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[Game] Minetest Extended

Posted: Wed May 13, 2020 16:33
by PetiAPocok
Minetest Extended is a survival/creative sandbox game. Gather, farm, build, explore, and survive OR go creative and build anything.
The goal is to extend the default minetest game with as much features as possible within reasonable boundaries.

More information in the README file
Overall license: LGPLv2.1
Mod/data licenses: see withing mod folders

contentDB: https://content.minetest.net/packages/P ... _extended/
source: https://github.com/PetiAPocok/minetest_ ... ree/master

Gameplay
Survival: Gather resources in the day, survive hunger and the monsters at night.
Mine for ores and gems.
Build yourself a shelter, where you can keep all your treasures and sleep.
Craft better tools and items to become a more professional survivor.
Farming: hit the ground with a hoe and grow your own crops.
Animals: Many different animals are in the world. Feed, breed or kill them. They are tasty.
Build a railway system and have fun with minecarts.
Build complex machines and automate some processes with mesecon circuits.
Or build almost anything without limits in Creative Mode.

Image

I have put some work into this but most of the stuff are made by other moders in the Minetest forums.
Making this game would have been much harder without their mods.

Re: [Game] Minetest Extended

Posted: Thu Jul 23, 2020 15:15
by goldcrest42
Hi!

Looks cool, but I really miss the'walking_light' mod:
viewtopic.php?t=2621

When I add it to the mods folder, this happens:

2020-07-23 13:10:37: WARNING[Main]: Field "tile_images": Deprecated; new name is "tiles".
2020-07-23 13:10:37: WARNING[Main]: Field "light_propagates": Obsolete; determined from paramtype
2020-07-23 13:10:37: ERROR[Main]: ModError: Failed to load and run script from /usr/local/Cellar/minetest/5.2.0/minetest.app/Contents/Resources/games/minetest_extended/mods/item_info/init.lua:
2020-07-23 13:10:37: ERROR[Main]: ...esources/games/minetest_extended/mods/item_info/init.lua:11: attempt to index field 'damage_groups' (a nil value)
2020-07-23 13:10:37: ERROR[Main]: stack traceback:
2020-07-23 13:10:37: ERROR[Main]: ...esources/games/minetest_extended/mods/item_info/init.lua:11: in main chunk
2020-07-23 13:10:37: ERROR[Main]: Check debug.txt for details.
2020-07-23 13:10:37: ACTION[Main]: Server: Shutting down

Could you help please?

(Running 5.2.0 on Mac 10.15.5)

Re: [Game] Minetest Extended

Posted: Fri Jul 24, 2020 09:09
by PetiAPocok
Dear goldcrest42!

I can tell you that the 1.1 version of the game is currently under internal testing and that version is containing the walking_light mod's rewritten version (and much more).

If you would like to try the unreleased testing version, it's on github https://github.com/PetiAPocok/minetest_ ... velopement

Re: [Game] Minetest Extended

Posted: Sat Jul 25, 2020 05:58
by sjaglin
Hi,

Amazing game, well done.

I have installed it in a container on one of my Pis and it worked until I hit a chicken, since the server shuts down with the following:

-------------
Separator
-------------

2020-07-25 06:43:21: [Main]: Automatically selecting world at [/config/.minetest/worlds/world]
2020-07-25 06:43:22: WARNING[Main]: 3d_armor_ui: Mod loaded but unused.
2020-07-25 06:43:22: WARNING[Main]: 3d_armor_ip: Mod loaded but unused.
2020-07-25 06:43:22: WARNING[Main]: Undeclared global variable "S" accessed at .../.minetest/games/minetest_extended/mods/farming/init.lua:7
2020-07-25 06:43:22: ACTION[Main]: [MOD] Mobs Redo loaded
2020-07-25 06:43:24: ACTION[Main]: [hunger_ng] Loaded built-in mobs_animal support
2020-07-25 06:43:24: ACTION[Main]: [hunger_ng] Loaded built-in farming support
2020-07-25 06:43:24: ACTION[Main]: [hunger_ng] Loaded built-in flowers support
2020-07-25 06:43:24: ACTION[Main]: [hunger_ng] Loaded built-in default support
2020-07-25 06:43:24: ACTION[Main]: World at [/config/.minetest/worlds/world]
2020-07-25 06:43:24: ACTION[Main]: Server for gameid="minetest_extended" listening on 0.0.0.0:30000.
2020-07-25 06:43:27: ACTION[Server]: stef [192.168.1.135] joins game. List of players: stef
2020-07-25 06:43:27: WARNING[Server]: 3d_armor: Detached armor inventory is nil [set_player_armor]
2020-07-25 06:43:28: ACTION[Main]: Server: Shutting down
2020-07-25 06:43:29: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'default' in callback luaentity_Step(): /usr/share/minetest/builtin/game/item_entity.lua:198: Collision info missing, this is caused by an out-of-date/buggy mod or game
2020-07-25 06:43:29: ERROR[Main]: stack traceback:
2020-07-25 06:43:29: ERROR[Main]: [C]: in function 'assert'
2020-07-25 06:43:29: ERROR[Main]: /usr/share/minetest/builtin/game/item_entity.lua:198: in function 'on_step'
2020-07-25 06:43:29: ERROR[Main]: ...est/games/minetest_extended/mods/default/item_entity.lua:43: in function <...est/games/minetest_extended/mods/default/item_entity.lua:42>

