[Game] BlockColor

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Re: [Games] BlockColor

by Chiantos » Fri Sep 28, 2018 14:19

Image

Hello,

No in Cdb, only in Github and server .... I have Actually problem for use Third Slab.

I can use top slab on bottom slab, i cant use node on top slab , else a people can help me.

Good Day.
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Re: [Games] BlockColor

by Chiantos » Fri Sep 28, 2018 23:35

Add Torch

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Re: [Games] BlockColor

by Chiantos » Sat Sep 29, 2018 10:57

1.52.2 Add Castle Shields

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Re: [Games] BlockColor

by Chiantos » Sat Sep 29, 2018 14:05

Add 1.52.3 (Flags)

Image

Image

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Re: [Games] BlockColor

by Chiantos » Mon Oct 01, 2018 21:03

Update Background Menu :

Image

Image

Image
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Re: [Games] BlockColor

by Chiantos » Sat Oct 06, 2018 16:17

Hello, Modify Trees Mapgen and Add New Model Player (without animation).

Image

Image

Image

I Search Help for export .blend to .b3d, i cant, not pc for this. URL Model here :
https://opengameart.org/content/animated-human-low-poly.

For Animal Model with Clothes, i think use this for animal'friend for players. I think so Add last Gun'Colors with a Model 3d for players and i think look so for look for allowed use DriftCar, bed, chair and others (Actually only Decorate).

Edit : I have reset Github Repo, for resolve Big Problem Broken ... Sorry.

Good day
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Last edited by Chiantos on Sun Oct 07, 2018 00:52, edited 3 times in total.
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Re: [Games] BlockColor

by LMD » Sat Oct 06, 2018 19:10

Just use this Blender Plugin : https://github.com/minetest/B3DExport
If you need help, ask in "Blender Discussion" in MT Discord.
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Re: [Games] BlockColor

by Chiantos » Sat Oct 06, 2018 20:25

Hello,

No Computer, Dev Game on tablet android have limit ... I think, blender'android project is dead.

I have look for modify V1 Wieldhand'Colors for Actually Skin default. I think look for modify color of hand with skin Colors Choice in character creator. For Panda Model, i use Actually Model for mobs for Pig Baby, Panda Baby and Alien Baby.

Ideas look in other Games :

- Player can have a Animal Friend (Minecraft & Pixark ?) ,
- Build and Teleport houses to cornerstone (Trove),
- Add blueprint with model examples houses (Creativerse)
- 2d Model and 3d Model in same World ? (AngelDust)
- Add Portal to Spawns for Teleport to differents SkyLands ? (Portal Knight)
- Modify Character creator with others clothes and beautiful gui ? (Roblox)

Image

I look for add manual zip in Cdb now, because i have hard reset repo for problem. Sorry so for Regular modify Game, Blockcolor is WIP, this not Stable, because i have différents Ideas, and i Search build a game simple and cool, for people and so for me.

Work in Progress ...

Good Day.
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Re: [Games] BlockColor

by Kroukuk » Sun Oct 07, 2018 08:44

LMD wrote:Just use this Blender Plugin : https://github.com/minetest/B3DExport
If you need help, ask in "Blender Discussion" in MT Discord.

I converted the file with the plugin LMD suggested but I'm not sure how to test if it actually worked ^^'
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Re: [Games] BlockColor

by LMD » Sun Oct 07, 2018 09:17

Well I guess you would also have to rename the animations in Blender...
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Re: [Games] BlockColor

by Chiantos » Sun Oct 07, 2018 11:26

LMD wrote:Well I guess you would also have to rename the animations in Blender...


Hello, Minetest not use animation name blender, i think, not sure (irlich bug ?) , only position Time animations for use animations, i think.

The Model work, i have Actually 3 problems :

_ Model Player rotate 180 , when i go move right ... Model go left. Possible rotate 180 ?
_ Model Player is one block Up y +1 , Possible to align to bottom y 0 ?
_ Possible give me position Time for animations (x and y) ?

After file work, not problem with model, only for position Up and bad rotate.

