[Game] Juanchi Game (v3.15) [NOW OpenSource]

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goats
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Re: [Game] Juanchi Game

by goats » Post

Ah, hm, i can't seem to find a way to get v1.2.2 from github. Is there a way to find this?

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runs
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Re: [Game] Juanchi Game (v1.16)

by runs » Post

v1.18

- Fixed some things.
Day 42 of the quarantine

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Re: [Game] Juanchi Game (v1.16)

by runs » Post

Bastrabun wrote:
Tue May 19, 2020 06:53
Seems like the download from ingame client is broken. On cdb it works fine

Because of issue minetest#9599 I cannot set the client to english, so you have to make do with the German version:

Installation: Datei: C:\\Users\\myuser\\AppData\\Local\\Temp\\s834.1_MODNAME_juanchi.zip
Installation: Nicht unterstützter Dateityp "zip" oder fehlerhaftes Archiv

Basically it says "zip filetype not supported or bad archive". Seems to happen on Juanchi game and brewing magic
CDB issues, report it.
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chojin
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Re: [Game] Juanchi Game (v1.18)

by chojin » Post

There seems to be a problem in the explosions included in the game. At the moment an explosion should happen the server (0.5.2) crashes with:

Code: Select all

2020-05-27 15:53:31: ERROR[Main]: ServerError: AsyncErr: environment_Step: Runtime error from mod '*builtin*' in callback environment_Step(): .../chojin/.minetest/games/juanchi/mods/explosions/init.lua:355: attempt to index local 'vel' (a nil value)
2020-05-27 15:53:31: ERROR[Main]: stack traceback:
2020-05-27 15:53:31: ERROR[Main]: 	.../chojin/.minetest/games/juanchi/mods/explosions/init.lua:355: in function 'trace_explode'
2020-05-27 15:53:31: ERROR[Main]: 	.../chojin/.minetest/games/juanchi/mods/explosions/init.lua:482: in function 'explode'
2020-05-27 15:53:31: ERROR[Main]: 	/home/chojin/.minetest/games/juanchi/mods/bazm/init.lua:11: in function 'func'
2020-05-27 15:53:31: ERROR[Main]: 	/usr/share/minetest/builtin/common/after.lua:20: in function </usr/share/minetest/builtin/common/after.lua:5>
2020-05-27 15:53:31: ERROR[Main]: 	/usr/share/minetest/builtin/game/register.lua:429: in function </usr/share/minetest/builtin/game/register.lua:413>
2020-05-27 15:53:31: ERROR[Main]: stack traceback:

Another try:

Code: Select all

2020-05-27 16:20:58: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '' in callback node_on_timer(): .../chojin/.minetest/games/juanchi/mods/explosions/init.lua:355: attempt to index local 'vel' (a nil value)
2020-05-27 16:20:58: ERROR[Main]: stack traceback:
2020-05-27 16:20:58: ERROR[Main]: 	.../chojin/.minetest/games/juanchi/mods/explosions/init.lua:355: in function 'trace_explode'
2020-05-27 16:20:58: ERROR[Main]: 	.../chojin/.minetest/games/juanchi/mods/explosions/init.lua:482: in function 'explode'
2020-05-27 16:20:58: ERROR[Main]: 	/home/chojin/.minetest/games/juanchi/mods/bazm/init.lua:57: in function </home/chojin/.minetest/games/juanchi/mods/bazm/init.lua:55>

I have absolutely no idea about how MT works internally but obj:get_velocity() (line 355 in games/juanchi/mods/explosions/init.lua) seems to return a nil value. Skipping the vel.x/y/z update-block when vel ~= nil seems to fix this problem.. But not sure if that is the right way to 'fix' this problem ?