Any thoughts?

Many thanks

Re: [Game] Minetest Extended

Posted: Sat Jul 25, 2020 08:00
by sjaglin
Hi,

Amazing game, well done.

I have installed it in a container on one of my Pis and it worked until I hit a chicken, since the server shuts down with the following:

Code: Select all

-------------
  Separator
-------------

2020-07-25 06:43:21: [Main]: Automatically selecting world at [/config/.minetest/worlds/world]
2020-07-25 06:43:22: WARNING[Main]: 3d_armor_ui: Mod loaded but unused.
2020-07-25 06:43:22: WARNING[Main]: 3d_armor_ip: Mod loaded but unused.
2020-07-25 06:43:22: WARNING[Main]: Undeclared global variable "S" accessed at .../.minetest/games/minetest_extended/mods/farming/init.lua:7
2020-07-25 06:43:22: ACTION[Main]: [MOD] Mobs Redo loaded
2020-07-25 06:43:24: ACTION[Main]: [hunger_ng] Loaded built-in mobs_animal support
2020-07-25 06:43:24: ACTION[Main]: [hunger_ng] Loaded built-in farming support
2020-07-25 06:43:24: ACTION[Main]: [hunger_ng] Loaded built-in flowers support
2020-07-25 06:43:24: ACTION[Main]: [hunger_ng] Loaded built-in default support
2020-07-25 06:43:24: ACTION[Main]: World at [/config/.minetest/worlds/world]
2020-07-25 06:43:24: ACTION[Main]: Server for gameid="minetest_extended" listening on 0.0.0.0:30000.
2020-07-25 06:43:27: ACTION[Server]: stef [192.168.1.135] joins game. List of players: stef
2020-07-25 06:43:27: WARNING[Server]: 3d_armor: Detached armor inventory is nil [set_player_armor]
2020-07-25 06:43:28: ACTION[Main]: Server: Shutting down
2020-07-25 06:43:29: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'default' in callback luaentity_Step(): /usr/share/minetest/builtin/game/item_entity.lua:198: Collision info missing, this is caused by an out-of-date/buggy mod or game
2020-07-25 06:43:29: ERROR[Main]: stack traceback:
2020-07-25 06:43:29: ERROR[Main]:       [C]: in function 'assert'
2020-07-25 06:43:29: ERROR[Main]:       /usr/share/minetest/builtin/game/item_entity.lua:198: in function 'on_step'
2020-07-25 06:43:29: ERROR[Main]:       ...est/games/minetest_extended/mods/default/item_entity.lua:43: in function <...est/games/minetest_extended/mods/default/item_entity.lua:42>
Any thoughts?

Many thanks

Re: [Game] Minetest Extended

Posted: Sat Jul 25, 2020 08:29
by Krock
sjaglin wrote:
Sat Jul 25, 2020 08:00
mod 'default' in callback luaentity_Step(): /usr/share/minetest/builtin/game/item_entity.lua:198: Collision info missing, this is caused by an out-of-date/buggy mod or game
PetiAPocok: Looks like this game does not work in Minetest 5.3.0 due to recent additions in the "on_step" function. Please update "default".

Bad: https://github.com/PetiAPocok/minetest_ ... ua#L42-L43
Good: https://github.com/minetest/minetest_ga ... ua#L42-L43

Re: [Game] Minetest Extended

Posted: Sat Jul 25, 2020 10:05
by PetiAPocok
Krock wrote:
Sat Jul 25, 2020 08:29
PetiAPocok: Looks like this game does not work in Minetest 5.3.0 due to recent additions in the "on_step" function. Please update "default".
Oh, so 5.3.0 is out... Well, that is lovely. I'm gonna update things in minetest_extended_1.1. It is currently under testing and I'm making the final touches.

