[Game]Castrum[1.11.2]

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1248
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[Game]Castrum[1.11.2]

by 1248 » Post

Info:
Castrum is my new game for Minetest.
You are on a floor plan of a castle.
Hit a diamond block to build and upgrade a building.
Go first to the quarry in the east.
Collect resources and rebuild the old castle
Mods:
all minetest_game mods included
worldedit by sfan5 (since Castrum 1.2.0)
Mods from my team:
castrum by 1248
License:
See README.txt in each mod for more information
Every code written by me is LGPLv2.1 and CC-BY-SA
Download:
Note: If you update Castrum, you have to copy the players and SAVE folder from the old world into the new world folder. After this you have to run /update and you should get back your old castle.
Source code
Subgame:
Download Castrum 1.3.0 only for Minetest 0.4.16 (Map v4 needed)
Download Castrum 1.8.0 only for Minetest 0.4.17.x (Map v10 needed)
Download Castrum 1.10.0 only for Minetest 5.0.x (Map v13 needed)
Download Castrum 1.11.0 only for Minetest 5.1.x
Download Castrum 1.11.1 only for Minetest 5.2.0
Download Castrum 1.11.2 only for Minetest 5.3.0
Map:
You don't need the Map since Castrum 1.11.0!
Download Castrum v4 only for Minetest 0.4.16 (Game 1.3.0 needed)
Download Castrum v10 only for Minetest 0.4.17.x (Game 1.8.0 needed)
Download Castrum v13 only for Minetest 5.0.x (Game 1.10.0 needed)
+ Spoiler
Screenshots:
Image
Image
Attachments
Castrum1_V4.png
(945.46 KiB) Not downloaded yet
Castrum2_V4.png
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Last edited by 1248 on Sat Aug 08, 2020 12:55, edited 60 times in total.

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Re: [Game/Map]Castrum[1.0.0/v1]

by 1248 » Post

Castrum 1.0.0/v1 is released.
Trailerand Screenshots comming soon

Kroukuk
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Re: [Game/Map]Castrum[1.0.0/v1]

by Kroukuk » Post

That sounds interesting, I'm excited for further versions!

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Re: [Game/Map]Castrum[1.1.0/v2]

by 1248 » Post

Castrum 1.1.0/v2 is released.
I added many new buildings and a new area.
I also added Screenshots.

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Re: [Game/Map]Castrum[1.1.1/v2]

by azekill_DIABLO » Post

Quite an original concept. NPC would be a great addition

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Re: [Game/Map]Castrum[1.1.1/v2]

by 1248 » Post

azekill_DIABLO wrote:Quite an original concept. NPC would be a great addition
There are some NPC but they don't have a function yet.
There will come more cool things soon.
I have not worked on castrum 1.2.0, but I hope I can release in two weeks.

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Re: [Game/Map]Castrum[1.1.1/v2]

by 1248 » Post

I will release Castrum 1.2.0/v3 next Sunday, with a secound area: the island.

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Re: [Game/Map]Castrum[1.2.0/v3]

by 1248 » Post

Castrum 1.2.0/v3 is releassed with the new area: Island and many new buildings.
You have to update the Game and the Map.

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Re: [Game/Map]Castrum[1.2.0/v3]

by R-One » Post

Hello,

I tested your game, first of all the idea is really cool.

I will do some criticism but keep in mind it is to help you move your game forward.

I really enjoyed but I found the time long because of a few things.

There is not really any guiding, I often went around in circles to understand how the game works as to find the order of the buildings, or the game of chess during the acts. Besides, I did not really understand how the fights are done sometimes your knight dies at once and understand the operation of left click or others should not be obvious to all.

The night cycle is really bad for me, or would it require new improvements to build torches during the game?

