[ALPHA] Crafter

User avatar
Oil_boi
Member
Posts: 126
Joined: Mon Jan 28, 2019 13:12
GitHub: oilboi
IRC: oilboi
In-game: oilboi
Contact:

Re: [ALPHA] Crafter

by Oil_boi » Post

Update: I added snow and fixed the placement of beds. Here is a video of the snow:

https://youtu.be/YNER4-L5He4

Image
I like to make mods :D
I also made a patreon!

User avatar
pampogokiraly
Member
Posts: 202
Joined: Wed Jan 08, 2020 22:21
In-game: i_love_mesecon

Re: [ALPHA] Crafter

by pampogokiraly » Post

I'm just curios, what this game aims to be?
A clone of MineCraft? Or just a game that happens to be really the same as MineCraft?
My mod (a bit old) request: Better enchant. My second mod: Old Broken Castle nodes. Search for aab01 to find my mods!

User avatar
Oil_boi
Member
Posts: 126
Joined: Mon Jan 28, 2019 13:12
GitHub: oilboi
IRC: oilboi
In-game: oilboi
Contact:

Re: [ALPHA] Crafter

by Oil_boi » Post

pampogokiraly wrote:I'm just curios, what this game aims to be?
A clone of MineCraft? Or just a game that happens to be really the same as MineCraft?
The description on Github is: A Minetest Game Based off of how I remember Minecraft Beta 1.2 - 1.5
The goal of this game is to put as many things I loved about Minecraft during the time I used to play it, mods and all. Additionally, things I wished existed in Minecraft but never did. All of this without skewing off into the direction that it took after beta 1.8 which the fun of the game drastically went downhill and therefore I stopped playing it. I can no longer run this version of Minecraft the way I used to, as the current Java version does not let it run properly, as well as the mods that were compatible with the game no longer exist. Minecraft Beta 1.5 also ran extremely poorly on my computer. The current version runs even worse and my system is about 200 times more powerful.

I can also do whatever I want with the game mechanics. I can ask you guys, "What would you like to see put into the game?" and then act upon it. There is a lot of nostalgia for me with Voxel based games as well. So this game does not aim to be Minecraft, it aims to be a game I remember playing with my friends. Sharing fun times, enjoying massive buildings, showing off who has a better base, herding mobs together and blowing em up with TNT, trying to survive the night against all the monsters that spawn, making rail systems that run through the whole area, snowball fights, etc. GIGANTIC structures run by redstone. That is why redstone is in the game and not Mesecons. I enjoy the aspect of physically programming with blocks and using the data value of the redstone to make things happen.

Right now I'm in the reverse roll I used to be in when I played Minecraft. I used to wonder what cool creation that Notch will release in a Seecret Friday update, excited with anticipation. Now I am in the position of the creator, deciding what goes into the game. What secret updates I have in mind are not hidden, they are listed directly on the front page of the Github repo. People can freely talk to me, ask me questions, suggest things, and report bugs right here. And the best part? There isn't a 15 dollar locked doorway to play the game. The code is all there and you can look at it, change it, and if you find something that works better in the code you can literally make a pull request for it to be part of the game. You can take my source code, translate it into alien language and then have a game that makes no sense. You can remove the main mod and have a world that is made out of nothing. The freedom is all there.

The fact that you even have to ask that is a testament to how high quality and flexible the Minetest game engine actually is. Thank you for asking. I'm extremely excited to see what I can put in the game as time goes forwards.

The short answer to your question is, yes and no. This game is more a memory I have of fun times that I want to share with other people. The fact that it's from Minecraft is just how things played out in life. I'm sure if I grew up playing DOOM I'd be making a DOOM game right now the way I wanted to play it.

Plus, it's super fun to make a game! I forgot to add that in :)




Also, here is another update: I added in snow actually falling and snowballs :D Maybe I'll add snowmen soon.
https://youtu.be/w88BgvHJpRY
Image
I like to make mods :D
I also made a patreon!

User avatar
pampogokiraly
Member
Posts: 202
Joined: Wed Jan 08, 2020 22:21
In-game: i_love_mesecon

Re: [ALPHA] Crafter

by pampogokiraly » Post

Okay i got it now :D

Speaking of help.. I might can do some things. The best of me is good ideas (you can find my better enchant request in my signature, im working on a balanced automation request, i made a better water request... and all of them is very detailed) so just ask me if you want some ideas :D
The second thing that i can do is to make some pictures for your main menu design (because let's face it: It looks terrible).

