[Game] Hades Revisited [0.3.0]

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Wuzzy
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Version 0.3.0 released!

by Wuzzy » Thu Mar 07, 2019 15:55

Version 0.3.0 released!

Changelog:
  • Made compatible with Minetest 5.0.0
  • Disable v6 mudflow
  • Remove microphone from player texture
  • Restrict mapgen selection to v6 when creating new world
  • Remove tool repair recipes for items for which it doesn't make sense
  • A lot of internal code refactoring

Note: If you don't have Minetest 5.0.0 yet, use the game version 0.2.4 instead.
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Re: [Game] Hades Revisited [0.3.0]

by texmex » Mon Jun 03, 2019 17:20

Heh, may I say, that initial radio transmission conveyed through the chat created more immersion than the whole of MTG. =D
 

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Re: [Game] Hades Revisited [0.3.0]

by Wuzzy » Tue Jun 04, 2019 06:21

Oh, come on! Being better than MTG isn't hard. :P
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Re: [Game] Hades Revisited [0.3.0]

by garpu » Sun Jul 07, 2019 18:40

So I've got cobblestone around water, and no mossy stone is forming. Does it need to be real stone?
 

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Re: [Game] Hades Revisited [0.3.0]

by garpu » Mon Jul 08, 2019 16:20

Figured it out with mossy cobble and tuff, but olives? Where does one get olives to make an olive tree?
 

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Re: [Game] Hades Revisited [0.3.0]

by Wuzzy » Mon Jul 08, 2019 19:05

You need to craft an olive sapling. Look it up in your crafting guide.
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Re: [Game] Hades Revisited [0.3.0]

by twoelk » Mon Jul 08, 2019 19:27

I think the "The Martian" might indeed have some nice ideas to study.
I really did expect something along the lines of a fertilizer when I first played this.
or did I miss something?

So my suggestion is to have the crafting of fertile earth be a little more difficult with some real composting needed to get good earth and some sort of plant booster in form of a fertilizer for the advanced. I would love to see something along the lines of the pooping mod included. Maybe the mobs could be interested in junglegrass or weeds and leave fertile poop behind or drop such. Maybe to add some moral dilema they could also be processed themselves, like the dead in the film Waterworld.

Actually having to herd mobs at some advanced point to harvest something only they can provide might be an interesting progress stage. This could include the need to terraform some larger area to make them productive. Hmm - like having to provide flower areas for the old bees mod. Maybe some insect like pseudo mob could be vital for something needed for progress. Maybe something like clay coming from structures built by termite like mobs.

am actually having some fun playing this...
gotta investigate this game more
 

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Re: [Game] Hades Revisited [0.3.0]

by garpu » Mon Jul 08, 2019 20:36

Wuzzy wrote:You need to craft an olive sapling. Look it up in your crafting guide.


Oh, gotcha! I missed that there was an alternate one without olives.
 

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Re: [Game] Hades Revisited [0.3.0]

by Wuzzy » Mon Jul 08, 2019 21:20

When I pick up this game again, I am planning some serious changes.

First, I think I'll rethink the whole concept of spreading plants. And there need to be more plants overall. And plants make more sense on a lava planet. No idea how exactly.

I think expanding on the general idea of terraforming is also an interesting area to explore.

And probably I am going to think about some other gameplay mechanics to truly set the game apart from the rest.

And the game needs content. Content, content, content. I need the player to give something to have a sense of progression.
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Re: [Game] Hades Revisited [0.3.0]

by Chem871 » Tue Jul 09, 2019 14:22

Well, volcanic ash is great soil for plants. For content, why not spawn the ruins of some civilization at random? But no loot, because it's been so long.....?
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Re: [Game] Hades Revisited [0.3.0]

by garpu » Tue Jul 09, 2019 16:40

Some sort of fertilizer from volcanic ash?

Ruins would be fun. More plants, maybe the ability to clone livestock or people from DNA left in the ruins? not sure what there is for mods and minetest.

Hades Revisited is pretty fun, though.
 

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Re: [Game] Hades Revisited [0.3.0]

by Red_King_Cyclops » Tue Jul 09, 2019 17:26

Perhaps you could add a story involving aliens or about escaping Hades. If you didn't want to create a detailed story, perhaps you could make a second radio message that would tell the player that Earth has been destroyed by nuclear weapons and it is up to the player to rebuild civilization (cloning could make more humans).

Spaceship wrecks scattered around Hades could further immerse the player and motivate them to explore. The player could scavenge enough technology to make a small spaceship to explore Hades's moons.

This is a very farfetched idea, but what if the player could time travel to the future of Hades? Earth was once like Hades, but it cooled down, gained water oceans, and became habitable. This could happen to Hades.
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Re: [Game] Hades Revisited [0.3.0]

by garpu » Thu Jul 11, 2019 14:06

As laggy as Hades Revisited can get, some sort of armor would be useful, too.
 

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Re: [Game] Hades Revisited [0.3.0]

by garpu » Thu Jul 11, 2019 15:38

And are the fluid tanks disabled, as well, for water? I tried hooking one up to a pump, and it wouldn't fill. (I was using the regular pipes.)
 

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Re: [Game] Hades Revisited [0.3.0]

by Red_King_Cyclops » Thu Jul 11, 2019 19:52

Although Hades is a volcanic world, there are technically no active volcanos in the game. Volcanos that regularly erupt could give the player another challenge to deal with.

Perhaps you could add craters around Hades that contain meteorites. Meteorites could be used for various purposes.
My mod space_travel is similar to Galacticraft, but for Minetest.
 

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