[Game] Hades Revisited [0.15.5]
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Re: [Game] Hades Revisited [0.4.4]
Heyja,
might be a stupid question, but I'm new to minetest in general soo ;)
I walked myself through the github tutorial (https://github.com/Quiark/hades_revisited) (I was surprised that the last commit is 2 years ago while the last commit here is april), but I can't figure out how to create soil.
For soil (I assume its the same as https://wiki.minetest.net/Soil) I need a hoe, but I only have one stick (which I have used to create the recommended sword). So far dirt is not turning into soil automatically and there is no craft recipe for soil (obviously).
Apart from being stuck now I really like this gamemode :)
might be a stupid question, but I'm new to minetest in general soo ;)
I walked myself through the github tutorial (https://github.com/Quiark/hades_revisited) (I was surprised that the last commit is 2 years ago while the last commit here is april), but I can't figure out how to create soil.
For soil (I assume its the same as https://wiki.minetest.net/Soil) I need a hoe, but I only have one stick (which I have used to create the recommended sword). So far dirt is not turning into soil automatically and there is no craft recipe for soil (obviously).
Apart from being stuck now I really like this gamemode :)
- Wuzzy
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Re: [Game] Hades Revisited [0.4.4]
<https://github.com/Quiark/hades_revisited> is NOT the official repository. See the first post for the official repository. The link you posted is probably a fork.
Hoes can be crafted. You need wood. Wood comes from trees. Trees grow from saplings. Saplings are crafted (see crafting guide). Saplings grow on dirt under daylight. If you ran out of apples and can no longer craft saplings: Look around for mutants, they sometimes drop apples.
Note that Hades Revisited is still in its early stages, I probably will change a lot of things in the future (but I don't know when).
Hoes can be crafted. You need wood. Wood comes from trees. Trees grow from saplings. Saplings are crafted (see crafting guide). Saplings grow on dirt under daylight. If you ran out of apples and can no longer craft saplings: Look around for mutants, they sometimes drop apples.
Note that Hades Revisited is still in its early stages, I probably will change a lot of things in the future (but I don't know when).
- Wuzzy
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Version 0.4.5 released!
Version 0.4.5 released!
This version was made only to support Minetest 5.3.0.
Changelog:
This version was made only to support Minetest 5.3.0.
Changelog:
- Required Minetest version: 5.3.0
- Update "create world" dialog
- Fix breath bar being always visible, fix other HUD bar issues
Re: [Game] Hades Revisited [0.4.5]
Minetest 5.3 from Ubuntu PPA. Hades Revisited installed from CDB.
2020-07-11 19:40:14: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '*builtin*' in callback luaentity_Step(): /usr/share/minetest/builtin/game/item_entity.lua:198: Collision info missing, this is caused by an out-of-date/buggy mod or game
2020-07-11 19:40:14: ERROR[Main]: stack traceback:
2020-07-11 19:40:14: ERROR[Main]: [C]: in function 'assert'
2020-07-11 19:40:14: ERROR[Main]: /usr/share/minetest/builtin/game/item_entity.lua:198: in function 'old_on_step'
2020-07-11 19:40:14: ERROR[Main]: .../.minetest/games/hades_revisited/mods/trash_can/init.lua:83: in function <.../.minetest/games/hades_revisited/mods/trash_can/init.lua:78>
2020-07-11 19:40:14: ACTION[Server]: singleplayer leaves game. List of players:
2020-07-11 19:40:15: ACTION[Main]: Server: Shutting down
- Wuzzy
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Version 0.4.6 released!
Version 0.4.6 released!
This version fixes crashes when you drop items.
Background: Hades Revisited used custom item entities(dropped items) that include special feature such as “magnetic items” but the code for it was antiquated and buggy. The solution was to delete it all and just revert (mostly) to the default Minetest behavior (punch item to get it).
The way how items behave is not an important aspect anyway, so this is not a big loss.
Another problem was with the trashcan which aggressively tried to overwrite behavior of dropped items. This is also gone now.
Thanks, Emerald, for letting me know!
