my code isn't well readable and maintainable so there is no reason to put the folder on github as downloading and copying a folder is much slower than downloading and copying a zip.
My Lord of the Rings subgame:https://forum.minetest.net/viewtopic.php?f=50&t=18666

Note: I try to avoid dependencies in my Mods:
To install a mod, just unzip it and
paste it into the /mods directory of
the concerning subgame.
[License:LGPL-2.1]
 

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KGM
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Posts: 101
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Location: Bonn, Germany

Re: [Game]LOTH-1.1 : A Lord of the Rings themed Subgame

by KGM » Tue Oct 17, 2017 10:27

HOW did you merge the two topics??????????
My Lord of the Rings subgame:https://forum.minetest.net/viewtopic.php?f=50&t=18666

Note: I try to avoid dependencies in my Mods:
To install a mod, just unzip it and
paste it into the /mods directory of
the concerning subgame.
[License:LGPL-2.1]
 

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rubenwardy
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Re: [Game]LOTH-1.1 : A Lord of the Rings themed Subgame

by rubenwardy » Tue Oct 17, 2017 10:40

KGM wrote:Yes,i know,but my code isn't well readable and maintainable so there is no reason to put the folder on github as downloading and copying a folder is much slower than downloading and copying a zip.


This is not a valid reason. Git is for the version control of the source files not of the binary releases. There's a download button for the purpose of downloading a repo as a zip.

If you do want to upload a zip file, it's better to use an actual file storage solution such as forum attachments or dropbox

KGM wrote:HOW did you merge the two topics??????????


Moderators can do that
 

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KGM
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Re: [Game]LOTH-1.1 : A Lord of the Rings themed Subgame

by KGM » Sun Oct 22, 2017 14:31

I made LOTH 1.2.
It is the first version to contain cities(gondor rohan ithilien shire),
a new more efficient but also bigger moria(a whole layer at ~ -500 y),
and a new desert biome containing some new desert thugs who are part of sauron's forces.
Also, I fixed some bug concerning mob overspawning in caves causing massive server overload.
Could someone please move LOTH 1.2 to Subgame releases as it is well playable and therefore not wip anymore?
LOTH 1.2 can be found here:

https://forum.minetest.net/viewtopic.php?f=50&t=18666
Some screenshots of LOTH 1.2:
Image
LOTH 1.2 4.jpeg
(826.39 KiB) Not downloaded yet

Image
LOTH 1.2 5.jpeg
(844.82 KiB) Not downloaded yet

Image
LOTH 1.2 3.jpeg
(917.52 KiB) Not downloaded yet
Last edited by KGM on Sun Oct 22, 2017 17:00, edited 4 times in total.
My Lord of the Rings subgame:https://forum.minetest.net/viewtopic.php?f=50&t=18666

Note: I try to avoid dependencies in my Mods:
To install a mod, just unzip it and
paste it into the /mods directory of
the concerning subgame.
[License:LGPL-2.1]
 

User avatar
KGM
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Posts: 101
Joined: Mon Nov 14, 2016 19:57
Location: Bonn, Germany

Re: [Game]LOTH-1.1 : A Lord of the Rings themed Subgame

by KGM » Sun Oct 22, 2017 14:34

More Screenshots(LOTH 1.2):
Image
LOTH 1.2 2.jpeg
(968.45 KiB) Not downloaded yet

Image
LOTH 1.2 1.jpeg
(899.98 KiB) Not downloaded yet
My Lord of the Rings subgame:https://forum.minetest.net/viewtopic.php?f=50&t=18666

Note: I try to avoid dependencies in my Mods:
To install a mod, just unzip it and
paste it into the /mods directory of
the concerning subgame.
[License:LGPL-2.1]
 

User avatar
azekill_DIABLO
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Posts: 7286
Joined: Wed Oct 29, 2014 20:05
Location: Under my desk (but I can't see my monitor now X'[ )
GitHub: azekillDIABLO
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KGM
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Location: Bonn, Germany

Re: [Game]LOTH-1.1 : A Lord of the Rings themed Subgame

by KGM » Sun Oct 22, 2017 15:39

Thanks!
note that there is no download mirror for that LOTH version, as i don't want to release it on wip subgames
because (nearly) nobody will find it there as wip subgames is for work-in-progress subgames and if you search for interesting subgames to play you usually won't search through all the unplayable subgames in wip subgames.
EDIT : YOU FIND LOTH 1.2 HERE :
https://forum.minetest.net/viewtopic.php?f=50&t=18666
My Lord of the Rings subgame:https://forum.minetest.net/viewtopic.php?f=50&t=18666

Note: I try to avoid dependencies in my Mods:
To install a mod, just unzip it and
paste it into the /mods directory of
the concerning subgame.
[License:LGPL-2.1]
 

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KGM
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Re: [Game]LOTH-1.1 : A Lord of the Rings themed Subgame

by KGM » Mon Oct 23, 2017 10:29

may someone move LOTH 1.2 (https://forum.minetest.net/viewtopic.php?f=50&t=18666) to Subgame releases, please?
(As there are no known bugs in LOTH 1.2 and it is well playable as well)
My Lord of the Rings subgame:https://forum.minetest.net/viewtopic.php?f=50&t=18666

Note: I try to avoid dependencies in my Mods:
To install a mod, just unzip it and
paste it into the /mods directory of
the concerning subgame.
[License:LGPL-2.1]
 


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