[Game] MineClone 5

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kay27
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[Game] MineClone 5

by kay27 » Post

Note: MineClone 5 is currently unmaintained and contains fewer features than MineClone 2. You might want to use MineClone 2 instead
Note added by moderator

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Support Mesehub :: Logo by epCode :: MineClone 2 :: Mineclonia :: CrafterJava

(This topic starts here.) :::::: >>>>> DISCORD (semi-official) <<<<< . . : : ` ` ( --> Go to last page of this topic.)

MineClone 5 is a free imitation of Minecraft - a survival sandbox game.
Survive, gather, hunt, build, explore, and do much more.

It is a fork of MineClone 2 which is a fork of MineClone by Dave Devil's. It contains lots of improvements added by the community.
The goal of this project is to create a game similar to Minecraft Java Edition Latest Version.

DISCLAIMER:. It's alpha version - fully playable, but many features are missing or incomplete and there are lots of bugs. Only latest stable version of Minetest is supported. Developer versions of Minetest are NOT supported.

Get latest stable release from Mesehub:

Get texture packs: Mods known to work with MineClone 5: Report a bug: List of contributors who made at least one commit: Source code: How to contribute: Overall license: GPLv3 or later. Mod/data licenses: CC BY-SA 3.0. Some mods and media files might have additional (more liberal) licenses - see corresponding readme files for details.

MineClone 5 is available on ContentDB!

More info...
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Last edited by kay27 on Tue Mar 15, 2022 16:33, edited 49 times in total.

Corax
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Re: [Game] MineClone 5 [0.71.6]

by Corax » Post

kay27 wrote:
  • "Yes! And each next MineClone should have next topic: 6, 7, 8"
...but why even start with 6 as the "next Mineclone"? Shouldn't it be called (going with the pattern of n+3=) Mineclone 8? or (n*2.5=) "Mineclone 12.5?"

Joking aside, if there's a fork, there should be a separate topic for that. I think it's inevitable that forks drift apart over time, and keeping all in one thread only leads to needless confusion and miscommunication that in turn needs to be clarified, leading to more clutter and noise.
People interested in other forks can follow the respective threads too and stay informed, the forum software provides that functionality for a reason.

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Re: [Game] MineClone 5 [0.71.6]

by Nicu » Post

kay27 wrote:
Wed Jul 28, 2021 11:59
Hi, I think why not to run a poll? Let's think together do we need it or not.
I told you since the beginning the name would create confusion, and here we are. Do you still believe the confusion is irrelevant?

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Re: [Game] MineClone 5 [0.71.6]

by flegel » Post

Hi guys,

we should just keep it with the name mineclone and just version 0.71.6 ; 0.8; 0.9 ...... That leads to less confusion

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Re: [Game] MineClone 5 [0.71.6]

by kay27 » Post

But this is the point! When children search MineClone 3 and 4 - they find something, check it up, try to play, then search 5th and it returns them to 2nd.

This is how it was. But now it is another project with its own name for real. I think about it as some temporary thing which shouldn't be separated, but so many guys think different, well, you have 2 weeks to change your vote

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Re: [Game] MineClone 5 [0.71.6]

by JiCeyCraft » Post

I have got a *censored* problem in MC5.
I play it normally.
But, at some times, I am loosing control of the movements of my character. It is walking BY ITSELF in every direction for a long time and I have only the Option to EXIT (escape) the game to stop that.
Explanation?

BTW
- Fishes, squids and Doplhins are not supposed to be found IN CAVES
- Slimes are not acting like in MC2, they just blob here and then and they don't split in various sub-"shapes".
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Re: [Game] MineClone 5 [0.71.6]

by gustavo1 » Post

i have found a few bugs too... twisted vines don't grow from the ceiling, only from the ground. in minecraft you can grow them from the ceiling and bonemeal them witch is really helpfull if you want down in caves.

Grasses, Mycelium won't spread faster with bonemeal.
BTW great update with the vines and the spread of nylium.

Have a nice day!

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Re: [Game] MineClone 5 [0.71.6]

by zerai » Post

Is there something special I have to do to get sweet berries to grow? I've got a small farm plot of them, with water in the middle.

It's been 10 in-game days since I planted them, but the berry bushes are still at their initial growth stage.
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Re: [Game] MineClone 5 [0.71.6]

by cuthbertdoublebarrel » Post

JiCeyCraft wrote:
Thu Aug 19, 2021 16:16

loosing control of the movements of my character. It is walking BY ITSELF in every direction for a long time and I have only the Option to EXIT (escape) the game to stop that.
Explanation?
check your key bindings sounds like you are triggering auto move
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Re: [Game] MineClone 5 [0.71.6]

by DOOM_possum » Post

Aye, i just had a small trip to The Hospital, but, It's still a very Large World (infinite Fun, in nature, full, Of It)