This version fixes crashes when you drop items.
Background: Hades Revisited used custom item entities(dropped items) that include special feature such as “magnetic items” but the code for it was antiquated and buggy. The solution was to delete it all and just revert (mostly) to the default Minetest behavior (punch item to get it).
The way how items behave is not an important aspect anyway, so this is not a big loss.
Another problem was with the trashcan which aggressively tried to overwrite behavior of dropped items. This is also gone now.
Thanks, Emerald, for letting me know!
Re: [Game] Hades Revisited [0.4.6]
Updated from CDB. No longer crashes. Thanks Wuzzy. :)
Re: [Game] Hades Revisited [0.4.6]
I like this game very much. Terrafarming and surviving in an alien planet is a very good idea. With more content, it can be a very good game.
Some challenging aspects which I find is - no unlimited torches like in mineclone2 where you can create charcoal. Another thing is no buckets.
Also, I think that there ought to be a way to create/spawn more friendly/neutral mobs. The planet becomes lonely with only hostile mobs.
The slow digging speed (compared to mineclone2) is a bit frustrating, especially since one has to dig deep to get copper, ruby, etc.
Thanks for creating this game, wuzzy :)
Some challenging aspects which I find is - no unlimited torches like in mineclone2 where you can create charcoal. Another thing is no buckets.
Also, I think that there ought to be a way to create/spawn more friendly/neutral mobs. The planet becomes lonely with only hostile mobs.
The slow digging speed (compared to mineclone2) is a bit frustrating, especially since one has to dig deep to get copper, ruby, etc.
Thanks for creating this game, wuzzy :)
Re: [Game] Hades Revisited [0.4.6]
While running hades revisited, I notice minetest reporting some errors and warnings in terminals. This did not stop the game, but I thought that I'd let you know
The two errors are:
The two errors are:
And a warning:2020-09-02 02:29:05: ERROR[Main]: Invalid integer setting in ~/.minetest/mods/biofuel/settingtypes.txt "fuel_production_time (fuel production time) int 10 5 360
2020-09-02 02:29:05: ERROR[Main]: Invalid integer setting in ~/.minetest/mods/biofuel/settingtypes.txt "biomass_input (required input) int 4 1 99
WARNING[Main]: Irrlicht: Unknown data object in animation of .x file: AnimTicksPerSecond
- Wuzzy
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Version 0.5.0
There's a new version for you! Version 0.5.0!
Bugfixes:
Bugfixes:
- Fix oversized leaves and noteblock
- Fix other small bugs of blocks
- Fix furnace formspec being sometimes too small
- Fix hand digging faster than wooden shovel
- Stop classifying bushes as flowers
- Fix floating saplings
- Fix "AnimTicksPerSecond" warning
- Many small bugfixes all over the place
- Add more info into tooltips
- Wool slabs and stairs can also be used to craft carpets
- Don't generate lakes close to (0,0)
- Simplify carpets
- Remove all "carpet cubes" like "carpet on stone"
- Change slab/stair crafting
- Staff of Gaia no longer affects cobblestone
- Olive Bud/Flower now needs Olive Leaves to grow (instead of any leaves)
- Apple Bud/Flower now needs Common Leaves to grow (instead of any leaves)
- Prevent bad screwdriver rotations for many blocks
- Marble and obsidian appear a bit faster
- Add fertilizer and super fertilizer (Creative Mode only)
- Add magic wand to change block states (Creative Mode only)
- Leaf decay particles
- Carpets were able to be placed on blocks like stone, changing their top texture. A LOT of nodes were added with that, which was pretty bad, so I removed them. Carpets are now much simpler and 3-dimensional. So if you placed a lot of carpets, you will likely see unknown nodes after the update.
- Remember this game is still in the design stage, many things may be subject to change. I do not guarantee world compability between updates yet.
Re: [Game] Hades Revisited [0.5.0]
Nice. Thanks for all the hard work!
- Wuzzy
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Version 0.6.0 is here!
Version 0.6.0 is here!
