[Game/Map]Castrum[1.7.0/v9]

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1248
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[Game/Map]Castrum[1.7.0/v9]

by 1248 » Wed Apr 04, 2018 13:01

Info:
Castrum is my new game for Minetest.
You are on a floor plan of a castle.
Hit a diamond block to build and upgrade a building.
Go first to the quarry in the east.
Collect resources and rebuild the old castle
Mods:
all minetest_game mods included
Mods from my team:
castrum by 1248
License:
See README.txt in each mod for more information
Every code written by me is LGPLv2.1 and CC-BY-SA
Download:
Note: If you update Castrum, you have to copy the players and SAVE folder from the old word into the new word folder. After this you have to run /update and you should get back your old castle.
Source code
Subgame:
Download Castrum 1.3.0 only for Minetest 0.4.16 (Map v4 needed)
Download Castrum 1.7.0 only for Minetest 0.4.17.x (Map v9 needed)
Map:
Download Castrum v4 only for Minetest 0.4.16 (Game 1.3.0 needed)
Download Castrum v9 only for Minetest 0.4.17.x (Game 1.6.0/1.7.0 needed)
+ Changelog 1.0.0+

Screenshots:
Image
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Attachments
Castrum1_V4.png
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Castrum2_V4.png
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Last edited by 1248 on Sun Nov 11, 2018 14:46, edited 42 times in total.
Sorry for bad english
 

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Re: [Game/Map]Castrum[1.0.0/v1]

by 1248 » Tue Apr 10, 2018 11:10

Castrum 1.0.0/v1 is released.
Trailerand Screenshots comming soon
Sorry for bad english
 

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Re: [Game/Map]Castrum[1.0.0/v1]

by Kroukuk » Tue Apr 10, 2018 16:42

That sounds interesting, I'm excited for further versions!
 

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Re: [Game/Map]Castrum[1.1.0/v2]

by 1248 » Sun Apr 15, 2018 18:38

Castrum 1.1.0/v2 is released.
I added many new buildings and a new area.
I also added Screenshots.
Sorry for bad english
 

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Re: [Game/Map]Castrum[1.1.1/v2]

by 1248 » Sat Apr 28, 2018 13:51

azekill_DIABLO wrote:Quite an original concept. NPC would be a great addition

There are some NPC but they don't have a function yet.
There will come more cool things soon.
I have not worked on castrum 1.2.0, but I hope I can release in two weeks.
Sorry for bad english
 

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Re: [Game/Map]Castrum[1.1.1/v2]

by 1248 » Mon May 21, 2018 17:58

I will release Castrum 1.2.0/v3 next Sunday, with a secound area: the island.
Sorry for bad english
 

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Re: [Game/Map]Castrum[1.2.0/v3]

by 1248 » Sun May 27, 2018 18:31

Castrum 1.2.0/v3 is releassed with the new area: Island and many new buildings.
You have to update the Game and the Map.
Sorry for bad english
 

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Re: [Game/Map]Castrum[1.2.0/v3]

by R-One » Wed May 30, 2018 11:45

Hello,

I tested your game, first of all the idea is really cool.

I will do some criticism but keep in mind it is to help you move your game forward.

I really enjoyed but I found the time long because of a few things.

There is not really any guiding, I often went around in circles to understand how the game works as to find the order of the buildings, or the game of chess during the acts. Besides, I did not really understand how the fights are done sometimes your knight dies at once and understand the operation of left click or others should not be obvious to all.

The night cycle is really bad for me, or would it require new improvements to build torches during the game?

The large walls delimiting the areas are not aesthetic to world tastes, why not replace them with an invisible texture, the walls will be invisible. It would then be necessary to separate the zones in different biomes.

the game does not support intenationlization (sorry i'm french)
would it be possible to implement and support this mod?
viewtopic.php?id=4929

Congratulations for your work, continue like this
 

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Re: [Game/Map]Castrum[1.2.0/v3]

by 1248 » Sun Jun 03, 2018 16:48

R-One wrote:Hello,

Hi
R-One wrote:There is not really any guiding, I often went around in circles to understand how the game works as to find the order of the buildings, or the game of chess during the acts.

I will make a guid soon.
R-One wrote:Besides, I did not really understand how the fights are done sometimes your knight dies at once and understand the operation of left click or others should not be obvious to all.

I will also make a guid for fights an fights are also very work in progress.
R-One wrote:The night cycle is really bad for me, or would it require new improvements to build torches during the game?

No torches are not planed and I will remove the night cycle.
R-One wrote:The large walls delimiting the areas are not aesthetic to world tastes, why not replace them with an invisible texture, the walls will be invisible. It would then be necessary to separate the zones in different biomes.

I will think about this
R-One wrote:the game does not support intenationlization (sorry i'm french)
would it be possible to implement and support this mod?
viewtopic.php?id=4929

I have not worked with this, but I will try it.


Castrum 1.3.0/v4 is released
Some new upgrades for some buildings added.
You have to update the Map and the Game.
Sorry for bad english
 

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Re: [Game/Map]Castrum[1.4.0/v5]

by 1248 » Sun Jun 24, 2018 16:01

Castrum 1.4.0/v5 is released
You can now update the whole castle to lv.4 and also many other buildings.
You have to update the Map and the Game.
Sorry for bad english
 

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Re: [Game/Map]Castrum[1.4.0/v5]

by R-One » Sun Jun 24, 2018 18:10

 Hi, is it normal the chest fills at the start of the maps et il y a une erreur de worldedit ?

minetest 0.4.17.1 and maps V5

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Re: [Game/Map]Castrum[1.4.1/v6]

by 1248 » Mon Jun 25, 2018 16:32

No it is not normal.
I fixed it in Castrum 1.4.1/v6
You have to update the map and the game.
Sorry for that but it is very hard to update this game.
Sorry for bad english
 

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Re: [Game/Map]Castrum[1.4.1/v6]

by R-One » Mon Jun 25, 2018 18:18

but nothing, it does not matter.
Good job, continuous like this
I'll test you when I have a little time to get you back.

Moreover, I saw that you think to launch a battle even if you do not have knight ... suddenly you find yourself blocking on the battlefield?
 

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Re: [Game/Map]Castrum[1.4.1/v6]

by patrick55 » Fri Jul 06, 2018 04:10

How to get knights to fight? I guess the fights is not ready? and you also need to add "Go Back" button.
I go to the island and I can go back.
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1530849930498.jpg
Go fight but don't know how to fight, can not go back.
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Re: [Game/Map]Castrum[1.4.1/v6]

by patrick55 » Fri Jul 06, 2018 04:13

The first time I go to the island, the chest is full of blocks.
 

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Re: [Game/Map]Castrum[1.4.1/v6]

by 1248 » Tue Jul 31, 2018 18:08

patrick55 wrote:How to get knights to fight? I guess the fights is not ready? and you also need to add "Go Back" button.
I go to the island and I can go back.

I will add a go back button, nice idea.
I will work on the fighting system. You can get knights if you build the barracks.

patrick55 wrote:The first time I go to the island, the chest is full of blocks.

This should be fixed in 1.4.2/v7.
You have to update Game and Map.
Castrum 1.5.0/v8 will come in one or two month.
Sorry for bad english
 

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Re: [Game/Map]Castrum[1.5.0/v8]

by 1248 » Tue Oct 16, 2018 00:08

Castrum 1.5.0/v8 is released
You can now discover the new Mountain and upgrade some buildings.
I add a "Go Back" Button to leave a fight.
You have to update the Map and the Game.
Sorry for bad english
 

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Re: [Game/Map]Castrum[1.5.0/v8]

by 1248 » Sat Nov 03, 2018 13:31

Castrum is now also on github.
Sorry for bad english
 

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Re: [Game/Map]Castrum[1.6.0/v9]

by 1248 » Sun Nov 04, 2018 18:34

Castrum 1.6.0/v9 is released
You can upgrade some buildings.
You have to update the Map and the Game.
Sorry for bad english
 

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Re: [Game/Map]Castrum[1.7.0/v9]

by 1248 » Sun Nov 11, 2018 15:03

Castrum 1.7.0/v9 is released
You can upgrade some buildings.
You have to update the Game.
Sorry for bad english
 


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