Re: [Game] Minetest Extended

Posted: Sat Jul 25, 2020 12:30
by sjaglin
If helpful I am happy to try the 5.3.0 on the raspi with OMV and on QNAP as a docker if there is an image...

Many thanks

Re: [Game] Minetest Extended

Posted: Sat Jul 25, 2020 17:22
by goldcrest42
Thanks for your efforts, Peti. I'll see if 5.3.0 has come to the Mac!

Re: [Game] Minetest Extended

Posted: Sun Jul 26, 2020 10:44
by goldcrest42
It has, and I've restored my extra mods, so far so good. Not MEx yet though.

I have a strange problem. I can fly through walls! I noticed this on MEx before - but it didn't go when I upgraded.

I think I'd better mention this on Github...

Re: [Game] Minetest Extended

Posted: Sun Jul 26, 2020 14:40
by PetiAPocok
goldcrest42 wrote:
Sun Jul 26, 2020 10:44
I have a strange problem. I can fly through walls! I noticed this on MEx before - but it didn't go when I upgraded.
You can enable and disable noclip mode (default: H key) if you have the permission, and you can fly through thing. Would you please check if it is the case?

Re: [Game] Minetest Extended

Posted: Sun Jul 26, 2020 15:47
by goldcrest42
Yes it does work! Thanks! (So that's what 'noclip' is about. I really should RTFM.)

Re: [Game] Minetest Extended

Posted: Tue Jul 28, 2020 11:14
by goldcrest42
PetiAPocok wrote:
Fri Jul 24, 2020 09:09
Dear goldcrest42!

I can tell you that the 1.1 version of the game is currently under internal testing and that version is containing the walking_light mod's rewritten version (and much more).

If you would like to try the unreleased testing version, it's on github https://github.com/PetiAPocok/minetest_ ... velopement
Aaaah.. a walking light, marvellous!

But it seems to be 'followed' by a large red cross. I take it that's a development thing?

Re: [Game] Minetest Extended

Posted: Fri Jul 31, 2020 09:37
by goldcrest42
Hey, this is fun. When you dig some grass all sorts of stuff drops from it, not just wheat or cotton seeds. And dirt drops things too. I shall put that worm in my veg patch!

Re: [Game] Minetest Extended

Posted: Sat Aug 01, 2020 11:39
by PetiAPocok
goldcrest42 wrote:
Tue Jul 28, 2020 11:14
But it seems to be 'followed' by a large red cross. I take it that's a development thing?
Yes, it's to see where is the walking_light:light node, and if it's removed.

Re: [Game] Minetest Extended

Posted: Tue Aug 04, 2020 11:03
by goldcrest42
And I've been fishing! Love the graphics of the bobber+bubbles. I had cooked salmon for tea, with baked potato, and a salad including cucumber, beetroot, lettuce, and tomato. Afters were strawberries, huckleberries, and grapes. Must try to work out how to do ice cream!

PS: Good to see another usage for tin!

Re: [Game] Minetest Extended

Posted: Tue Aug 04, 2020 11:11
by PetiAPocok
goldcrest42 wrote:
Tue Aug 04, 2020 11:03
salad including cucumber, beetroot, lettuce, and tomato
goldcrest42 wrote:
Tue Aug 04, 2020 11:03
ice cream
I have taken notes. These I will make in a future version. Thanks for the ideas.

Re: [Game] Minetest Extended

Posted: Tue Aug 04, 2020 15:36
by goldcrest42
PetiAPocok wrote:
Tue Aug 04, 2020 11:11
goldcrest42 wrote:
Tue Aug 04, 2020 11:03
salad including cucumber, beetroot, lettuce, and tomato
goldcrest42 wrote:
Tue Aug 04, 2020 11:03
ice cream
I have taken notes. These I will make in a future version. Thanks for the ideas.
I'll look forward to them! (Choc and strawberry and...... ;-) )

Re: [Game] Minetest Extended

Posted: Sun Aug 09, 2020 10:36
by goldcrest42
I've just downloaded the latest version of the development game. Lots of interesting new goodies. I caught a bee, I need two more. I shall now go on a gem hunt.

And I must try RL rizibizi, it sounds tasty!

PS: That red cross has now gone.