EDIT: I really love the snowball shooting but maybe you could add some white spots where the ball hit like how you did with the gun :D
My mod (a bit old) request: Better enchant. My second mod: Old Broken Castle nodes. Search for aab01 to find my mods!

User avatar
Wuzzy
Member
Posts: 3963
Joined: Mon Sep 24, 2012 15:01
GitHub: Wuzzy2
IRC: Wuzzy
In-game: Wuzzy

Re: [ALPHA] Crafter

by Wuzzy » Post

How functional is redstone and would it be feasible for me to cannibalize it for MCL2? :P
How close is it to MC's redstone?
Are there any major redstone features lacking?

PS: MCL2 is NOT a mod!
My creations. I gladly accept bitcoins: 17fsUywHxeMHKG41UFfu34F1rAxZcrVoqH

User avatar
pampogokiraly
Member
Posts: 202
Joined: Wed Jan 08, 2020 22:21
In-game: i_love_mesecon

Re: [ALPHA] Crafter

by pampogokiraly » Post

I installed the game to try out the redstone but i got this for the first try:

Code: Select all

AsyncErr: ServerThread::run Lua: Runtime error from mod 'weather' in callback on_joinplayer(): /home/akos/.minetest/games/Crafter/mods/weather/init.lua:140: bad argument #2 to 'set_sky' (string expected, got no value)
stack traceback:
	[C]: in function 'set_sky'
	/home/akos/.minetest/games/Crafter/mods/weather/init.lua:140: in function </home/akos/.minetest/games/Crafter/mods/weather/init.lua:136>
	/usr/share/minetest/builtin/game/register.lua:429: in function </usr/share/minetest/builtin/game/register.lua:413>
I used mapgen v7, and MineTest 5.1.1
My mod (a bit old) request: Better enchant. My second mod: Old Broken Castle nodes. Search for aab01 to find my mods!

User avatar
cHyper-0815OL
Member
Posts: 75
Joined: Fri Sep 13, 2019 17:40
GitHub: cHyper-0815OL
In-game: cHyper cHyper-0815OL
Location: Austria
Contact:

Re: [ALPHA] Crafter

by cHyper-0815OL » Post

pampogokiraly wrote:I installed the game to try out the redstone but i got this for the first try:

Code: Select all

AsyncErr: ServerThread::run Lua: Runtime error from mod 'weather' in callback on_joinplayer(): /home/akos/.minetest/games/Crafter/mods/weather/init.lua:140: bad argument #2 to 'set_sky' (string expected, got no value)
stack traceback:
	[C]: in function 'set_sky'
	/home/akos/.minetest/games/Crafter/mods/weather/init.lua:140: in function </home/akos/.minetest/games/Crafter/mods/weather/init.lua:136>
	/usr/share/minetest/builtin/game/register.lua:429: in function </usr/share/minetest/builtin/game/register.lua:413>
I used mapgen v7, and MineTest 5.1.1
you have to use MineTest 5.2.0 dev or the 5.2.0 stable version...
Last edited by cHyper-0815OL on Sun Apr 05, 2020 18:39, edited 1 time in total.

User avatar
cHyper-0815OL
Member
Posts: 75
Joined: Fri Sep 13, 2019 17:40
GitHub: cHyper-0815OL
In-game: cHyper cHyper-0815OL
Location: Austria
Contact:

Re: [ALPHA] Crafter

by cHyper-0815OL » Post

Image

click on oven and also on chests - when you place something at the end of the first line (torches in this screenshot but any other material also causes this issue) than in the first place of the second line the torches appears twice in the inventory.. a bug i suppose?
Attachments
2020-04-05 18_54_37-crafter-oven-bug.jpg
(139.35 KiB) Not downloaded yet

User avatar
pampogokiraly
Member
Posts: 202
Joined: Wed Jan 08, 2020 22:21
In-game: i_love_mesecon

Re: [ALPHA] Crafter

by pampogokiraly » Post

@cHyper-0815OL
Here's a screenshot:
Image
Attachments
Screenshot_20200406_111151.png
(4.25 KiB) Not downloaded yet
My mod (a bit old) request: Better enchant. My second mod: Old Broken Castle nodes. Search for aab01 to find my mods!