Thank for test Help me. Good Day.
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Re: [Games] BlockColor

by Kroukuk » Sun Oct 07, 2018 17:50

Chiantos wrote:
LMD wrote:Well I guess you would also have to rename the animations in Blender...


Hello, Minetest not use animation name blender, i think, not sure (irlich bug ?) , only position Time animations for use animations, i think.

The Model work, i have Actually 3 problems :

_ Model Player rotate 180 , when i go move right ... Model go left. Possible rotate 180 ?
_ Model Player is one block Up y +1 , Possible to align to bottom y 0 ?
_ Possible give me position Time for animations (x and y) ?

After file work, not problem with model, only for position Up and bad rotate.

Thank for test Help me. Good Day.

I rotated the model an moved it down to -1 (because it already is on z=0 in blender)
I'm not sure what you mean with the third question though? The animations are from frame 0 to 240. c:
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Re: [Games] BlockColor

by Chiantos » Sun Oct 07, 2018 18:45

Kroukuk wrote:
Chiantos wrote:
LMD wrote:Well I guess you would also have to rename the animations in Blender...


Hello, Minetest not use animation name blender, i think, not sure (irlich bug ?) , only position Time animations for use animations, i think.

The Model work, i have Actually 3 problems :

_ Model Player rotate 180 , when i go move right ... Model go left. Possible rotate 180 ?
_ Model Player is one block Up y +1 , Possible to align to bottom y 0 ?
_ Possible give me position Time for animations (x and y) ?

After file work, not problem with model, only for position Up and bad rotate.

Thank for test Help me. Good Day.

I rotated the model an moved it down to -1 (because it already is on z=0 in blender)
I'm not sure what you mean with the third question though? The animations are from frame 0 to 240. c:


Hello,

For this model, frame : x y for walk, x y for mine , and other ? You have ?

I go look test this b3d. Thank for your help. Thank you ...really.

Image

Image

Edit : Rotate is Ok, Thank. For position, this is in middle or 1/3 node, difficult to see , i think -2 or -3 and this is ok for position.

After , i Search for animations and else i find , this is ok ;) Rotation is perfect, Thank for resolve 1/3 problems.

Infos : I use Visual_size "4" for this Model in Player.lua and Character Creator.

Good Day.
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Re: [Games] BlockColor

by LMD » Sun Oct 07, 2018 20:07

I think there is no x and y, but animation names : for example, a normal player model has got Stand animation with Stand_START and Start_END, but also Mine, Lay, Walk and Walkmine.
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Re: [Games] BlockColor

by Chiantos » Sun Oct 07, 2018 20:16

LMD wrote:I think there is no x and y, but animation names : for example, a normal player model has got Stand animation with Stand_START and Start_END, but also Mine, Lay, Walk and Walkmine.


Example Player.Lua

Code: Select all
-- Default player appearance
default.player_register_model("character2.b3d", {
   animation_speed = 60,
   textures = {"character.png", },
   animations = {
      -- Standard animations.
       stand     = { x= 0, y= 0, },
      lay       = { x=0, y=0, },
      walk      = { x=10, y=70, },
      mine      = { x=80, y=120, },
      walk_mine = { x=0, y=0, },
      sit       = { x= 130, y=270, },
   },
})


have you example ? For animation names for Lua Without x and y ?

Because :

Code: Select all

-- Player animation blending
-- Note: This is currently broken due to a bug in Irrlicht, leave at 0
local animation_blend = 0

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Re: [Games] BlockColor

by Kroukuk » Mon Oct 08, 2018 15:56

Chiantos wrote:Example Player.Lua

Code: Select all
-- Default player appearance
default.player_register_model("character2.b3d", {
   animation_speed = 60,
   textures = {"character.png", },
   animations = {
      -- Standard animations.
       stand     = { x= 0, y= 0, },
      lay       = { x=0, y=0, },
      walk      = { x=10, y=70, },
      mine      = { x=80, y=120, },
      walk_mine = { x=0, y=0, },
      sit       = { x= 130, y=270, },
   },
})



okay I moved all animations into one animation so the frames should be:
jump: x=0 y=24
idle: x=26 y=266
punch: x=268 y=292
walk: x=295 y=320
(I didn't remove the original animations so this could cause problems)