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Re: [Game] Juanchi Game (v1.18)

by runs » Post

v1.19
- Some fixes.
Day 42 of the quarantine

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Re: [Game] Juanchi Game (v1.18)

by runs » Post

chojin wrote:
Wed May 27, 2020 18:26
There seems to be a problem in the explosions included in the game. At the moment an explosion should happen the server (0.5.2) crashes with:

Code: Select all

2020-05-27 15:53:31: ERROR[Main]: ServerError: AsyncErr: environment_Step: Runtime error from mod '*builtin*' in callback environment_Step(): .../chojin/.minetest/games/juanchi/mods/explosions/init.lua:355: attempt to index local 'vel' (a nil value)
2020-05-27 15:53:31: ERROR[Main]: stack traceback:
2020-05-27 15:53:31: ERROR[Main]: 	.../chojin/.minetest/games/juanchi/mods/explosions/init.lua:355: in function 'trace_explode'
2020-05-27 15:53:31: ERROR[Main]: 	.../chojin/.minetest/games/juanchi/mods/explosions/init.lua:482: in function 'explode'
2020-05-27 15:53:31: ERROR[Main]: 	/home/chojin/.minetest/games/juanchi/mods/bazm/init.lua:11: in function 'func'
2020-05-27 15:53:31: ERROR[Main]: 	/usr/share/minetest/builtin/common/after.lua:20: in function </usr/share/minetest/builtin/common/after.lua:5>
2020-05-27 15:53:31: ERROR[Main]: 	/usr/share/minetest/builtin/game/register.lua:429: in function </usr/share/minetest/builtin/game/register.lua:413>
2020-05-27 15:53:31: ERROR[Main]: stack traceback:

Another try:

Code: Select all

2020-05-27 16:20:58: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '' in callback node_on_timer(): .../chojin/.minetest/games/juanchi/mods/explosions/init.lua:355: attempt to index local 'vel' (a nil value)
2020-05-27 16:20:58: ERROR[Main]: stack traceback:
2020-05-27 16:20:58: ERROR[Main]: 	.../chojin/.minetest/games/juanchi/mods/explosions/init.lua:355: in function 'trace_explode'
2020-05-27 16:20:58: ERROR[Main]: 	.../chojin/.minetest/games/juanchi/mods/explosions/init.lua:482: in function 'explode'
2020-05-27 16:20:58: ERROR[Main]: 	/home/chojin/.minetest/games/juanchi/mods/bazm/init.lua:57: in function </home/chojin/.minetest/games/juanchi/mods/bazm/init.lua:55>

I have absolutely no idea about how MT works internally but obj:get_velocity() (line 355 in games/juanchi/mods/explosions/init.lua) seems to return a nil value. Skipping the vel.x/y/z update-block when vel ~= nil seems to fix this problem.. But not sure if that is the right way to 'fix' this problem ?
Thanks for reporting. I've made a workaround.
Day 42 of the quarantine

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Re: [Game] Juanchi Game (v1.19)

by cuthbertdoublebarrel » Post

hello Runs
after finally getting you game to show up in the online content browser so that i can keep track of updates . i can no longer install the game
the error shows the temp file path then
MODNAME_JAUNCHI ZIP unsurported zip file or broken archive.
can you check the zip file is OK?
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Re: [Game] Juanchi Game (v1.19)

by cuthbertdoublebarrel » Post

apologies for double post
Last edited by cuthbertdoublebarrel on Sun Jun 07, 2020 16:05, edited 1 time in total.
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runs
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Re: [Game] Juanchi Game (v1.19)

by runs » Post

cuthbertdoublebarrel wrote:
Sun Jun 07, 2020 16:04
hello Runs
after finally getting you game to show up in the online content browser so that i can keep track of updates . i can no longer install the game
the error shows the temp file path then
MODNAME_JAUNCHI ZIP unsurported zip file or broken archive.
can you check the zip file is OK?
It works OK for me. Anyway the filename you said is incorrect, it should be a large number if from ContentDB...
Day 42 of the quarantine

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Re: [Game] Juanchi Game (v1.19)

by cuthbertdoublebarrel » Post

runs wrote:
Mon Jun 08, 2020 20:58
cuthbertdoublebarrel wrote:
Sun Jun 07, 2020 16:04
hello Runs
after finally getting you game to show up in the online content browser so that i can keep track of updates . i can no longer install the game
the error shows the temp file path then
MODNAME_JAUNCHI ZIP unsurported zip file or broken archive.
can you check the zip file is OK?
It works OK for me. Anyway the filename you said is incorrect, it should be a large number if from ContentDB...
that is what the error report in minetest is telling me JAUNCHI ZIP
i am not downloading it from the contentDB website but from minetest .
in minetest go to the content tab then go to the bottom of the page and click browse online content .
can you see your game ?
if you can not see your game
go to all settings ,content online repository .contentdb flag blacklist and delete "nonfree content default"