User avatar
Oil_boi
Member
Posts: 126
Joined: Mon Jan 28, 2019 13:12
GitHub: oilboi
IRC: oilboi
In-game: oilboi
Contact:

Re: [ALPHA] Crafter

by Oil_boi » Post

pampogokiraly wrote:Okay i got it now :D

Speaking of help.. I might can do some things. The best of me is good ideas (you can find my better enchant request in my signature, im working on a balanced automation request, i made a better water request... and all of them is very detailed) so just ask me if you want some ideas :D
The second thing that i can do is to make some pictures for your main menu design (because let's face it: It looks terrible).

EDIT: I really love the snowball shooting but maybe you could add some white spots where the ball hit like how you did with the gun :D
That's a good idea, but I like the menu how it is!
Wuzzy wrote:How functional is redstone and would it be feasible for me to cannibalize it for MCL2? :P
How close is it to MC's redstone?
Are there any major redstone features lacking?

PS: MCL2 is NOT a mod!
It's pretty stable. Go right ahead! But it's changing pretty rapidly so you might have to update it quite a bit
pampogokiraly wrote:I installed the game to try out the redstone but i got this for the first try:

Code: Select all

AsyncErr: ServerThread::run Lua: Runtime error from mod 'weather' in callback on_joinplayer(): /home/akos/.minetest/games/Crafter/mods/weather/init.lua:140: bad argument #2 to 'set_sky' (string expected, got no value)
stack traceback:
	[C]: in function 'set_sky'
	/home/akos/.minetest/games/Crafter/mods/weather/init.lua:140: in function </home/akos/.minetest/games/Crafter/mods/weather/init.lua:136>
	/usr/share/minetest/builtin/game/register.lua:429: in function </usr/share/minetest/builtin/game/register.lua:413>
I used mapgen v7, and MineTest 5.1.1
This is made for the latest version of Minetest on the github: https://github.com/minetest/minetest
It will crash on older versions. I do not like to support older versions as it will hinder putting stuff in the game and usually makes the game blander.
cHyper-0815OL wrote:
pampogokiraly wrote:I installed the game to try out the redstone but i got this for the first try:

Code: Select all

AsyncErr: ServerThread::run Lua: Runtime error from mod 'weather' in callback on_joinplayer(): /home/akos/.minetest/games/Crafter/mods/weather/init.lua:140: bad argument #2 to 'set_sky' (string expected, got no value)
stack traceback:
	[C]: in function 'set_sky'
	/home/akos/.minetest/games/Crafter/mods/weather/init.lua:140: in function </home/akos/.minetest/games/Crafter/mods/weather/init.lua:136>
	/usr/share/minetest/builtin/game/register.lua:429: in function </usr/share/minetest/builtin/game/register.lua:413>
I used mapgen v7, and MineTest 5.1.1
you have to use MineTest 5.2.0 dev or the 5.2.0 stable version...
Yeah Like he said
cHyper-0815OL wrote:Image

click on oven and also on chests - when you place something at the end of the first line (torches in this screenshot but any other material also causes this issue) than in the first place of the second line the torches appears twice in the inventory.. a bug i suppose?
I've fixed this! Thank you for the bug report
pampogokiraly wrote:@cHyper-0815OL
Here's a screenshot:
Image
That is a very old version of the game, I would recommend updating to the latest version, usually sfan5 has a build ready: viewtopic.php?id=1523



Also here are a bunch of updates since the forum finally loaded for me!

