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[s] s [s]

Posted: Sat Dec 02, 2017 16:13
by jas
https://github.com/jastevenson303/s

This sub-game is from scratch. It's changing pretty quickly of course, but I wanted to post it at its current state.

I also have a port open at dcbl.duckdns.org:30001 with this running.

Description (even though everything may change): The player is a 1m cube that has to dig other cubes to move. The cubes make sounds, and detach and move and reattach.

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Re: [s] s [s]

Posted: Sat Dec 02, 2017 16:33
by maikerumine
Loooks quite interesting, lemme check it out!
https://www.youtube.com/watch?v=2dd6abv ... e=youtu.be
QUITE interesting.

I cannot wait to see what becomes of your game!

Re: [s] s [s]

Posted: Sat Dec 02, 2017 16:48
by jas
You asked about recording a video while I was away, so I wanted to reply: yes, please do! If you do it now you'll capture it before it changes. It was a lot different even five minutes before I published it, but now I'm off to sleep.

I have some videos here and here. I look forward to watching any you make maikerumine!

Re: [s] s [s]

Posted: Mon Dec 04, 2017 07:52
by Wuzzy
What are your plans?

Re: [s] s [s]

Posted: Mon Dec 04, 2017 09:14
by jas
Probably going to add some color, or more gradations. Replace the empty inventory formspec with stats, and/or display stats on screen maybe, to show current physics. Change how physics are adjusted -- right now they're set at zero when you start/join, and each time you dig everything is increased. I might change it, then, to reset on death. I might change hp_max to 1 and keep it there, or allow it to be increased in-game for some reason.

I would like to have the nodes make a particular sound on detach/reattach. I would like to be able to interact with the nodes & entities more. For example the entities sometimes lift you up, and at first I tried to stop that. Now I would like it to lift better, right now it's like the player is too heavy. I tried adjusting the `weight' player property, but not sure what it's for exactly.

If you pick up a dropped item, or drop an item, more sounds play -- however there's currently no way to do either of those things without /spawn_entity (haven't tried) or /giveme m:n (and then drop key). I plan to make the player entity physical=true (in order to bump into other players), but haven't done so yet.

So there's no firm plans. It was mostly an experiment, at first, to start minetestserver with an entirely empty gameid, and eliminate errors until it worked without complaint. Currently, the only complaint I see is about mapgen stuff.

Image

(That was from a few days ago, before I added the crack_anylength.png file.)

Re: [s] s [s]

Posted: Tue Dec 05, 2017 18:57
by azekill_DIABLO
I will go check it out, it excites my curiosity! however, it's hard to google this game.

Re: [Sub-game] ssss [s]

Posted: Tue Dec 05, 2017 22:23
by jas
It's not the best name. I'll change it to include some more letters, I think.

Edit: How about these ones?
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Re: [s] s [s]

Posted: Wed Dec 06, 2017 16:42
by azekill_DIABLO
impst? lol. Sounds like an abbreviation of disease!

Re: [s] s [s]

Posted: Sun Dec 10, 2017 10:47
by paramat
Good to see something really different.