The model doesn't have a lay, sit or walk_mine animation but it has additional death run and work animations


I also moved the model to z=-2 so you can try if it fits now? ^^
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Re: [Games] BlockColor

by Chiantos » Mon Oct 08, 2018 17:39

Kroukuk wrote:
Chiantos wrote:Example Player.Lua

Code: Select all
-- Default player appearance
default.player_register_model("character2.b3d", {
   animation_speed = 60,
   textures = {"character.png", },
   animations = {
      -- Standard animations.
       stand     = { x= 0, y= 0, },
      lay       = { x=0, y=0, },
      walk      = { x=10, y=70, },
      mine      = { x=80, y=120, },
      walk_mine = { x=0, y=0, },
      sit       = { x= 130, y=270, },
   },
})



okay I moved all animations into one animation so the frames should be:
jump: x=0 y=24
idle: x=26 y=266
punch: x=268 y=292
walk: x=295 y=320
(I didn't remove the original animations so this could cause problems)

The model doesn't have a lay, sit or walk_mine animation but it has additional death run and work animations


I also moved the model to z=-2 so you can try if it fits now? ^^


Hello, Thank for your help, i go test .... What is x and y for death run and work animations ?

Edit : Animations Work, Thank ;) Only Actually problem now, position. Thank for your help.

-z 2 Result :

Image

-2.5 or -3 , i think. You can test with game for look result in tests, i think. I go update Github.

When finish, you can give me .blend files so ? I think Add your name in helpers. Very Thank.

Good day.
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Re: [Games] BlockColor

by Kroukuk » Mon Oct 08, 2018 18:26

Chiantos wrote:Hello, Thank for your help, i go test .... What is x and y for death run and work animations ?


run: x=322 y=338
death: x=339 y=424
work: x=426 y=581

Chiantos wrote:Edit : Animations Work, Thank ;) Only Actually problem now, position. Thank for your help.

-z 2 Result :

Image

-2.5 or -3 , i think. You can test with game for look result in tests, i think. I go update Github.

I moved it down to -3 since it still looks really high
Chiantos wrote:When finish, you can give me .blend files so ?

Sure
Chiantos wrote: I think Add your name in helpers. Very Thank.

Good day.

Uh I didn't do so much though :o Thank you
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Re: [Games] BlockColor

by Chiantos » Mon Oct 08, 2018 18:44

Image

-2.5, i think. Animations disabled ?

You have very help me, i cant use blender ... ;)
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Re: [Games] BlockColor

by Kroukuk » Mon Oct 08, 2018 19:09

Chiantos wrote:
-2.5, i think. Animations disabled ?

You have very help me, i cant use blender ... ;)


Maybe now? -2,5
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Re: [Games] BlockColor

by Chiantos » Mon Oct 08, 2018 19:35

Kroukuk wrote:
Chiantos wrote:
-2.5, i think. Animations disabled ?

You have very help me, i cant use blender ... ;)


Maybe now? -2,5


Image

Image

Perfect, very Thank. Can you Give me .blend for add this in source ?

Thank for help me , Player Model now work perfect.
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Re: [Games] BlockColor

by LMD » Mon Oct 08, 2018 20:48

So if I got you right animations are now working ?
+100000
Very good job Kroukuk.
I assume you are familiar with Blender ?
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Re: [Games] BlockColor

by Chiantos » Mon Oct 08, 2018 20:59

LMD wrote:So if I got you right animations are now working ?
+100000
Very good job Kroukuk.
I assume you are familiar with Blender ?


Image

Image

Image

Hello,

1.57 : Animations Work, i have Add in Player.lua ;)
This is commit on Github and a in zip for Cdb. Thank for your help ;) .

And work with DriftCar and Surfboard.

Good Day.
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Re: [Games] BlockColor

by Chiantos » Tue Oct 09, 2018 08:24

1.58 : Add Airboat with Colors (Paramat) and modify Hand.

Image

Image
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Re: [Games] BlockColor

by Kroukuk » Tue Oct 09, 2018 09:22

LMD wrote:I assume you are familiar with Blender ?

Uh i guess you could say so.
Not professionally though. I only watched a lot of tutorials XD
 

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