Features:
Features:
- Add banana and orange tree
- Add Tin Stair/Slab
- Add death and respawn sounds
- Eat food infinitely times in Creative Mode (if damage enabled)
- Add lava source animation
- Add EXPERIMENTAL coconut and cocoa tree (Creative Mode only, trees and textures are subject to change)
- Add crafting recipes to (re-)colorize furniture
- Better button images in columnia workstation (read the compability notes!)
- Per-player Creative Inventory works now
- Texture improvements for tree trunks, Gold/Bronze/Copper/Steel Stair/Slab, table, chair
- Nodebox improvements for tree trunks, cactus and plant pot
- Fix fertilizer not working at night
- Disable desynchronized block animations
- Fix hanging vines getting destroyed when punching
- Cave vines now properly hang and grow from ceiling
- Don't grow vines on tree fruit
- Fix other vine-related bugs
- Make wooden planks easier to chop
- Fix bread restoring the wrong number of food points
- The formspec of columnia workstations will break. You must dig and place them back for them to look OK again
- Remember this game is still in the design stage, many things may be subject to change. I do not guarantee world compability between updates yet.
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Version 0.7.0 is here!
Version 0.7.0 is here!
Features:
Features:
- New game header and icon
- Wooden fences connect to tree
- Rusty fence connects to rustyblock
- Itemframes/pedestal now support Creative Mode
- Require waterlily/seaweed placement on Water Source or solid block
- Remove double dye recipes
- Re-sort some crafting recipes in crafting guide
- Can no longer craft sand tubes with ash
- Cran craft Small Bag with any wool now
- Add mutant hurt/death sounds
- Fix floating waterlily and seaweed floating
- Respawn itemframe/pedestal items more reliably
- Fix punch sound sometimes no being played
- Fix ladder placement sound being played if placement failed
- Fix missing eat sounds in Creative Mode/disabled damage
- Fix trash slot not working for player named "trash"
Re: [Game] Hades Revisited [0.7.0]
Hi Wuzzy,
Mobs never attacks players. This makes monsters boring. Is this a bug or a feature?
Chris
Mobs never attacks players. This makes monsters boring. Is this a bug or a feature?
Chris
- Wuzzy
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Re: [Game] Hades Revisited [0.7.0]
Mobs do not never attack. But I noticed they only attack when provoked. This is a bug.
Anyway, note that mobs are very basic at the moment and more like a gimmick than anything else. I plan to completely replace the whole mobs system (Mobs Redo sucks) and probably the mobs themselves as well. Please remember this game is still a prototype, many features are still subject to heavy (compability-breaking) change and this game is still in heavy flux.
But thanks for noting!
Anyway, note that mobs are very basic at the moment and more like a gimmick than anything else. I plan to completely replace the whole mobs system (Mobs Redo sucks) and probably the mobs themselves as well. Please remember this game is still a prototype, many features are still subject to heavy (compability-breaking) change and this game is still in heavy flux.
But thanks for noting!
Re: [Game] Hades Revisited [0.7.0]
Hi.
After last update of Hades Revisited, I see that birch leaves dropping common tree sapling.
It is bug probably.
After last update of Hades Revisited, I see that birch leaves dropping common tree sapling.
It is bug probably.
Last edited by SFENCE on Sun Nov 29, 2020 11:58, edited 1 time in total.
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Re: [Game] Hades Revisited [0.7.0]
How can I create the first coconut tree sapling? In the crafting guide theres a fire, an arrow and the sapling. What does it mean?
Re: [Game] Hades Revisited [0.7.0]
The sound of wind is just in the underground not at the land surface.
- Wuzzy
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Re: [Game] Hades Revisited [0.7.0]
This is indeed a bug. Also orange leaves.I see that birch leaves dropping common tree sapling.
You can't. Coconut tree is not official yet. Whenever you see a fire in the crafting guide, it means this item burns in the furnace, but there are no crafting recipes. I probably plan to change how crafting works in the future anyway, this includes the crafting guide.How can I create the first coconut tree sapling? In the crafting guide theres a fire, an arrow and the sapling. What does it mean?
