I have just compleated the lava slime maze!
Lone_Wolf wrote:Suggestions are always welcome.
Whelp, you asked for it.
Secrets! Secrets in the overworld, secret compartments in the walls, secret doors, walls which can be passed through.
When I climbed on top of the tower I was sorely dissapointed that there wasn't anything.
Wapons with longer reach. For more tactical fighting .Also maybe throwing weapons, shooting weapons. Maybe magic?
A slot in the inventory to carry a lantern, which provides cariable light. a-la 'minetest-illumination' or 'wielded_light'. There could be several tiers of brightnes. Magical lightsources which reveal secrets, anyone?
I noticed that some of the places in the slime maze are praticaly pitch black. This would also allow for a compleatly dark area. Which also acts as a natural barier, instead of the very artificail "you don't have the right equipmant yet".
Paying for equipment crafting with experience feels weired, I would sugest that either mobs drop money or even better they drop loot which can be sold for money. That then can be spent on various crafting ingredients.
A reward for going deepr into the dungeon, instead of returning to spawn after each room. Also a penalty for dieing or alternatively a reward for compleating the room.
Maybe an experience reward for compleating the room which increases for each room compleated in one run?
Will there be a leveling system?
Lone_Wolf wrote:I may eventually make something that allows players to create their own maps. I'll probably leave that for later though.
aww, I am actualy interested in making maps for this. What is your current process for it?