The large walls delimiting the areas are not aesthetic to world tastes, why not replace them with an invisible texture, the walls will be invisible. It would then be necessary to separate the zones in different biomes.

the game does not support intenationlization (sorry i'm french)
would it be possible to implement and support this mod?
viewtopic.php?id=4929

Congratulations for your work, continue like this

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Re: [Game/Map]Castrum[1.2.0/v3]

by 1248 » Post

R-One wrote:Hello,
Hi
R-One wrote: There is not really any guiding, I often went around in circles to understand how the game works as to find the order of the buildings, or the game of chess during the acts.
I will make a guid soon.
R-One wrote: Besides, I did not really understand how the fights are done sometimes your knight dies at once and understand the operation of left click or others should not be obvious to all.
I will also make a guid for fights an fights are also very work in progress.
R-One wrote: The night cycle is really bad for me, or would it require new improvements to build torches during the game?
No torches are not planed and I will remove the night cycle.
R-One wrote: The large walls delimiting the areas are not aesthetic to world tastes, why not replace them with an invisible texture, the walls will be invisible. It would then be necessary to separate the zones in different biomes.
I will think about this
R-One wrote: the game does not support intenationlization (sorry i'm french)
would it be possible to implement and support this mod?
viewtopic.php?id=4929
I have not worked with this, but I will try it.


Castrum 1.3.0/v4 is released
Some new upgrades for some buildings added.
You have to update the Map and the Game.

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Re: [Game/Map]Castrum[1.4.0/v5]

by 1248 » Post

Castrum 1.4.0/v5 is released
You can now update the whole castle to lv.4 and also many other buildings.
You have to update the Map and the Game.

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Re: [Game/Map]Castrum[1.4.0/v5]

by R-One » Post

 Hi, is it normal the chest fills at the start of the maps et il y a une erreur de worldedit ?

minetest 0.4.17.1 and maps V5

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Re: [Game/Map]Castrum[1.4.1/v6]

by 1248 » Post

No it is not normal.
I fixed it in Castrum 1.4.1/v6
You have to update the map and the game.
Sorry for that but it is very hard to update this game.

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Re: [Game/Map]Castrum[1.4.1/v6]

by R-One » Post

but nothing, it does not matter.
Good job, continuous like this
I'll test you when I have a little time to get you back.

Moreover, I saw that you think to launch a battle even if you do not have knight ... suddenly you find yourself blocking on the battlefield?

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Re: [Game/Map]Castrum[1.4.1/v6]

by patrick55 » Post

How to get knights to fight? I guess the fights is not ready? and you also need to add "Go Back" button.
I go to the island and I can go back.
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Go fight but don't know how to fight, can not go back.
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Re: [Game/Map]Castrum[1.4.1/v6]

by patrick55 » Post

The first time I go to the island, the chest is full of blocks.

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Re: [Game/Map]Castrum[1.4.1/v6]

by 1248 » Post

patrick55 wrote:How to get knights to fight? I guess the fights is not ready? and you also need to add "Go Back" button.
I go to the island and I can go back.
I will add a go back button, nice idea.
I will work on the fighting system. You can get knights if you build the barracks.
patrick55 wrote:The first time I go to the island, the chest is full of blocks.
This should be fixed in 1.4.2/v7.
You have to update Game and Map.
Castrum 1.5.0/v8 will come in one or two month.

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Re: [Game/Map]Castrum[1.5.0/v8]

by 1248 » Post

Castrum 1.5.0/v8 is released
You can now discover the new Mountain and upgrade some buildings.
I add a "Go Back" Button to leave a fight.
You have to update the Map and the Game.

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Re: [Game/Map]Castrum[1.5.0/v8]

by 1248 » Post

Castrum is now also on github.

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Re: [Game/Map]Castrum[1.6.0/v9]

by 1248 » Post

Castrum 1.6.0/v9 is released
You can upgrade some buildings.
You have to update the Map and the Game.

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Re: [Game/Map]Castrum[1.7.0/v9]

by 1248 » Post

Castrum 1.7.0/v9 is released
You can upgrade some buildings.
You have to update the Game.

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Re: [Game/Map]Castrum[1.8.0/v10]

by 1248 » Post

Castrum 1.8.0/v10 is released
You can upgrade some buildings and build some new ones.
You have to update the Map and the Game.
A bit late, but "happy new year everybody".

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Re: [Game/Map]Castrum[1.8.1/v10]

by 1248 » Post

This Game now works with Minetest 5.0.0

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Re: [Game/Map]Castrum[1.9.0/v11]

by 1248 » Post

Castrum 1.9.0/v11 is released
You can now upgrade some buildings and I have added a secound fight system on the island.
I also fixed some bugs.
You have to update the Map and the Game.

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Re: [Game/Map]Castrum[1.9.1/v12]

by 1248 » Post

Castrum 1.9.1/v12 is released with some bug fixes.
You have to update the Game and the Map.

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