Code: Select all

Add slabs
2 Music tracks (day and morning)
Add snow
Fix bed placement
Add snow and snowballs
Make snow falling node
Add creative mode
Add trap chest and sticky piston
Added Et QtFunny font info
Added footers and books
Added rain
Added Book sounds
Changed TNT sound
Overhauled eating
Add in client weather handling
Add in client movement handling
Made sapling fuel
Fix bed bed, boat, book, sapling, wood, minecart, rail, redstone, and boat placement
Add sounds to redstone dust
make redstone dust an attached node
Fixed treecaptitator not cutting down part of tree when lever is powering one of it's nodes
Added command for users with "server" privelage to control weather
Added craft recipe to shears
Here are videos of updates:
snowballs and snowfall
https://youtu.be/w88BgvHJpRY

creative mode
https://youtu.be/55lbGsGUMO0

sticky pistons
https://youtu.be/zs3BHRymxlw

uranium TNT optimization
https://youtu.be/wwLIxopGVIA

books
https://youtu.be/LL68MNfdX1Y

new sounds and better eating
https://youtu.be/kJLvARIY7eo

double tap running and bunny hopping
https://youtu.be/ON6OH-Jys-U

slimes
https://youtu.be/FOv19DpR8VE


Since I'm not very good at keeping track of my update list, here's literally all the changes!
https://github.com/oilboi/Crafter/commits/master
I like to make mods :D
I also made a patreon!

User avatar
Oil_boi
Member
Posts: 126
Joined: Mon Jan 28, 2019 13:12
GitHub: oilboi
IRC: oilboi
In-game: oilboi
Contact:

Re: [ALPHA] Crafter

by Oil_boi » Post

An update: I moved to the 5.3.0 - DEV version because I need some of it's features for what I want to do
I like to make mods :D
I also made a patreon!

User avatar
mexilord
Member
Posts: 13
Joined: Fri Feb 28, 2020 02:32
GitHub: mexilord

Re: [ALPHA] Crafter

by mexilord » Post

Oil_boi wrote:An update: I moved to the 5.3.0 - DEV version because I need some of it's features for what I want to do
can you tell me what feature? im following your development and im curious, maybe I want to make a mod myself

User avatar
Oil_boi
Member
Posts: 126
Joined: Mon Jan 28, 2019 13:12
GitHub: oilboi
IRC: oilboi
In-game: oilboi
Contact:

Re: [ALPHA] Crafter

by Oil_boi » Post

mexilord wrote:
Oil_boi wrote:An update: I moved to the 5.3.0 - DEV version because I need some of it's features for what I want to do
can you tell me what feature? im following your development and im curious, maybe I want to make a mod myself
QUICK NOTES: DOWNGRADING TO VERSION 5.2.0

It was to get the light level of the node clientside for weather and to allow for the bunnyhopping to work properly but I cannot commit to this upgrade because the dev version breaks A LOT of stuff, not fault of the devs. So I have downgraded to version 5.2.0 which is stable. Your bunnyhopping will just be a bit messed up :( I'm sorry

https://github.com/oilboi/Crafter/commi ... b2001cc608
https://github.com/oilboi/crafter_clien ... 9f41c5407d

It's more a "superficial" downgrade for the game itself but it's a HUGE downgrade for the client. I wanted running to stop when you're running but I cannot do that in the current stable version because you clip into the nodes when you're bunnyhopping. I tried to stop it from happening but I can't unless I add 150 lines of code with additional checks
I like to make mods :D
I also made a patreon!

User avatar
mexilord
Member
Posts: 13
Joined: Fri Feb 28, 2020 02:32
GitHub: mexilord

Re: [ALPHA] Crafter

by mexilord » Post

o, ok

you were making music for crafter the other day, and you made a thread about plugins in /Mods/, here is a collection of synthetizers:

https://youtu.be/qistxioVgMw
the interesting ones from what I have seen seem to be:

Zyn-Fusion
helm
geonkick

User avatar
Oil_boi
Member
Posts: 126
Joined: Mon Jan 28, 2019 13:12
GitHub: oilboi
IRC: oilboi
In-game: oilboi
Contact:

Re: [ALPHA] Crafter

by Oil_boi » Post

mexilord wrote:o, ok

you were making music for crafter the other day, and you made a thread about plugins in /Mods/, here is a collection of synthetizers:

https://youtu.be/qistxioVgMw
the interesting ones from what I have seen seem to be:

