Wuzzy wrote: ↑
Sun Nov 15, 2020 17:48
Heh. Cool stuff. It was only a question of time until someone does this. :D
Although I am really not experienced with cellular automata at all. I have no idea which automata generate interesting results.
The Game of Life rules seem to be very chaotic if applied to 3D. Many start states spread the cells through the whole arena, which then stays mostly filled.
Do you have suggestions for more interesting rulesets?
This seems fairly polished and feature-rich already, which is nice. Although I think things need to be made a bit more user-friendly.
I noticed in complex situations, the Simulation mode is sometimes not fast enough to make a step every second. :-(
Maybe add an indicator on the screen to show if the next simulation step is still being calculated. Because if you use the wand for a step, and nothing happens, you are not sure if this is because this step really did nothing, or if the game is still calculating.
Finally, I suggest a "see-through" mode. If enabled, all nodes in the arena become see-through nodes, they are like glass or leaves (drawtype="allfaces"), only their border is rendered. That way, you can see much better the state of the simulation (hopefully).
It takes a while to learn all the chat commands, of which there are plenty. Maybe it will be more user-friendly to add many of the more important chat command features into tools (items) and formspecs.
PS: I wouldn't call it "Cellestial Game
", because it's not a game. It's an automaton. :P