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Re: [Game] Juanchi Game (v1.19)

by runs » Post

cuthbertdoublebarrel wrote:
Mon Jun 08, 2020 23:22
runs wrote:
Mon Jun 08, 2020 20:58
cuthbertdoublebarrel wrote:
Sun Jun 07, 2020 16:04
hello Runs
after finally getting you game to show up in the online content browser so that i can keep track of updates . i can no longer install the game
the error shows the temp file path then
MODNAME_JAUNCHI ZIP unsurported zip file or broken archive.
can you check the zip file is OK?
It works OK for me. Anyway the filename you said is incorrect, it should be a large number if from ContentDB...
that is what the error report in minetest is telling me JAUNCHI ZIP
i am not downloading it from the contentDB website but from minetest .
in minetest go to the content tab then go to the bottom of the page and click browse online content .
can you see your game ?
if you can not see your game
go to all settings ,content online repository .contentdb flag blacklist and delete "nonfree content default"
I did it. All the steps. The game installed OK for me. And I can play it.

I don't know what causes your error. You should report it/query to ContentDB.
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Re: [Game] Juanchi Game (v1.19)

by cuthbertdoublebarrel » Post

ok runs if you have no problem then it something i have messed up
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Re: [Game] Juanchi Game (v1.19)

by runs » Post

v2.0
- Added a bedrock layer to -512.
- Redone the ores depth.
- Female character.
- Fixes.
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Re: [Game] Juanchi Game (v2.0)

by runs » Post

v3.0

- Removed the Brewing Mod.
- Added an Enchantement Table (Enchantz Mod).

I know this version breaks the old ones, but now all the content is Open Source.
You always could install the stand alone Brewing mod.
The problem with old mods would be the flora added by Brewing. I will create a mod with more flora, similar to the Brewing one.
Breqing always was a mess. I will implement a new brewing system, improve the enchanting. I promise more magic.
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Re: [Game] Juanchi Game (v3.1) [NOW OpenSource]

by runs » Post

v3.1

- Added Brewing Redone.
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Re: [Game] Juanchi Game (v3.1) [NOW OpenSource]

by runs » Post

v3.2

- Fixes.
- Added some new flora: Sunflower, Rose Bush, Calla Flower and Reed.
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Re: [Game] Juanchi Game (v3.3) [NOW OpenSource]

by runs » Post

v3.3

- Fixes and tweaks.
- Added even more flora: flowers and blossom hedges.

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hedges.png
(631.01 KiB) Not downloaded yet
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Re: [Game] Juanchi Game (v3.3) [NOW OpenSource]

by runs » Post

v3.3.2

- Fixed: Hedges cannot stack up.
- Improved the hedges textures.
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Re: [Game] Juanchi Game (v3.3.2) [NOW OpenSource]

by runs » Post

3.4

- Added the Swampz Biome:
Image

- Fixes.
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Re: [Game] Juanchi Game (v3.4) [NOW OpenSource]

by Inocudom » Post

Are you going to add underch? It diversifies the underground caverns.
You can now find my videos at BitChute: https://www.bitchute.com/channel/some_cheeky_jinuskian/

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Re: [Game] Juanchi Game (v3.4) [NOW OpenSource]

by runs » Post

Inocudom wrote:
Tue Jul 28, 2020 00:23
Are you going to add underch? It diversifies the underground caverns.
Probably. :-)
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Re: [Game] Juanchi Game (v3.4) [NOW OpenSource]

by runs » Post

Inocudom wrote:
Tue Jul 28, 2020 00:23
Are you going to add underch? It diversifies the underground caverns.
DEFINITEVELY I enjoy creating biomes . :-)
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Re: [Game] Juanchi Game (v3.4) [NOW OpenSource]

by runs » Post

v3.5

- You can get Adobe from Mud and Straw.
Image
Image
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Re: [Game] Juanchi Game (v3.6) [NOW OpenSource]

by runs » Post

v3.6

- Integrated the textures of the main textures folder in their respectives mods.
- Improved some textures.
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Re: [Game] Juanchi Game (v3.6) [NOW OpenSource]

by runs » Post

v3.6.1

- Fixed the lapislazuli mod: renamed to 'lapis', changed the ore depth, fixed the english descriptions.
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