[Game] BlockColor

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Chiantos
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Re: [Game] BlockColor

by Chiantos » Tue May 28, 2019 20:10

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Re: [Game] BlockColor

by Chiantos » Mon Jun 17, 2019 01:39

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Re: [Game] BlockColor

by Chiantos » Sat Jun 22, 2019 00:11

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Re: [Game] BlockColor

by Chiantos » Sun Jun 30, 2019 12:09

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Re: [Game] BlockColor

by azekill_DIABLO » Mon Jul 01, 2019 01:54

Hey, ne fiche pas tout en l'air ok. Je respecte ta décision, elle ne me dérange pas mais pense tu vraiment que ça vaille le coup pour un truc parti d'une idiotie? Après ça me va mais j'étais détérminé à t'aider.
 

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Re: [Game] BlockColor

by Chiantos » Mon Jul 01, 2019 07:18

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Re: [Game] BlockColor

by Chiantos » Sat Jul 06, 2019 17:11

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Re: [Game] BlockColor

by Chiantos » Wed Jul 24, 2019 04:09

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Re: [Game] BlockColor

by Chiantos » Fri Jul 26, 2019 22:47

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Re: [Game] BlockColor

by Chiantos » Sat Jul 27, 2019 19:09

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Re: [Game] BlockColor

by Chiantos » Sun Jul 28, 2019 15:15

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Re: [Game] BlockColor

by cHyper » Wed Aug 14, 2019 02:13

Great idea, awesome sub-game, keep on the good work!!

OSS : j-for-f
Image
Attachments
Texture149.png
(922.88 KiB) Not downloaded yet
 

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Drachenbauer32
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Re: [Game] BlockColor

by Drachenbauer32 » Sat Aug 31, 2019 14:20

Is there any way to get the early style with the bright colors back?

How about this way:
Code: Select all
local dyes = {
   {"red",        "Red",        {a=255, r=255, g=  0, b=  0}},
   {"orange",     "Orange",     {a=255, r=255, g=127, b=  0}},
   {"yellow",     "Yellow",     {a=255, r=255, g=255, b=  0}},
   {"green",      "Green",      {a=255, r=  0, g=255, b=  0}},
   {"blue",       "Blue",       {a=255, r=  0, g=  0, b=255}},
   {"pink",       "Pink",       {a=255, r=255, g=173, b=183}},
   {"white",      "White",      {a=255, r=255, g=255, b=255}},
   {"black",      "Black",      {a=255, r= 95, g= 95, b= 95}}
}

for i = 1, #dyes do
   local name, desc, dye = unpack(dyes[i])

   minetest.register_node("wool:" .. name, {
      description = desc .. " Wool",
      color = dye,
      tiles = {"wool.png"},


This is the beginning of my modifyed wool-blocks in the minetest_game
i deleted some lines in the colors-list here in the post to show it with only eight colors (i have actually 16 in my mod),

You also can replace
Code: Select all
{"pink",       "Pink",       {a=255, r=255, g=173, b=183}},

with
Code: Select all
{"purple",     "Purple",     {a=255, r=159, g=  0, b=255}},

in the code, because your "pink" blocks looked more purple in the early bright colored version.
 

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Re: [Game] BlockColor

by Chiantos » Tue Sep 03, 2019 22:45

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Re: [Game] BlockColor

by cHyper » Wed Sep 04, 2019 07:05

Chiantos wrote:Hello,

Blockcolor use html color (you can choice 8 colors), you can modify color with conf. color1= , color2= ... color8= .

I have stop support the game in CDB Minetest and Blockcolor Engine, I am redoing the game under Unity.

Image

Image

Image

The code will not be opened, it will avoid the abuses.

Good Day.


Goodbye and hopefully testing the unity version when it is done?!
 

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Drachenbauer32
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Re: [Game] BlockColor

by Drachenbauer32 » Wed Sep 04, 2019 15:24

Maybe i can recratr the colors in the instance of the game, i downloaded for minetest, and clean up all the colored textures, because only the white ones are needed.
 

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Re: [Game] BlockColor

by Drachenbauer32 » Tue Oct 01, 2019 16:44

Who turned the flying carpet-mot into a hotairballoon?

Is there a blend-file of the model anywhere?
 

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Re: [Game] BlockColor

by Eran » Tue Oct 01, 2019 18:06

The model is from this thread viewtopic.php?f=9&t=16042&hilit=hotairballoon.
Sadly it doesn't seem to include a blender file though.
 

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