[Game] Driftgame

Post Reply
User avatar
paramat
Developer
Posts: 3700
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat
IRC: paramat
Location: UK

[Game] Driftgame

by paramat » Post

Image

Image

Browse code at https://github.com/paramat/driftgame
Download link https://github.com/paramat/driftgame/archive/master.zip

Licenses of code:
driftcar mod is MIT
track, trees, schematics mods are MIT
Remaining mods are from my 'minipeli' game and are a mixture of LGPL 2.1 and MIT

Licenses of media:
CC BY-SA 3.0

Release topic for 'minipeli' game viewtopic.php?f=15&t=24237

I first released my 'driftcar' mod as a mod for Minetest Game, topic link viewtopic.php?f=11&t=20619
I then discovered that intensive code in MTG was interfering with the control response of the vehicle, so realised i would need to create a new lightweight game as a demonstration environment for 'driftcar'. This led to me working on new games and the release of my 'minipeli' game.
'driftgame' is derived from 'minipeli' and includes an improved 'driftcar' mod.

The rest of this post is the game README.txt:

driftgame 0.1.4 by paramat
A game for Minetest Engine 5.2.0 and later
Derived from the 'minipeli' game by paramat

Authors of media
----------------
paramat (CC BY-SA 3.0):
header.png
icon.png

Description
-----------
This game uses a simple road generating mapgen to provide a suitable demonstration environment for my vehicle mod 'driftcar'.
The vehicle uses some physics modelling to create semi-realistic skidding and drifting behaviour.
Tyre grip is reduced on the grass nodes (nodes with the 'crumbly' group).
Smoke particles are emitted from each tyre when skidding.

Many existing games are not suitable as a demonstration environment for 'driftcar' as they use intensive ABMs or other intensive code that interferes with the control response of the vehicle.

Earlier versions of 'driftcar' mod
----------------------------------
'Driftcar' mod was previously released as a mod for 'Minetest Game' game.
The version in 'driftgame' game is an improved version and development of 'driftcar' will now continue in 'driftgame'.

Using 'driftcar' mod outside this game
--------------------------------------
This mod can be used in other Minetest games.
The vehicle's tyre grip is reduced on nodes with the 'crumbly' group, so it is a good idea for road nodes to belong to the 'cracky' group.
The vehicle responds best when used in games that do not run intensive code while the vehicle is being driven. If a non-lightweght Lua mapgen is used it is best to pre-generate an area before driving in that area.

Using this game
---------------
Due to client->server->client control delay it is recommended that this game is used in singleplayer or in local multiplayer.
Generation of new areas of world may slightly affect the control response of the vehicle, the best control response will occur in previously generated areas.
Third-person camera mode is recommended when driving for a better view.

How to start playing this game
------------------------------
Start a new world, the game will only allow 'Mapgen Flat' to be selected.
The optional features of Mapgen Flat: lakes and hills, should be left disabled.

When you enter the world, if the screen is black you are probably inside a tree, walk in various directions to exit the tree.

Type '/grantme all' to obtain all privileges.

Press 'K' to enable fly mode, and 'J' to enable fast mode.

Fly fast to find a road.

Place the car on the road, enter it. Press 'F7' to use third-person camera mode.

Car controls
------------
Left mouse button = Place car in inventory when pointing at car.
Right mouse button = Place car in world. Enter or exit car when pointing at car.
Forward = Speed up.
Slow down when moving backwards.
Backward = Slow down.
Speed up when moving backwards.
Left = Rotate anticlockwise.
Right = Rotate clockwise.

How this game was created
-------------------------
This game is derived from my 'minipeli' game.

Minipeli mods used unaltered:
gui
hand
light
player_api

Minipeli mods used and altered:
mapgen (Remove sounds folder. Remove sounds tables. Remove river water nodes as mapgen valleys is unused. Alias "mapgen_river_water_source" to "mapgen:water_source" to avoid warnings)
media (remove sounds folder)
Attachments
screenshot_20200729_183915.png
screenshot_20200729_183915.png (327.86 KiB) Viewed 2728 times
screenshot_20200908_200333.png
screenshot_20200908_200333.png (102.17 KiB) Viewed 2728 times

User avatar
pampogokiraly
Member
Posts: 293
Joined: Wed Jan 08, 2020 22:21
In-game: i_love_mesecon

Re: [Game] Driftgame

by pampogokiraly » Post

Very nice game! I really enjoyed drifting on circular road with my brother!
It lagged a bit for us, but we still enjoyed it :)
All praise the Bacon God! The one and only god in MineTest

User avatar
MisterE
Member
Posts: 694
Joined: Sun Feb 16, 2020 21:06
GitHub: MisterE123
IRC: MisterE
In-game: MisterE

Re: [Game] Driftgame

by MisterE » Post

does this work on a sever that has low lag and no mapgen functions running usually? or would it be too annoying to be practical?

User avatar
Blockhead
Member
Posts: 1700
Joined: Wed Jul 17, 2019 10:14
GitHub: Montandalar
IRC: Blockhead256
In-game: Blockhead Blockhead256
Location: Land Down Under
Contact:

Re: [Game] Driftgame

by Blockhead » Post

A bit of fun. Sound would probably improve it a lot. I drove 30 km out to the world border. Also encountered a dungeon which had destroyed a bit of the road along the way (coordinates and seed included in screenshot).
Attachments
Drift car at world border
Drift car at world border
screenshot_20211109_195843.png (222.87 KiB) Viewed 2728 times
Draft car next to a dungeon which has destroyed a bit of the road
Draft car next to a dungeon which has destroyed a bit of the road
screenshot_20211109_193333.png (273.21 KiB) Viewed 2728 times
/˳˳_˳˳]_[˳˳_˳˳]_[˳˳_˳˳\ Advtrains enthusiast | My map: Noah's Railyard | My Content on ContentDB ✝️♂

User avatar
Unacceptium_core
Member
Posts: 159
Joined: Sun Mar 19, 2023 19:47
GitHub: Unacceptium
IRC: same as ingame names
In-game: unacceptium or unbihexium or ununennium or unbiquadium
Location: EU, hungary, Deák Ferenc Tér (Budapest)
Contact:

Re: [Game] Driftgame

by Unacceptium_core » Post

cool game, i like it!
it is playable on adroid too, the only issue is lag. too much lag. but it is not because of the game...
below theres two roads wich is a bit weird
Attachments
Screenshot_20231124_160134.jpg
Screenshot_20231124_160134.jpg (749.86 KiB) Viewed 1029 times
Screenshot_20231124_155600.jpg
Screenshot_20231124_155600.jpg (766.7 KiB) Viewed 1029 times
🇭🇺-i play on android! Metrotest map

Post Reply

Who is online

Users browsing this forum: No registered users and 10 guests