Minefall is a 4F game (fight, farm, find, fabricate) that mixes bits of RPG, world building, and first person shooters. It can be played solo or multi. It was inspired by the first version of Farlands, and a defunct MMORPG/Shooter named Firefall.
Features:
- levitation lets players fly for a short time.
- Ranged weapons (wands) with various effects, not limited to fighting.
- Equipment (armor) improves both levitation and ranged weapons.
- Nearly each mob has its own behavior and specific drops (e.g. giant beetles drop wheat seeds that cannot be obtained by any other mean).
- Two level-ups let players choose what they want to specialize in, a hidden per-character trait, for a total of 27 possible combinations (horizontal progression; playing multiple characters is worth considering both offline and online).
- Farming, mining and building to attract NPC traders are all essential for progression. Exploration is also important, as some blocks can only be found in specific biomes often in limited quantities.
- Unique mining scheme featuring an ore detection device: ores are scarcer but present at all altitudes; ore's random drop vary with the biome ("horizontal mining").
- Unique "Reputation points" (RP) system that is used both for progression and player moderation.
- A protection system that scales with the wealth of the players.
- Dungeons that are worth exploring, for they allow players to build teleportation networks.
- Offers a small number but tightly integrated features, blocks and tools (the crafting guide is only 2/3 pages). It's up to the players' to combine them in creative ways.
Reputation points are the currency for progression and let players invite newcomers into the game. Minefall is designed for "play with friends and friends-of-friends" and role-play.
It deliberately does not let players choose their "skin", except for the gender. It divides players between two clans, men and women. Each clan can build their own teleportation network from teleportation "beacons" found in dungeons. The system is simple, "formspec-less", and requires zero administration.
In single-player mode, the player will have to rotate between various activities, as they cannot rely on P2P trade. They cannot rely on other players teaching them the ropes either; don't miss the Help tab in the inventory screen.
About the weird screenshot:
The layout is a bit strange because it is actually the backdrop for the main menu.
On the left is, yes, a flying whale, which is the only transport in the game. On the right, the size of the moon is not caused by a fish-eye effect (or not entirely), it is actually four times bigger than the sun. On the bottom, the ground is made of gravel. We are near the top of a snowy peak where whales spawn.
Available on ContentDB: https://content.minetest.net/packages/Astrobe/minefall/