Zyn-Fusion
helm
geonkick
Thanks for that, I'll look into those :D

Here is a ridiculous update: Moved back to version 5.3.0-DEV since collision detection is fixed
  • gravel - drops flint 10% of the time
  • flint and steel
  • fire
  • lava
  • flint
  • bedrock
  • netherrack
  • the nether
  • obsidian
  • made mob combat better
  • added splash sound
  • moved cave noises to the client
  • added in nether portals - light them with fire, can be through fire spread or directly with flint and steel
  • added ichor weather (the nether bleeds if it's raining or snowing in the overworld)
  • beds and water explode in the nether
  • added lava cooling to get obsidian
  • added in shears
  • rebalanced every tool and weapon
  • made sapling fuel
  • added nether teleportation effect
  • added rain sound
Videos of it:
https://youtu.be/mq1ZNtWLUYw - Nether Portals, Gravel, Flint and Steel, Fire, Lava, Lava cooling, Ichor, Nether Song

https://youtu.be/r1CjHWNfInY - Nether Portals Working

https://youtu.be/AyHMu1HTZCo - Better Nether Portal Teleport Effect
I like to make mods :D
I also made a patreon!

User avatar
Oil_boi
Member
Posts: 126
Joined: Mon Jan 28, 2019 13:12
GitHub: oilboi
IRC: oilboi
In-game: oilboi
Contact:

Re: [ALPHA] Crafter

by Oil_boi » Post

Another MASSIVE mountain of updates:
  • Make mobs less noisy
  • Add buckets in
  • Make buckets use special raycast function
  • Fix clientside global counters to after statements
  • Made snow, grass, and torches floodable
  • Made lava spawn in blobs underground
  • Added nether ores
  • Make nether ores randomly explode when mined
  • Added glowstone and glowstone dust
  • Rubenwardy fixed error 23
  • Added in raycast TNT
  • Merge Treer's group changes
  • Make TNT cannons possible
  • Add in Aether prototype dimension (21000-31000 on Y axis)


https://youtu.be/VtD4n3TP8bE Raycast Bucket

https://youtu.be/ZE01O7oxNhA Nether Ores

https://youtu.be/2MTLeEehd_Y Raycasting TNT

https://youtu.be/yx6_03WWPW0 TNT Cannons!

https://youtu.be/jYG8_WnjUww A Walk Around The Aether
I like to make mods :D
I also made a patreon!

User avatar
texmex
Member
Posts: 1752
Joined: Mon Jul 11, 2016 21:08
GitHub: tacotexmex
In-game: tacotexmex

Re: [ALPHA] Crafter

by texmex » Post

I'm continuously following your videos and the project. It's nice to see you focus on essential game mechanics rather than just more visual content etc.
Mods | Support Mesehub: bc1qluuests9rxmlnvpjrhsnyjg9ucwy6z3r0y3srw

User avatar
Oil_boi
Member
Posts: 126
Joined: Mon Jan 28, 2019 13:12
GitHub: oilboi
IRC: oilboi
In-game: oilboi
Contact:

Re: [ALPHA] Crafter

by Oil_boi » Post

texmex wrote:I'm continuously following your videos and the project. It's nice to see you focus on essential game mechanics rather than just more visual content etc.
Thanks texmex. Yeah, the core of a game is the main part of the player's experience. So hopefully I can make it as good as possible.

Also here are a few updates:
  • Added in the early prototype of the VOID (made of bedrock for now)
  • Treer fixed water spawning in other dimensions
  • Make it so you can place down beds in the nether and void, but they explode when you try to sleep in them
  • Made TNT even more efficient, stopped dropping of bedrock and obsidian
  • Added sugarcane, sugar, and paper
  • Books are now made out of paper and wood
  • Made sugarcane grow near water
  • Organized TooManyItems
  • Added in 3D player model
  • Added sneak animation to player model
Here are a few videos:

https://youtu.be/lDkLE12dE-8 TNT Even More Optimized

https://youtu.be/dWPMkII18Cg TooManyItems Organized and Sugarcane

https://youtu.be/30ODP1380bQ 3D Player and Sneaking Animation

A few people asked me to put hunger and XP into the game so I think I'll do that later on, should be pretty easy.
Also, enchanting. Now that items can be modified using "set_tool_capabilities([tool_capabilities])" I can combine what I learned from books to create enchanted items while the game's running. So hopefully that'll be cool.

If anyone knows of a way to download skins from https://minetest.tv/skins.php when players join a server feel free to tell me, thank you.
I like to make mods :D
I also made a patreon!

