Loria

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siegment
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Loria

by siegment » Post

I can’t say how long this (sub)game will live, but there are over 100 downloads on ContentDB, so I think here should be the topic. More information can be found on ContentDB or GitHub. Issues are accepted on GitHub.

MisterE
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Re: Loria

by MisterE » Post

Why aren't there any servers running this game? It would be nice to play in multiplayer

Emerald
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Re: Loria

by Emerald » Post

I've been working on a starter guide for Loria. With thanks to the devs for pointing out there was an easier method of making oxygen balloons than what I initially tried.
+ Spoiler
Feel free to share any other tips and tricks here.

Mineminer
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Re: Loria

by Mineminer » Post

MisterE wrote:
Sat Jul 18, 2020 19:14
Why aren't there any servers running this game? It would be nice to play in multiplayer

Since unlike Single Player or a LAN game, you typically deploy tried and true mods to limit LUA crashes, lag issues, etc. Additionally currently the game is in Alpha which implies it's far from Multiplayer stable.

Given how unique this project is, provided that is updated and progressed regularly it shouldn't be long before admins start deciding to host this game on a public scale.

siegment
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Re: Loria

by siegment » Post

We (developers) already tried Loria in multiplayer. There are currently two problems: bug with oxygen balloons (in multiplayer, I don’t know why, the oxygen counter stops working for some players) and lags, but again I don’t know if they are related to our servers or to the game itself.

>it shouldn't be long before admins start deciding to host this game on a public scale.
It requires a server, server requires a money. So I am not ready to maintain public server for a long time.
It is possible, of course, to host the server at home, but my internet connection is too bad.

Mineminer
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Re: Loria

by Mineminer » Post

siegment wrote:
Sun Jul 19, 2020 04:10
>it shouldn't be long before admins start deciding to host this game on a public scale.
It requires a server, server requires a money. So I am not ready to maintain public server for a long time.
It is possible, of course, to host the server at home, but my internet connection is too bad.

Agreed, most developers don't since as you mentioned cost resources as money and so on. I meant however the public hosting this game.

siegment
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Re: Loria

by siegment » Post

Wow, there are currently over 3000 downloads on ContentDB.
Does anyone have any ideas/suggestions for developing the subgame?

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Mantar
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Re: Loria

by Mantar » Post

I gave it a whirl just last week, and I have to say it's pretty cool as-is, but its alpha status is still pretty apparent. Random thoughts will now follow.

It could use an intro of some kind, like maybe a computerized voice telling you why you've been dumped on this planet and giving you a couple basic pointers, like "a scan shows that mercury oxide has precipitated out of the upper atmosphere and covers much of the surface. Mercury Oxide can be split into oxygen using your portable refinery" type thing.

Speaking of which, some type of crafting guide would be really good. Like part of your suit that can analyze what you have in your inventory and show you what you can do with it, or you can punch in something you need and it will show you what you'll need to have in order to make it. Or maybe just a hand computer.

Radiation is pretty awesome, but I found it perhaps a little too densely placed. I took to living on top of the giant mushrooms to get up out of the radiation, and just building sky-bridges to where I needed to go, because nowhere on the surface of the biome I turned up on was below "slightly deadly." And I was surrounded by thorium-tainted seas on all sides.

After digging through the code, I spotted Manganese Oxide tagged as an anti-radiation drug. I found the crafting recipe, but I was missing several important ingredients, so I just wished up a block to try out the suit's "drug" slot and it appeared to not work?

I feel like a lead box should block radiation from its contents better than a silicon box, but in practice they seemed the same. Handling radioactives seemed like a foolish idea, apart from the glowing mushrooms you can make into glowsticks.
Speaking of boxes, maybe give the player a starting box or bag you can put down somewhere to store a few things in?

siegment
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Re: Loria

by siegment » Post

>It could use an intro of some kind, like maybe a computerized voice telling you why you've been dumped on this planet and giving you a couple basic pointers, like "a scan shows that mercury oxide has precipitated out of the upper atmosphere and covers much of the surface. Mercury Oxide can be split into oxygen using your portable refinery" type thing.
Computerized voice is difficult to (well) implement in Minetest. It’s enough just to store text hints somewhere.

>Speaking of which, some type of crafting guide would be really good.
OK

>Radiation is pretty awesome, but I found it perhaps a little too densely placed. I took to living on top of the giant mushrooms to get up out of the radiation, and just building sky-bridges to where I needed to go, because nowhere on the surface of the biome I turned up on was below "slightly deadly." And I was surrounded by thorium-tainted seas on all sides.
I thought it was a feature.

>missing several important ingredients
Which ones? Main ingredient—potassium permanganate—is present in the game (can be found by digging down in the purple biome).

>I feel like a lead box should block radiation from its contents better than a silicon box, but in practice they seemed the same.
Yes, currently they just block any α‐particles, the difference is only a size.

>Speaking of boxes, maybe give the player a starting box or bag you can put down somewhere to store a few things in?
OK

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Mantar
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Re: Loria

by Mantar » Post

siegment wrote:
Thu Oct 15, 2020 08:28
Computerized voice is difficult to (well) implement in Minetest. It’s enough just to store text hints somewhere.
I was figuring like just an audio file that plays when you start a new game.
I thought it was a feature.
Oh it totally is, but my experience was that it was maybe a little excessive. In the world I got, I was basically stuck on a small island where I couldn't dig down without risking quick death. I was trying to build a sky bridge out into the ocean and see if I could find the mainland, but it was pretty arduous and I think I picked the wrong direction, 'cause I didn't find anything but more ocean before I ran out of blocks.
>missing several important ingredients
Which ones? Main ingredient—potassium permanganate—is present in the game (can be found by digging down in the purple biome).
It was primarily that I couldn't reach any. I'm sure they spawned somewhere in the world, but I had only one biome on the island, and an ocean on all sides. So I wished one up to test it out, and the main difficulty I had there was that inserting the manganese oxide didn't slowly flush my exposed rads, or slow the rate at which I was receiving them; it didn't seem to do anything.

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