That's just a different atmospheric sound, and by design. You will hear a real wind high above.The sound of wind is just in the underground not at the land surface.
Atmospheric sounds are based on height and daytime. It's very simplistic for now, probably this could see some basic improvements in the future, but I'm not sure how.
Re: [Game] Hades Revisited [0.7.0]
In the crafting guide, the recipe for the teleporter device is missing.
Re: [Game] Hades Revisited [0.7.0]
There is line2020-12-18 21:23:07: ERROR[Main]: ServerError: AsyncErr: Lua: finishGenRuntime error from mod 'flowers_plus' in callback environment_OnGenerated(): "flowers:seaweed_1" is not a registered node!
2020-12-18 21:23:07: ERROR[Main]: stack traceback:
2020-12-18 21:23:07: ERROR[Main]: [C]: in function 'add_node'
2020-12-18 21:23:07: ERROR[Main]: ...mes/hades_revisited/mods/plantlife/flowers_plus/init.lua:234: in function 'grow_seaweed'
2020-12-18 21:23:07: ERROR[Main]: (load):1: in main chunk
2020-12-18 21:23:07: ERROR[Main]: ...games/hades_revisited/mods/plantlife/plants_lib/init.lua:237: in function <...games/hades_revisited/mods/plantlife/plants_lib/init.lua:147>
2020-12-18 21:23:07: ERROR[Main]: /usr/share/minetest/builtin/game/register.lua:429: in function </usr/share/minetest/builtin/game/register.lua:413>
Code: Select all
minetest.add_node(right_here, {name="flowers:seaweed_"..math.random(1,4), param2=math.random(1,3)})
cdb_3P0AYqjEIn68
Re: [Game] Hades Revisited [0.7.0]
Hi.
If you are using Hades Revisited version 0.7.0, you can use version https://github.com/sfence/hades_revisit ... 0_hotfixes which is fully compatible, but include some bug hotfixes (birch tree drops birch sapling, a hotfix for seaweed grow bug).
If you have world from version 0.7.0 of Hades Revisited, you can switch to the newest version of Hades Revisited (newest in 19.12.2020), commit 2f2fb4b from https://repo.or.cz/minetest_hades/hades ... 96fb4c0c4f with use of mod hades_compatibility from https://github.com/sfence/hades_compatibility which make old-world compatible with the new version of game Hades Revisited.
In the newest version, mobs attack players.
If you are using Hades Revisited version 0.7.0, you can use version https://github.com/sfence/hades_revisit ... 0_hotfixes which is fully compatible, but include some bug hotfixes (birch tree drops birch sapling, a hotfix for seaweed grow bug).
If you have world from version 0.7.0 of Hades Revisited, you can switch to the newest version of Hades Revisited (newest in 19.12.2020), commit 2f2fb4b from https://repo.or.cz/minetest_hades/hades ... 96fb4c0c4f with use of mod hades_compatibility from https://github.com/sfence/hades_compatibility which make old-world compatible with the new version of game Hades Revisited.
In the newest version, mobs attack players.
cdb_3P0AYqjEIn68
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Version 0.8.0 released! Version 0.8.1 released!
Version 0.8.0 released! Version 0.8.1 released!
NOTE: This is another compability-breaking release; I have restructured many mods for this update. This means that existing worlds will be filled with unknown nodes again.
Note I still reserve the right to be pretty aggressive when breaking compability in future versions. I am planning some radical changes in the future (maybe I will write more about this later).
Apart from that, this update is mostly for bugfixes:
NOTE: This is another compability-breaking release; I have restructured many mods for this update. This means that existing worlds will be filled with unknown nodes again.
Note I still reserve the right to be pretty aggressive when breaking compability in future versions. I am planning some radical changes in the future (maybe I will write more about this later).
