[Game] Raining Nodes

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Posts: 3
Joined: Wed Aug 14, 2019 01:52
GitHub: nwdamgaard

[Game] Raining Nodes

by TheFanne » Fri Aug 16, 2019 02:43

So I made a thing.


You get a 25x25 area of bedrock, and nodes randomly fall down from the sky.

So basically you try and survive, and build some stuff.

ContentDB: https://content.minetest.net/packages/TheFanne/raining_nodes/
Github: https://github.com/nwdamgaard/Raining-Nodes

(It may or may not have been inspired by this: http://www.minecraftmaps.com/survival-m ... ng-falling)

Posts: 112
Joined: Wed Mar 14, 2018 23:14
GitHub: Extex101
In-game: Extex

Re: [Game] Raining Nodes

by Extex » Fri Sep 13, 2019 23:48

This is so fun!
Just a few suggestions:
I suggest adding some kind of goal,
Some way to reheal,
Also when you respawn you're falling to your doom, maybe reset the map or something (but still have cooperative support,
Maybe more ores,
A score system
Player of PK, RIP. Creator of the light_tool mod. Working on another mod which is pretty cool so far

Posts: 145
Joined: Wed Dec 20, 2017 23:06
Location: Nice, France

Re: [Game] Raining Nodes

by R-One » Sat Sep 21, 2019 09:09


I came across videos of the map version MC, I liked the idea too.

You rely on Minetest Games as a base, but one of the problems is that the falling blocks have no default damage.

Maybe you could add a mod in the idea of killer nodes: viewtopic.php?f=9&t=18339#p323942?

to which we add fallen_nodes: https://content.minetest.net/packages/H ... len_nodes/

it spices up the game a bit more ... it remains to choose a block that does not fall to support the ground (a special craft can be?)

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