[Game]GreatBigWorld

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SonosFuer
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[Game]GreatBigWorld

by SonosFuer » Post

    Great Big World is a content heavy sub game. The idea is the game will have such a massive amount of content that you wont run out of things to do. I plan on developing this focusing on everything working together seamlessly and keeping performance as smooth as the content will allow (Not intending this for mobile).

    So far I have a list of mods that I have thrown together and have launch able without the game crashing, from here I plan on adding more. My next steps after getting the massive amount of mods are focusing on game balancing and mod compatibility.

    Github: https://github.com/apachano/greatbigworld
    Download: https://github.com/apachano/greatbigwor ... master.zip

    Mod List
    Spoiler

    Code: Select all

    Mod Name          Mod Version  Link To Source
    3d_armor          -  0.04.11   - https://github.com/stujones11/minetest-3d_armor
    advanced_trains   -            - https://github.com/orwell96/advtrains/
    biome_lib         -            - https://github.com/minetest-mods/biome_lib
    creative          -            - Clone from minetest_game
    default           -            - Modified from minetest_game
    doors             -            - Clone from minetest_game
    dye               -            - Clone from minetest_game
    farming_redo      -  1.31      - https://github.com/tenplus1/farming
    fire              -            - Clone from minetest_game
    flowers           -            - Clone from minetest_game
    hbarmor           -  0.04.00   - https://forum.minetest.net/viewtopic.php?f=9&t=11337
    hudbars           -  1.11.00   - https://forum.minetest.net/viewtopic.php?f=11&t=11153
    killme            -            - Clone from minetest_game
    mana              -  1.02.00   - https://forum.minetest.net/viewtopic.php?f=11&t=11154
    mesecons          -            - https://github.com/minetest-mods/mesecons
    mobs
    	mobs_redo     -  1.04.0    - https://github.com/tenplus1/mobs_redo
    	mobs_animal   - 03/06/2018 - https://github.com/tenplus1/mobs_animal
    	mobs_monster  - 03/06/2018 - https://github.com/tenplus1/mobs_monster
    	mob_horse     - 03/06/2018 - https://github.com/tenplus1/mob_horse
    	mobs_water    -            - https://github.com/blert2112/mobs_water
    	mobs_sky      -            - https://github.com/blert2112/mobs_sky
    moretrees         -            - https://github.com/minetest-mods/moretrees
    pipeworks         - 03/06/2018 - https://github.com/minetest-mods/pipeworks
    quartz            -  1.0       - https://github.com/minetest-mods/quartz
    screwdriver       -            - Clone from minetest_game
    sethome           -            - Clone from minetest_game
    sfinv             -  0.04.16   - https://github.com/rubenwardy/sfinv
    show_weilded_item -  1.0       - https://forum.minetest.net/viewtopic.php?f=11&t=18011
    sprint            - 03/06/2018 - https://github.com/GunshipPenguin/sprint
    stairs            -            - Clone from minetest_game
    vessels           -            - Clone from minetest_game
    wool              -            - Clone from minetest_game
    xtraarmor         -  0.3       - https://forum.minetest.net/viewtopic.php?f=11&t=16645
    Some advice I am looking for from more experienced developers
    -What is the best way to keep up with updating mods, I want to try to keep the most recent releases in the game?
    -Any advice on performance testing?

    Advice from general players
    -What do you think of the mod list?
    -What should I add?
    -What shouldn't I have?
    Last edited by SonosFuer on Thu Mar 08, 2018 11:18, edited 5 times in total.
    Working on a content database for minetest mods, servers, and etc Check it out and give me feedback at viewtopic.php?f=14&t=18137

    User avatar
    SonosFuer
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    Re: [Game]GreatBigWorld

    by SonosFuer » Post

    I already think I want to remove Technic, it is causing world gen issues and messing with load times and performance. The question is what would be a good alternative?

    [EDIT]

    Nope, done. I removed Technic and am currently looking for a solid alternative for power and machines.
    Working on a content database for minetest mods, servers, and etc Check it out and give me feedback at viewtopic.php?f=14&t=18137

    Chem871
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    Re: [Game]GreatBigWorld

    by Chem871 » Post

    Terumet is a good alternative to technic, same for tubelib.
    What is SCP-055?

    c56
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    Re: [Game]GreatBigWorld

    by c56 » Post

    the techage modpack could be a good alternative
    this is a signature not a place to post messages also if i could change my username i would change it to sell_her_on55

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    debiankaios
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    Re: [Game]GreatBigWorld

    by debiankaios » Post

    Yes techage modpack would be great!

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    Clyde
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    Re: [Game]GreatBigWorld

    by Clyde » Post

    SonosFuer wrote:
    Thu Mar 08, 2018 10:51
      Great Big World is a content heavy sub game. The idea is the game will have such a massive amount of content that you wont run out of things to do. I plan on developing this focusing on everything working together seamlessly and keeping performance as smooth as the content will allow (Not intending this for mobile).
      First, ask, what is the target of the game, then work to it.
      Is the game for a server or is it for singleplayer?
      I start usually with the basic minetest_game. Then you have for the first a good combination of mods, they are works together without troubles.
      In the second step, i add some mods and test the game, how is it doing.
      SonosFuer wrote:
      Thu Mar 08, 2018 10:51
      So far I have a list of mods that I have thrown together and have launch able without the game crashing, from here I plan on adding more. My next steps after getting the massive amount of mods are focusing on game balancing and mod compatibility.
      Do not add all mods at the beginning together, work in parts, it's easier, especially when you work with heavy mods like pipeworks.
      It's easier to test the balance and speed of the game.
      Is it for multiplayer, test it early with more players.
      Test it, if you can on an own server, this could be a raspberry pi or a mini-computer.
      Don't virtualize an OS on your main computer and test the game there. It's a big difference.
      SonosFuer wrote:
      Thu Mar 08, 2018 10:51
      Some advice I am looking for from more experienced developers
      -What is the best way to keep up with updating mods, I want to try to keep the most recent releases in the game?
      Depends on the OS, you're working. In linux, for example a bash-script and git.
      Or do you prefer a Backupsystem like borg?
      SonosFuer wrote:
      Thu Mar 08, 2018 10:51
      -Any advice on performance testing?
      First, MT has an profiler integrated. Then there are some mods for testing servers like: https://github.com/joe7575/profiler or https://github.com/orgs/minetest-monito ... positories.
      SonosFuer wrote:
      Thu Mar 08, 2018 10:51
      Advice from general players
      -What do you think of the mod list?
      Better ask, what are the mods doing, there are many mods on MT, where some are doing nearly the same or have the same target.
      Like mobs and mobkit + petz. Both mods working possibly together, but both mods have the same target, they let spawn mobs in your world.
      Or Pipeworks and Techage. Pipeworks has the target to move items. Techage has in a part the same target and more. Both mods can good work alone.
      SonosFuer wrote:
      Thu Mar 08, 2018 10:51
      -What should I add?
      -What shouldn't I have?
      Depends on the target of your game, then you will find many mods self ;-).

      Greetings, Clyde.
      My Server: Welcome to Zeitsprung - deadsoft.org:49152 Jungle The next Gundul - jungle-tng.deadsoft.org:49152

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