Apart from that, this update is mostly for bugfixes:
- Fix crash when seaweed tries to spread
- Fix broken recipe of teleporter device
- Fix birch/orange leaves dropping the wrong sapling
- Fix wield model of banana, banana bud, banana flower
- Restructured and renamed a lot of mods to follow the naming convention “hades_<modname>”
- Update the Mobs Redo version which should fix a couple of mob bugs
- All glass and glass-like blocks now "connect"
- Add object crosshair for future Minetest version
Re: [Game] Hades Revisited [0.8.1]
I have updated mod hades_compatibility available via https://github.com/sfence/hades_compatibility, so now you can use it for the world from Hades Revisited 0.7.0 to be compatible with Hades Revisited 0.8.1.
PS: Follow this git repositories fire, tnt or wield3d if you want fire, tnt or wield3d for Hades Revisited.
Spoiler
Use this file compatibility.conf content in your Minetest world directory for make mod hades_compatibility works well.
Code: Select all
# compatibility.conf
# old commit (version 0.7.0 aviable via Minetest content in Dec 19 2020)
old_commit = f185358
# new_commit (version 0.8.1 aviable via Minetest content in Dec 20 2020)
new_commit = 828b9c9
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- Wuzzy
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Re: [Game] Hades Revisited [0.8.1]
Hades Revisited intentionally does NOT include any fire, and probably never will. The in-universe explanation is that Hades’ atmosphere just can’t burn. :P
The real explanation is twofold:
1) I also want to make several key things things differently in this game, to make this game stand more apart. Not re-using certain ideas/features/mechanics from other games is a big part in this. For the same reason, you can't sleep in beds. I want to innovate, at least a little. ;-) I don't really know yet which EXACT direction this game will take, only time will tell …
2) Fire by its very nature is destructive and chaotic and kind of annoying. I believe it just goes against the creative aspect (which definitely is still a major component in this game).
As for TNT, I don't know if that will be included, no idea. But let me tell you that one major aspect of this game will be terraforming, this means later in the game the player will be able to build and dig much faster, I think of equipping the player with much more powerful and/or versatile building tools that go beyond your standard MC knock-off. No idea how they would look, tho. This might also include tools to remove, build or alter many blocks at once. Currently, the game is not very "terraformy", but this might change. I still need to think. So the idea is, there could be some way to remove blocks fast, maybe even very fast. But if it will be TNT, or something else, I don't know yet.
I am probably going including some kind of wieldhand, seeing other people's wielded item is important. I guess I just copy features from other games for the player model because I don't really think I need to change much here. ;-)
The real explanation is twofold:
1) I also want to make several key things things differently in this game, to make this game stand more apart. Not re-using certain ideas/features/mechanics from other games is a big part in this. For the same reason, you can't sleep in beds. I want to innovate, at least a little. ;-) I don't really know yet which EXACT direction this game will take, only time will tell …
2) Fire by its very nature is destructive and chaotic and kind of annoying. I believe it just goes against the creative aspect (which definitely is still a major component in this game).
As for TNT, I don't know if that will be included, no idea. But let me tell you that one major aspect of this game will be terraforming, this means later in the game the player will be able to build and dig much faster, I think of equipping the player with much more powerful and/or versatile building tools that go beyond your standard MC knock-off. No idea how they would look, tho. This might also include tools to remove, build or alter many blocks at once. Currently, the game is not very "terraformy", but this might change. I still need to think. So the idea is, there could be some way to remove blocks fast, maybe even very fast. But if it will be TNT, or something else, I don't know yet.
I am probably going including some kind of wieldhand, seeing other people's wielded item is important. I guess I just copy features from other games for the player model because I don't really think I need to change much here. ;-)
Re: [Game] Hades Revisited [0.8.1]
I found bug in pipes:
Spoiler
Use pump and pipe to transfer water:
After I break pipe, water is still flowing (commit 828bc9, version 0.8.1)
After mesecons and pipeworks mods update (available here, water stops to flow.
Feel free to merge this branch/commit to your Hades Revisited repository after some checks.
After I break pipe, water is still flowing (commit 828bc9, version 0.8.1)
After mesecons and pipeworks mods update (available here, water stops to flow.
Feel free to merge this branch/commit to your Hades Revisited repository after some checks.
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