Yvanhoe wrote:Eran, I'd love if you said if you have a specific goal in mind with that game, to know which advice are welcomed. I assume the atmosphere and setting is what you are focused on and need help with the game mechanics but please do tell if this assumption is wrong!
How can you know how it feels if I haven't made it yet? Having one or multiple catchalls doesn't mean there can't be specialized events to react to certain tricks, but making events for every trick is propably somewhere between very hard to do and impossible.Wuzzy wrote:Or you teach mobs how to find players anywhere. This will feel much more natural than any artificial “punishment”.
Yvanhoe wrote:Hmmm, I see what you mean, ok. Can be pretty cool actually, I tend to dislike the classic zombie games! So you would spend the day prepare for epic battles then? I like it!
How about simply having mobs throwing projectiles that have the effect of TNT then? Something like a fireball, or siege weapons. That would counter well the effect of quick building and force the players out to destroy the source of the projectiles.
There is also a pretty straightforward use of gold and diamond then: magic, like Stix proposed earlier. I can imagine staffs that would run out of charge and need to be recharged during the day by finding more and more diamonds. Could make for a pretty sick survival game forcing you deeper and deeper!
Right now if we dive into battle it is too easy to get overwhelmed, making it natural to use some traps instead, and run projectiles on the bad guys from a safe distance, which is probably not the kind of epic battles you are thinking about. But playing with push back mechanics, mobility, temporary shields/barrier could bring some very interesting battle dynamics.
What is your position on multiplayer? Do you want it to work well as a solo game? If you expect people to play together with friends, there are tons of flanking and shield-wall tactics that can really be fun to do together.
jeremyericson wrote:Hey so when i do/time its always exactly at 6:00 it never changes, also inot a single wave will come, i dont even know what a monster looks like i've been waiting for nearly 20 minutes and no monsters have apeared at all please help
also when i use my sword it gives some weird error
Kalabasa wrote:This is awesome! Brings back memories.
Lone_Wolf wrote:Played a local server with some friends today, few crashes
Game crashes when one player hits another player
Mobs stop spawning when one player dies. With a message in chat saying 'Dwarves lost'. Maybe only end it once everyone dies? Maybe a reviving mechanic?
Game crashes saying something's wrong with line 210 in the_end/mods/gameplay_mechanics/status_effects/effect.lua (I can't find the error because it isn't in debug.txt and my terminal was broken at the time so I only caught a glimpse of the error)
Is there a way to restart the game, bringing everyone to the main menu again?
Eran wrote:Alright I have pushed my changes to the develop branch. There is now a character creator in the pregame menu, mobs should be a bit smarter and hitting things is different.
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