[Game] Exile 0.1

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Dokimi
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[Game] Exile 0.1

by Dokimi » Post

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Exile is a challenging, at times brutal wilderness survival game with simple technology.

Use your wits to find food, water, and shelter before succumbing to the elements, while exploring the mysterious world, and developing your capacities to endure your exile.


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Features:
Player health effects: hypothermia, exhaustion,...
Dynamic nature with: Seasonal weather, erosion, soil water flows...
Building matters: make shelters from the rain, kilns, iron smelters, water reservoirs,...


Development status:
This should be playable and fairly complete, but with possible bugs, missing features, balance, and performance issues.
I'm not planning to develop it further at this time.


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View source code at https://github.com/DokimiCU/Exile


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Dokimi
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Re: [Game] Exile 0.1

by Dokimi » Post

This is my attempt at making a coherent game that is more than mere mod salad. Much of the content is original, or adapted to work for Exile.

So far it's a pretty good game, but (once again...) I've started to reach my limits with it. There's a big list of bugs and desired features in the Readme, but don't be surprised if I never work on this again!

Have fun with it. Warning this can be hard! But hopefully just the right level of hard ;-)

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TheGreatCoffeeKing99
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Re: [Game] Exile 0.1

by TheGreatCoffeeKing99 » Post

Hello Dokimi,

I downloaded the game and so far it is just fine. However, I do have a question: How can I sleep? My character is soundly on the sleeping mat, but no time is skipped nor is any energy restored. I also think that the crafting spots are too difficult to tell apart in low light (which is common so far). Finally, I would appreciate a guide or beginner's guide to the game. There are things I do not understand.

Thanks for making this awesome game, it's been great so far!
Hi. I don't have any published mods yet.

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Re: [Game] Exile 0.1

by texmex » Post

Looks good, Dokimi! It’s close to my game’s theme as well so I’ll be very interested in the body temperature algos etc.
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Alexithymia
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Re: [Game] Exile 0.1

by Alexithymia » Post

Very nice game! Can't wait to see what's next.
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Re: [Game] Exile 0.1

by Lone_Wolf » Post

This looks like a neat game. Congrats on a new subscriber and player

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Dokimi
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Re: [Game] Exile 0.1

by Dokimi » Post

TheGreatCoffeeKing99 wrote:How can I sleep?
Sleep only restores energy. Better quality beds restore faster
- Be under shelter (Actually dark. Low light was the best proxy I could figure out).
- Be in comfortable temperature

Beginners guide:
My idea was to push people to experiment and learn. A game with secrets.
That said, balance may be wrong! (Too hard, too obscure etc)

Let's see what I can remember! Some tips:
- Beds (like above) are important. If you're exhausted you get hypothermia/heat stroke
- Weather: extremes sap your energy. Like real life, walking around in a snowstorm is a bad idea!
- Temperature. Build a shelter, with a fire place or lots of torches. You can also go underground.
- Water: you can drink cave drips (click them). Water pots are key. Collect rain water, or from wet soil.
- Ovens, kilns, furnaces: build them like you would for real. A fire with access to air, and a chamber that gets heated up.
- Fires. Bigger = hotter. Charcoal is hotter than wood. (iron smelting is hard. Needs charcoal)
- Charcoal. Make it like you would for real. A wood fire with no air.
- Food: eat stuff and see if you live! You can catch animals with clubs (right click?)
- Drugs: a couple of things have useful effects...
texmex wrote:Looks good, Dokimi! It’s close to my game’s theme as well so I’ll be very interested in the body temperature algos etc.
Look at "Health", and "Climate" mods (and nodes nature and tech for things that use the Weather and Temperature e.g. fires. ). (I think so anyway... from memory!)

What's your game about (is it on forums yet?)
Alexithymia wrote:Very nice game! Can't wait to see what's next.
I don't plan on adding anything more. I'm busy with other creative projects (other than modding).

The next big thing I did want to add was a Rimworld style story teller e.g. random events. Exile is partly inspired by Rimworld, like a first person version.

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Re: [Game] Exile 0.1

by rubenwardy » Post

Nice game! It is very buggy in general, and finicky when it comes to temperature though. But I am pleasantly surprised by the breadth and depth
Dokimi wrote: The next big thing I did want to add was a Rimworld style story teller e.g. random events. Exile is partly inspired by Rimworld, like a first person version.
Rimworld is my favourite game of all time! I've been meaning to get around to making a colonist mod for minetest

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ElCeejo
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Re: [Game] Exile 0.1

by ElCeejo » Post

Really Nice! It has it's flaws like all games do, this one is fairly buggy though. The concept is amazing and with some bug fixes this game would be amazing. I like the primitive theme and overall depth, it provides a nice challenge that most games don't offer, while not being challenging to the point where it feels like a drag to try and progress. Keep up with the amazing work and this will easily be my favorite Minetest game.

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Dokimi
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Re: [Game] Exile 0.1

by Dokimi » Post

ElCeejo wrote:... this one is fairly buggy though. The concept is amazing and with some bug fixes this game would be amazing.
I'm surprised it works at all!

My coding skills are self-taught, so I'm at a point where I don't know how to fix many of these bugs. Much of the code could likely be improved.

If people want this to progress further it might take a team effort. Just saying... :-)
ElCeejo wrote:...provides a nice challenge that most games don't offer, while not being challenging to the point where it feels like a drag to try and progress.
That was my aim.

To keep you on your toes, but never be too overwhelming.
So far it's good at punishing stupidity, and requires some creativity to survive. It does have slow points though e.g. stuck inside during winter. That's why I want a Rimworld-style story teller, to throw more challenges at you. (no idea how to make that though).


Things are at their best when life is right on the edge. When you don't know if you made the right call or not.

e.g. For one play through I was going: Oh no winter is coming, better remodel the house to fit a fire. Rip down the roof. Oh crap too late. I need a fire. Light a fire. Oh no it's raining. No roof! Fire goes out. You have died of hypothermia. Bad call!

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Re: [Game] Exile 0.1

by Emerald » Post

This game is really cool. It's the kind of game I enjoy playing. I finally managed to successfully fire a bunch of pottery yesterday, though haven't figured out how to get enough heat for smelting yet. I set up places that reliably make charcoal so I guess if I place a bunch of that in the right way, it'll happen.

One of the people I got to start playing this game opened a PR with some multiplayer crash fixes.

The main bug that is driving me totally crazy is how the temperature works when I have a fire in the house to keep warm. I can move one node up and down with my bed and have the temperature jump all over the place. 8c and too cold to sleep, move it a node and now it's 80c and I'm dying. XD I can literally stick my bed to the ceiling a few nodes above a fire and have it be 8c. I keep dying because it's either too hot, or too cold to rest.

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Dokimi
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Re: [Game] Exile 0.1

by Dokimi » Post

Emerald wrote: The main bug that is driving me totally crazy is how the temperature works when I have a fire in the house to keep warm. ....
This is the mechanism that allows furnaces and ovens. Currently it doesn't work well for open spaces. Maybe it could be improved.

It's also a build design thing. Do it wrong and you turn your house into an oven!

Try this set up:
Image

The less air it gets the less heat it puts out. (switches between burn and smoulder, creates fewer heated air blocks). It works okay.
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Re: [Game] Exile 0.1

by Dokimi » Post

I should add, the screenshot in main post is really misleading! Its a stupid design, I done that before certain code changes.

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