[Game] Bogart

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runs
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[Game] Bogart

by runs » Wed Jan 02, 2019 11:22

Image
Image

This is my private game. What I use to play Minetest.

Goals:

-Minecraft-like but not a copy, only inspiration.
-32x32 textures.
-More ores, trees, flowers, food.
-Farming.
-Mobs.
-Armors and wielded items.
-Brewing & Magic.
-Ambient music and sound effect.
-Languages: English & Spanish.
-More shaped blocks to better construction.
-Hunger, sprint,... HUD bars.

License
LGPL 2.1+

Code
https://github.com/runsy/bogart/tree/master/games/bogart

Download
From itch.io
Last edited by runs on Sat Jan 05, 2019 12:03, edited 5 times in total.
 

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Krock
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Re: [Game] Bogart

by Krock » Wed Jan 02, 2019 11:37

That really looks beautiful, well done :)
I've got some questions regarding the content:
  • What's the license of this game? It surely must be compatible with all mod licenses inside.
  • Where do the textures come from? What's the license of them?
  • Were the additional mods modified or were they only copied? If only copied: I'd suggest using git submodules so that updating them is a lot easier (s single command).
  • Is this game complete or can we expect more unique features soon?

Thanks :)
>> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here> BROKEN
 

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runs
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Re: [Game] Bogart

by runs » Wed Jan 02, 2019 11:55

Krock wrote:That really looks beautiful, well done :)
I've got some questions regarding the content:
  • What's the license of this game? It surely must be compatible with all mod licenses inside.
  • Where do the textures come from? What's the license of them?
  • Were the additional mods modified or were they only copied? If only copied: I'd suggest using git submodules so that updating them is a lot easier (s single command).
  • Is this game complete or can we expect more unique features soon?

Thanks :)


1. License of the game is Open Source. The mods inside have different types of license, but putting the code I think is right to use them. They are mods from here, Minetest Forums, so authors shouldn't be upset.

2. Ahem, ahem... Some privative textures. But no matter, this game is private. It shouldn't be used any more than at one's house. If you use in your home, no problem. But maybe I'm going to do a page to download it and put it in Google Play Store, opensource of course and no adds.

3. I've modified the mods. Yes, it's better being separated modules. I will do it.

4 Is a WIP game. I will improve it for sure.
 

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Krock
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Re: [Game] Bogart

by Krock » Wed Jan 02, 2019 12:12

runs wrote:1. License of the game is Open Source. [...]
2. [...] But no matter, this game is private. It shouldn't be used any more than at one's house. [...]
3. I've modified the mods. Yes, it's better being separated modules. I will do it.
4 Is a WIP game. I will improve it for sure.


1. Which Open Source license, there are many of them. LGPL 2.1+ (same as MTG) would most likely fit in this case (for code only).
2. So you disallow distributing the textures? That would be something like CC-BY-NC-SA, which means that servers cannot use this game and it becomes non-free and your Open Source statement in 1. does no longer apply.
3. Oh, in this case it might not be possible to make use of git submodules.
4. That's nice to hear. I'm looking forward to the progress of this nicely textured game.
>> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here> BROKEN
 

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runs
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Re: [Game] Bogart

by runs » Wed Jan 02, 2019 12:18

I have to study the license issue. I have not idea how, because there are millions of them.

But licenses will not be a problem. My targeted audience will be 12-22 years old teenagers, they do not care about licenses.

Krock wrote:
runs wrote:1. License of the game is Open Source. [...]
2. [...] But no matter, this game is private. It shouldn't be used any more than at one's house. [...]
3. I've modified the mods. Yes, it's better being separated modules. I will do it.
4 Is a WIP game. I will improve it for sure.


1. Which Open Source license, there are many of them. LGPL 2.1+ (same as MTG) would most likely fit in this case (for code only).
2. So you disallow distributing the textures? That would be something like CC-BY-NC-SA, which means that servers cannot use this game and it becomes non-free and your Open Source statement in 1. does no longer apply.
3. Oh, in this case it might not be possible to make use of git submodules.
4. That's nice to hear. I'm looking forward to the progress of this nicely textured game.
 

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Pyrollo
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Re: [Game] Bogart

by Pyrollo » Wed Jan 02, 2019 12:45

runs wrote:I have to study the license issue. I have not idea how, because there are millions of them.

But licenses will not be a problem. My targeted audience will be 12-22 years old teenagers, they do not care about licenses.


Think about mod and textures authors, make sure they agree with what you are doing of their work.
[ Display Modpack ] - [ Digiterms ] - [ Crater MG ] - [ LATE ]
 

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runs
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Re: [Game] Bogart

by runs » Wed Jan 02, 2019 14:49

Pyrollo wrote:
runs wrote:I have to study the license issue. I have not idea how, because there are millions of them.

But licenses will not be a problem. My targeted audience will be 12-22 years old teenagers, they do not care about licenses.


Think about mod and textures authors, make sure they agree with what you are doing of their work.


I use your wielded mod. Do you agree? :-D
 

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migdyn
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Re: [Game] Bogart

by migdyn » Wed Jan 02, 2019 18:35

runs wrote:But licenses will not be a problem. My targeted audience will be 12-22 years old teenagers, they do not care about licenses.

In the Minetest community, most of them do care.
 

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runs
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Re: [Game] Bogart

by runs » Sat Jan 05, 2019 11:35

Hey guys, finally I've uploaded 'Bogart Game' to itch.io, a platform for and to indie games!!!

:-)

https://runs.itch.io/bogart-game
 


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