[Game] Loss
Posted: Thu Jan 10, 2019 17:35
This is an experimental game for fun. You may place nodes infinitely, and digging nodes results in them moving to an adjacent air node. You may mix colors in the craft grid to make new colors. There is a [Reset] button for resetting your inventory and craft grid. There is a [Home] button for teleporting home, with a corresponding /sethome command. Lastly, there is a [Chat] button for displaying chat history.
Holding a node in your hand results in many nodes being placed under you. When no node is selected, and you have an empty wieldhand, nodes will be placed under you occasionally. There is a damage "beep" sound, a placenode "ca-chunk" sound, and a dignode "buzz/hum" sound, chosen randomly.
That's about it, so far, and I apologize if you find yourself free falling. There also exists a bug where the client will try to play many, many sounds when you die, and perhaps even run out of memory! It doesn't always happen, but when it does it sounds pretty cool.
Download: git repo or master.zip
Server: dcbl.duckdns.org:30001
Video demonstration 3:56
Update: Added a home button, and a chat button. Sometimes the player free falls - maybe due to lag - so I added some checks to help limit that.
Holding a node in your hand results in many nodes being placed under you. When no node is selected, and you have an empty wieldhand, nodes will be placed under you occasionally. There is a damage "beep" sound, a placenode "ca-chunk" sound, and a dignode "buzz/hum" sound, chosen randomly.
That's about it, so far, and I apologize if you find yourself free falling. There also exists a bug where the client will try to play many, many sounds when you die, and perhaps even run out of memory! It doesn't always happen, but when it does it sounds pretty cool.
Download: git repo or master.zip
Server: dcbl.duckdns.org:30001
Video demonstration 3:56
Update: Added a home button, and a chat button. Sometimes the player free falls - maybe due to lag - so I added some checks to help limit that.