User avatar
pampogokiraly
Member
Posts: 202
Joined: Wed Jan 08, 2020 22:21
In-game: i_love_mesecon

Re: [ALPHA] Crafter

by pampogokiraly » Post

Really love what you make! I just don't understand one thing: You are coding absolutely awesome... but you are making an MC copy type of game :(
Why? just Why??
My mod (a bit old) request: Better enchant. My second mod: Old Broken Castle nodes. Search for aab01 to find my mods!

User avatar
texmex
Member
Posts: 1752
Joined: Mon Jul 11, 2016 21:08
GitHub: tacotexmex
In-game: tacotexmex

Re: [ALPHA] Crafter

by texmex » Post

pampogokiraly wrote:Really love what you make! I just don't understand one thing: You are coding absolutely awesome... but you are making an MC copy type of game :(
Why? just Why??
Here are two statements that may answer your question =)
A Minetest Game Based off of how I remember Minecraft Beta 1.2 - 1.5
I am having a lot of fun
Mods | Support Mesehub: bc1qluuests9rxmlnvpjrhsnyjg9ucwy6z3r0y3srw

User avatar
Oil_boi
Member
Posts: 126
Joined: Mon Jan 28, 2019 13:12
GitHub: oilboi
IRC: oilboi
In-game: oilboi
Contact:

Re: [ALPHA] Crafter

by Oil_boi » Post

texmex wrote:
pampogokiraly wrote:Really love what you make! I just don't understand one thing: You are coding absolutely awesome... but you are making an MC copy type of game :(
Why? just Why??
Here are two statements that may answer your question =)
A Minetest Game Based off of how I remember Minecraft Beta 1.2 - 1.5
I am having a lot of fun
Thanks texmex.

But if he wants stuff that isn't in regular Minecraft then I'm sure he'll like this https://youtu.be/7hII-7gP3sI
I like to make mods :D
I also made a patreon!

User avatar
texmex
Member
Posts: 1752
Joined: Mon Jul 11, 2016 21:08
GitHub: tacotexmex
In-game: tacotexmex

Re: [ALPHA] Crafter

by texmex » Post

Oil_boi wrote:But if he wants stuff that isn't in regular Minecraft then I'm sure he'll like this https://youtu.be/7hII-7gP3sI
Yes!! I love the fact that you're including the Aether realm by default. Nether, overworld, aether… it's balanced.

I liked the aether portal transition better than Nether's. It's less obvious HUD texture-wrangling.
Mods | Support Mesehub: bc1qluuests9rxmlnvpjrhsnyjg9ucwy6z3r0y3srw

User avatar
Sokomine
Member
Posts: 4045
Joined: Sun Sep 09, 2012 17:31
GitHub: Sokomine

Re: [ALPHA] Crafter

by Sokomine » Post

Oil_boi wrote: Thanks Texmex! If you like that, check this out. The pig will look at you when it's walking around:
That's great! It always bothers me when wild mobs show zero intrest in the player. After all we're humans...and very often hostile to them. They ought to keep an eye on such potential predators! (Or, in the case of tamed ones, on food suppliers).
Oil_boi wrote: The next mob will be an Exploder. A mob which follows you using pathfinding then explodes.
Nooo! They deserve to get extinct. Exploders are declared illegal in my games! Either they learn how to behave or they have to stay in other far away places which I never visit :-)
A list of my mods can be found here.

User avatar
texmex
Member
Posts: 1752
Joined: Mon Jul 11, 2016 21:08
GitHub: tacotexmex
In-game: tacotexmex

Re: [ALPHA] Crafter

by texmex » Post

Very nice experience and enchanting prototypes, Oil_boi! If you're looking for experience orb textures, the PixelPerfection one is pretty good as base, imo =D
Last edited by texmex on Mon May 04, 2020 09:01, edited 1 time in total.
Mods | Support Mesehub: bc1qluuests9rxmlnvpjrhsnyjg9ucwy6z3r0y3srw

User avatar
texmex
Member
Posts: 1752
Joined: Mon Jul 11, 2016 21:08
GitHub: tacotexmex
In-game: tacotexmex

Re: [ALPHA] Crafter

by texmex » Post

I hope that #7284 can get implemented soon as it would, for starters, be able to improve weather and nether environmental effects in Crafter.
Mods | Support Mesehub: bc1qluuests9rxmlnvpjrhsnyjg9ucwy6z3r0y3srw

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest