[Game] BlockColor

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StarNinjas
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Re: [Game] BlockColor

by StarNinjas » Post

My Sister has been playing quit a bit looking great!

Chiantos
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Re: [Game] BlockColor

by Chiantos » Post

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Re: [Game] BlockColor

by Chiantos » Post

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Re: [Game] BlockColor

by Chiantos » Post

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Re: [Game] BlockColor

by Chiantos » Post

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Re: [Game] BlockColor

by azekill_DIABLO » Post

Hey, ne fiche pas tout en l'air ok. Je respecte ta décision, elle ne me dérange pas mais pense tu vraiment que ça vaille le coup pour un truc parti d'une idiotie? Après ça me va mais j'étais détérminé à t'aider.

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Re: [Game] BlockColor

by Chiantos » Post

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Re: [Game] BlockColor

by azekill_DIABLO » Post

lol

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Re: [Game] BlockColor

by Chiantos » Post

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Re: [Game] BlockColor

by Chiantos » Post

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Re: [Game] BlockColor

by Chiantos » Post

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Re: [Game] BlockColor

by Chiantos » Post

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Re: [Game] BlockColor

by Chiantos » Post

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cHyper
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Re: [Game] BlockColor

by cHyper » Post

Great idea, awesome sub-game, keep on the good work!!

OSS : j-for-f
Image
Attachments
Texture149.png
(922.88 KiB) Not downloaded yet

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Drachenbauer32
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Re: [Game] BlockColor

by Drachenbauer32 » Post

Is there any way to get the early style with the bright colors back?

How about this way:

Code: Select all

local dyes = {
	{"red",        "Red",        {a=255, r=255, g=  0, b=  0}},
	{"orange",     "Orange",     {a=255, r=255, g=127, b=  0}},
	{"yellow",     "Yellow",     {a=255, r=255, g=255, b=  0}},
	{"green",      "Green",      {a=255, r=  0, g=255, b=  0}},
	{"blue",       "Blue",       {a=255, r=  0, g=  0, b=255}},
	{"pink",       "Pink",       {a=255, r=255, g=173, b=183}},
	{"white",      "White",      {a=255, r=255, g=255, b=255}},
	{"black",      "Black",      {a=255, r= 95, g= 95, b= 95}}
}

for i = 1, #dyes do
	local name, desc, dye = unpack(dyes[i])

	minetest.register_node("wool:" .. name, {
		description = desc .. " Wool",
		color = dye,
		tiles = {"wool.png"},
This is the beginning of my modifyed wool-blocks in the minetest_game
i deleted some lines in the colors-list here in the post to show it with only eight colors (i have actually 16 in my mod),

You also can replace

Code: Select all

{"pink",       "Pink",       {a=255, r=255, g=173, b=183}},
with

Code: Select all

{"purple",     "Purple",     {a=255, r=159, g=  0, b=255}},
in the code, because your "pink" blocks looked more purple in the early bright colored version.

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Re: [Game] BlockColor

by Chiantos » Post

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Re: [Game] BlockColor

by cHyper » Post

Chiantos wrote:Hello,

Blockcolor use html color (you can choice 8 colors), you can modify color with conf. color1= , color2= ... color8= .

I have stop support the game in CDB Minetest and Blockcolor Engine, I am redoing the game under Unity.

Image

Image

Image

The code will not be opened, it will avoid the abuses.

Good Day.
Goodbye and hopefully testing the unity version when it is done?!

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Drachenbauer32
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Re: [Game] BlockColor

by Drachenbauer32 » Post

Maybe i can recratr the colors in the instance of the game, i downloaded for minetest, and clean up all the colored textures, because only the white ones are needed.

Chiantos
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Re: [Game] BlockColor

by Chiantos » Post

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Drachenbauer32
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Re: [Game] BlockColor

by Drachenbauer32 » Post

Who turned the flying carpet-mot into a hotairballoon?

Is there a blend-file of the model anywhere?

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Re: [Game] BlockColor

by Eran » Post

The model is from this thread viewtopic.php?f=9&t=16042&hilit=hotairballoon.
Sadly it doesn't seem to include a blender file though.

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Drachenbauer32
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Re: [Game] BlockColor

by Drachenbauer32 » Post

i found a way to edit it.

Now i have a very simple tip to get bright colors back:

Every where, where you have this behind a texture-file-name:

Code: Select all

^[colorize:#"..colour..":70
.
Replace it with:

Code: Select all

^[multiply:#"..colour
.
This is the modifyer for bright coloring

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