[Game] Bogart

User avatar
runs
Member
 
Posts: 405
Joined: Sat Oct 27, 2018 08:32
GitHub: runsy

[Game] Bogart

by runs » Wed Jan 02, 2019 11:22

Image
Image

This is my private game. What I use to play Minetest.

Goals:

-Minecraft-like but not a copy, only inspiration.
-32x32 textures.
-More ores, trees, flowers, food.
-Farming.
-Mobs.
-Armors and wielded items.
-Brewing & Magic.
-Ambient music and sound effect.
-Languages: English & Spanish.
-More shaped blocks to better construction.
-Hunger, sprint,... HUD bars.

License
LGPL 2.1+

Code
https://github.com/runsy/bogart/tree/master/games/bogart

Download
From itch.io
Bogart Game [GooglePlay]
Last edited by runs on Sat May 25, 2019 17:00, edited 6 times in total.
 

User avatar
Krock
Developer
 
Posts: 4242
Joined: Thu Oct 03, 2013 07:48
Location: Switzerland
GitHub: SmallJoker

Re: [Game] Bogart

by Krock » Wed Jan 02, 2019 11:37

That really looks beautiful, well done :)
I've got some questions regarding the content:
  • What's the license of this game? It surely must be compatible with all mod licenses inside.
  • Where do the textures come from? What's the license of them?
  • Were the additional mods modified or were they only copied? If only copied: I'd suggest using git submodules so that updating them is a lot easier (s single command).
  • Is this game complete or can we expect more unique features soon?

Thanks :)
>> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
 

User avatar
runs
Member
 
Posts: 405
Joined: Sat Oct 27, 2018 08:32
GitHub: runsy

Re: [Game] Bogart

by runs » Wed Jan 02, 2019 11:55

Krock wrote:That really looks beautiful, well done :)
I've got some questions regarding the content:
  • What's the license of this game? It surely must be compatible with all mod licenses inside.
  • Where do the textures come from? What's the license of them?
  • Were the additional mods modified or were they only copied? If only copied: I'd suggest using git submodules so that updating them is a lot easier (s single command).
  • Is this game complete or can we expect more unique features soon?

Thanks :)


1. License of the game is Open Source. The mods inside have different types of license, but putting the code I think is right to use them. They are mods from here, Minetest Forums, so authors shouldn't be upset.

2. Ahem, ahem... Some privative textures. But no matter, this game is private. It shouldn't be used any more than at one's house. If you use in your home, no problem. But maybe I'm going to do a page to download it and put it in Google Play Store, opensource of course and no adds.

3. I've modified the mods. Yes, it's better being separated modules. I will do it.

4 Is a WIP game. I will improve it for sure.
 

User avatar
Krock
Developer
 
Posts: 4242
Joined: Thu Oct 03, 2013 07:48
Location: Switzerland
GitHub: SmallJoker

Re: [Game] Bogart

by Krock » Wed Jan 02, 2019 12:12

runs wrote:1. License of the game is Open Source. [...]
2. [...] But no matter, this game is private. It shouldn't be used any more than at one's house. [...]
3. I've modified the mods. Yes, it's better being separated modules. I will do it.
4 Is a WIP game. I will improve it for sure.


1. Which Open Source license, there are many of them. LGPL 2.1+ (same as MTG) would most likely fit in this case (for code only).
2. So you disallow distributing the textures? That would be something like CC-BY-NC-SA, which means that servers cannot use this game and it becomes non-free and your Open Source statement in 1. does no longer apply.
3. Oh, in this case it might not be possible to make use of git submodules.
4. That's nice to hear. I'm looking forward to the progress of this nicely textured game.
>> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
 

User avatar
runs
Member
 
Posts: 405
Joined: Sat Oct 27, 2018 08:32
GitHub: runsy

Re: [Game] Bogart

by runs » Wed Jan 02, 2019 12:18

I have to study the license issue. I have not idea how, because there are millions of them.

But licenses will not be a problem. My targeted audience will be 12-22 years old teenagers, they do not care about licenses.

Krock wrote:
runs wrote:1. License of the game is Open Source. [...]
2. [...] But no matter, this game is private. It shouldn't be used any more than at one's house. [...]
3. I've modified the mods. Yes, it's better being separated modules. I will do it.
4 Is a WIP game. I will improve it for sure.


1. Which Open Source license, there are many of them. LGPL 2.1+ (same as MTG) would most likely fit in this case (for code only).
2. So you disallow distributing the textures? That would be something like CC-BY-NC-SA, which means that servers cannot use this game and it becomes non-free and your Open Source statement in 1. does no longer apply.
3. Oh, in this case it might not be possible to make use of git submodules.
4. That's nice to hear. I'm looking forward to the progress of this nicely textured game.
 