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Re: [Game] MineClone 5 [0.71.6]

by JiCeyCraft » Post

cuthbertdoublebarrel wrote:
Sat Sep 18, 2021 13:36
JiCeyCraft wrote:
Thu Aug 19, 2021 16:16

loosing control of the movements of my character. It is walking BY ITSELF in every direction for a long time and I have only the Option to EXIT (escape) the game to stop that.
Explanation?
check your key bindings sounds like you are triggering auto move
It's not occuring in the other games I have. I keep the same keys configuration for all of them.
So? .....
Trust and Honesty are necessary conditions for friendship. (Princess Celestia)

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Re: [Game] MineClone 5 [0.71.6]

by FunKey » Post

JiCeyCraft wrote:
Thu Aug 19, 2021 16:16
...some times, I am loosing control of the movements of my character. It is walking BY ITSELF in every direction for a long time and I have only the Option to EXIT (escape) the game to stop that.
Explanation?

BTW
- Fishes, squids and Doplhins are not supposed to be found IN CAVES
- Slimes are not acting like in MC2, they just blob here and then and they don't split in various sub-"shapes".
For me too and not for auto move.
Aquatic animals often jump out of the water and continue to swim through the air and often end up falling into ravines.
And after shearing the sheep's wool does not grow back.
After all these bugs with mobs will be known:
kay27 wrote:
Wed Jul 28, 2021 11:59
[*]Status: ALPHA VERSION!. It's fully playable, but many features are missing and there are lots of bugs (especially with mobs)
zerai wrote:
Fri Sep 17, 2021 23:23
Is there something special I have to do to get sweet berries to grow? I've got a small farm plot of them, with water in the middle.

It's been 10 in-game days since I planted them, but the berry bushes are still at their initial growth stage.
I think in
sweet_berry.lua
is missing
mcl_farming:add_plant

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Re: [Game] MineClone 5 [0.71.6]

by zerai » Post

I think in
sweet_berry.lua
is missing
mcl_farming:add_plant
Oh now I understand, the code for that plant isn't complete yet.
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Re: [Game] MineClone 5 [0.71.6]

by FunKey » Post

Sheep do not eat grass. Reading the lua scripts it seems that the replace function is missing.
I added in ai.lua the missing code from the old api and the sheep eats and the wool grows.

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Re: [Game] MineClone 5 [0.71.6]

by kay27 » Post

@FunKey, wouldn't you like to send the patch?

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Re: [Game] MineClone 5 [0.71.6]

by chmod 000 -R / » Post

I already talked about this in the Mineclone 2 topic, but currently the daylight sensors are broken because they don't change once they are active. However, I forgot to mention this here as well, and in the time in between I improved my solution to this problem. The way to solve the problem is basically the same, but my check if an inverted or normal daylight sensor should switch on and off had a small error, I used the number 13 instead of 14. Anyway, here is my modified code that gets it working again.
Edit the file /path/to/your/minetest/folder/games/mineclone5/ITEMS/REDSTONE/mesecons_solarpanel/init.lua and replace the register_abm functions (there should be 4 of them in groups of 2).

Here is my improved code for the normal daylight sensor:

Code: Select all

minetest.register_abm({
	label = "Daylight turns on solar panels",
	nodenames = {"mesecons_solarpanel:solar_panel_off"},
	interval = 1,
	chance = 1,
	action = function(pos, node, active_object_count, active_object_count_wider)
		local light = minetest.get_node_light(pos, nil)
		local time = minetest.get_us_time()

		if light >= 14 and time > 6000 then
			minetest.set_node(pos, {name="mesecons_solarpanel:solar_panel_on", param2=node.param2})
			mesecon.receptor_on(pos, mesecon.rules.pplate)
		--else
		--	minetest.set_node(pos, {name="mesecons_solarpanel:solar_panel_off", param2=node.param2})
		--	mesecon.receptor_off(pos, mesecon.rules.pplate)
		end
	end,
})

minetest.register_abm({
	label = "Darkness turns off solar panels",
	nodenames = {"mesecons_solarpanel:solar_panel_on"},
	interval = 1,
	chance = 1,
	action = function(pos, node, active_object_count, active_object_count_wider)
		local light = minetest.get_node_light(pos, nil)
		local time = minetest.get_us_time()

		if light < 14 and time > 18000 then
			minetest.set_node(pos, {name="mesecons_solarpanel:solar_panel_off", param2=node.param2})
			mesecon.receptor_off(pos, mesecon.rules.pplate)
		end
	end,
})
And the code for the inverted daylightsensor:

Code: Select all

minetest.register_abm({
	label = "Darkness turns on inverted solar panels",
	nodenames = {"mesecons_solarpanel:solar_panel_inverted_off"},
	interval = 1,
	chance = 1,
	action = function(pos, node, active_object_count, active_object_count_wider)
		local light = minetest.get_node_light(pos, nil)
		local time = minetest.get_us_time()

		if light < 14 and time > 18000 then 
			minetest.set_node(pos, {name="mesecons_solarpanel:solar_panel_inverted_on", param2=node.param2})
			mesecon.receptor_on(pos, mesecon.rules.pplate)
		end
	end,
})

minetest.register_abm({
	label = "Daylight turns off inverted solar panels",
	nodenames = {"mesecons_solarpanel:solar_panel_inverted_on"},
	interval = 1,
	chance = 1,
	action = function(pos, node, active_object_count, active_object_count_wider)
		local light = minetest.get_node_light(pos, nil)
		local time = minetest.get_us_time()

		if light >= 14 and time > 6000 then
			minetest.set_node(pos, {name="mesecons_solarpanel:solar_panel_inverted_off", param2=node.param2})
			mesecon.receptor_off(pos, mesecon.rules.pplate)
		end
	end,
})
I hope it is not too hard to understand (I am not good at describing things like this...)

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Re: [Game] MineClone 5 [0.71.6]

by kay27 » Post

chmod 000 -R / wrote:
Sun Dec 05, 2021 13:49
Edit the file /path/to/your/minetest/folder/games/mineclone5/ITEMS/REDSTONE/mesecons_solarpanel/init.lua and replace the register_abm functions (there should be 4 of them in groups of 2).
Thanks so much for sending it!
Don't you want to create a pull request yourself?
By the way, there is a constant, minetest.LIGHT_MAX, which should be 15 = solar light, can we use it instead of just 13? I mean, something like minetest.LIGHT_MAX-2 or what do you think? I'm afraid, using values less than minetest.LIGHT_MAX can make it powered not only by solar light, did you test it with other light sources? What do you think, is this information correct https://minecraft.fandom.com/wiki/Daylight_Detector ?

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MineClone 5 0.71.7 released

by kay27 » Post

This time MineClone 5 itself didn't update at all.

But the core it uses (you know it as MineClone 2) updated significantly - almost 300 commits merged from it, here is full list of them: https://git.minetest.land/MineClone5/Mi ... 5/pulls/40

Happy mining!

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Re: [Game] MineClone 5 [0.71.6]

by chmod 000 -R / » Post

kay27 wrote:
Wed Dec 08, 2021 01:52
chmod 000 -R / wrote:
Sun Dec 05, 2021 13:49
Edit the file /path/to/your/minetest/folder/games/mineclone5/ITEMS/REDSTONE/mesecons_solarpanel/init.lua and replace the register_abm functions (there should be 4 of them in groups of 2).
By the way, there is a constant, minetest.LIGHT_MAX, which should be 15 = solar light, can we use it instead of just 13? I mean, something like minetest.LIGHT_MAX-2 or what do you think? I'm afraid, using values less than minetest.LIGHT_MAX can make it powered not only by solar light, did you test it with other light sources? What do you think, is this information correct https://minecraft.fandom.com/wiki/Daylight_Detector ?
Sorry, the post i wrote might be hard to read/understand. In the past, i used 13, but now 14, wich means glowstone etc no longer can turn them on and off. I know (for example glowstone) has a light level of 14, but that 14 is inside of the block, meaning the daylight sensor gets a light level of 13 from it.
It might be easier to understand what i mean with this picture:
Image

Update: Created pull request
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The image I am talking about
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Last edited by chmod 000 -R / on Wed Dec 08, 2021 18:10, edited 1 time in total.

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Re: [Game] MineClone 5 [0.71.7]

by kay27 » Post

Thanks so much for explaining, @chmod 000 -R /
We have to add it to the next release.

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Re: [Game] MineClone 5 [0.71.8]

by kay27 » Post

MineClone 5 0.71.8 released:
* Removed proprietary textures.

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Re: [Game] MineClone 5 [0.71.9]

by kay27 » Post

MineClone 5 0.71.9 released:
  • Daylight sensor fix by chmod 000 -R /
  • Lightning crash fix
  • Added latest updates from MineClone 2
  • Nether portal nodes no longer rotated by screwdriver
Image
*by zalom
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Re: [Game] MineClone 5 [0.71.9]

by Hello_death » Post

Hi all, I think the crossbow is like, REALY OP! there the best, and they are epic with the explosive arrows but where are the tripwire hooks that are used to make them ? please dont remove them.(the explosive arrows). also could you please add tridents. i have been asking and waiting for three years :(. I have also found a bug. The ender dragon 'doesnt want to spawn' . I had tried to go to the end in survival, but she didnt want to spawn and so i am stuck there forever cause the exit portal had vanished and she ( the ender dragon) didnt spawn
PLease fix mcl5 tridents :,,(

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Re: [Game] MineClone 5 [0.71.9]

by Hello_death » Post

Hello all,

have found a few more bugs.
1: mobs dont take fire dmg from lava, but i do .
2: if i kill a group of slimes with a firework rocket and crossbow their smaller versions start to fly upwards infinitly.
3: villagers spawn in the wild nowhere near villages.


also could you please add leads and tridents with their enchants?
PLease fix mcl5 tridents :,,(

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Re: [Game] MineClone 5 [0.71.9]

by debiankaios » Post

3 is a extra-feature of mineclone2. This is no bug.

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