User avatar
Pyrollo
Member
 
Posts: 272
Joined: Mon Jan 08, 2018 15:14
Location: Paris
GitHub: pyrollo
In-game: Naj

Re: [Game] Bogart

by Pyrollo » Wed Jan 02, 2019 12:45

runs wrote:I have to study the license issue. I have not idea how, because there are millions of them.

But licenses will not be a problem. My targeted audience will be 12-22 years old teenagers, they do not care about licenses.


Think about mod and textures authors, make sure they agree with what you are doing of their work.
[ Display Modpack ] - [ Digiterms ] - [ Crater MG ] - [ LATE ]
 

User avatar
runs
Member
 
Posts: 405
Joined: Sat Oct 27, 2018 08:32
GitHub: runsy

Re: [Game] Bogart

by runs » Wed Jan 02, 2019 14:49

Pyrollo wrote:
runs wrote:I have to study the license issue. I have not idea how, because there are millions of them.

But licenses will not be a problem. My targeted audience will be 12-22 years old teenagers, they do not care about licenses.


Think about mod and textures authors, make sure they agree with what you are doing of their work.


I use your wielded mod. Do you agree? :-D
 

User avatar
migdyn
Member
 
Posts: 254
Joined: Mon Aug 20, 2018 00:44
Location: A non-existing flat forest on flat earth
GitHub: migdyn
In-game: migdyn

Re: [Game] Bogart

by migdyn » Wed Jan 02, 2019 18:35

runs wrote:But licenses will not be a problem. My targeted audience will be 12-22 years old teenagers, they do not care about licenses.

In the Minetest community, most of them do care.
"When I try to send e-mail, the whole Internet shuts down!'
CLICK TO SEE MY MT MODS Poll: https://forum.minetest.net/viewtopic.php?f=3&t=21728
 

User avatar
runs
Member
 
Posts: 405
Joined: Sat Oct 27, 2018 08:32
GitHub: runsy

Re: [Game] Bogart

by runs » Sat Jan 05, 2019 11:35

Hey guys, finally I've uploaded 'Bogart Game' to itch.io, a platform for and to indie games!!!

:-)

https://runs.itch.io/bogart-game
 

User avatar
cHyper
Member
 
Posts: 799
Joined: Fri May 06, 2011 08:49
Location: Austria
GitHub: cHyper-0815OL
IRC: cHyper
In-game: cHyper

Re: [Game] Bogart

by cHyper » Mon Feb 04, 2019 16:34

after install the windows setup.exe the link on the desktop do not function, because it do not belong to minetest.exe !!!
 

User avatar
runs
Member
 
Posts: 405
Joined: Sat Oct 27, 2018 08:32
GitHub: runsy

Re: [Game] Bogart

by runs » Thu Feb 07, 2019 19:48

cHyper wrote:after install the windows setup.exe the link on the desktop do not function, because it do not belong to minetest.exe !!!


Thank you. Now it is fixed ;-)
 

User avatar
cHyper
Member
 
Posts: 799
Joined: Fri May 06, 2011 08:49
Location: Austria
GitHub: cHyper-0815OL
IRC: cHyper
In-game: cHyper

Re: [Game] Bogart

by cHyper » Fri Feb 08, 2019 14:14

runs wrote:
cHyper wrote:after install the windows setup.exe the link on the desktop do not function, because it do not belong to minetest.exe !!!


Thank you. Now it is fixed ;-)


thank you for fixing the issue!

OSS: set resolution for the game!

Image
Attachments
bogart-game-set-resolution-of-game.png
(77.65 KiB) Not downloaded yet
 

User avatar
runs
Member
 
Posts: 405
Joined: Sat Oct 27, 2018 08:32
GitHub: runsy

Re: [Game] Bogart

by runs » Sun Feb 10, 2019 11:42

cHyper wrote:
runs wrote:
cHyper wrote:after install the windows setup.exe the link on the desktop do not function, because it do not belong to minetest.exe !!!


Thank you. Now it is fixed ;-)


thank you for fixing the issue!

OSS: set resolution for the game!

Image


Yes, the installer gets and then puts the Windows desktop resolution.
 

User avatar
runs
Member
 
Posts: 405
Joined: Sat Oct 27, 2018 08:32
GitHub: runsy
 

User avatar
runs
Member
 
Posts: 405
Joined: Sat Oct 27, 2018 08:32
GitHub: runsy
 


Return to WIP Games



Who is online

Users browsing this forum: No registered users and 2 guests