[Game] MineClone 5

Hello_death
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Re: [Game] MineClone 5 [0.71.14]

by Hello_death » Post

Hello_death wrote:
Thu Jan 06, 2022 16:42
I have 2 bugs.
1)After i kill the ender dragon the end portal doesnt ignite
2) tridents dont hit animals. They also get stuck in you head sometimes.
3) tridents are invisible (almost) when thrown.
4) sometimes the tridents slide on the floor in a certain direction after being thrown and go on sliding for ever.
I found a few others. like the trident looks trash when its thrown and a chat message (261) is sent whenever you throw it
PLease fix mcl5 tridents :,,(

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Re: [Game] MineClone 5 [0.71.14]

by Jackknife » Post

What are the chances of adding in a blast furnace?

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Re: [Game] MineClone 5 [0.71.11]

by chmod 000 -R / » Post

Jackknife wrote:
Wed Dec 29, 2021 21:53
Is there any chance for the shipwrecks to be included? It would be nice to have a reason to do deep sea diving.
Actually, I've been working on shipwrecks for quite some time now, and while the schematics are already done since early November 2021, I still have to deal with issues like shipwrecks spawning on top of the ocean most of the times, that's why i made no pull request yet

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Re: [Game] MineClone 5 [0.71.11]

by Jackknife » Post

chmod 000 -R / wrote:
Sat Jan 08, 2022 19:17
Actually, I've been working on shipwrecks for quite some time now, and while the schematics are already done since early November 2021, I still have to deal with issues like shipwrecks spawning on top of the ocean most of the times, that's why i made no pull request yet
I can imagine that would take some time to get right.
Last edited by Jackknife on Sat Jan 08, 2022 22:14, edited 1 time in total.

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Re: [Game] MineClone 5 [0.71.14]

by Jackknife » Post

I noticed a typo in the item description for the crossbow, its spelled "corssbow."

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Re: [Game] MineClone 5 [0.71.14]

by gustavo1 » Post

weird glitch.
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Re: [Game] MineClone 5 [0.71.14]

by gustavo1 » Post

i can't upload the image but parts of the nether and some of the air in the end is replaced with stone.

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Re: [Game] MineClone 5 [0.71.14]

by Hello_death » Post

Could you please add trident enchants and fix the tridents?
PLease fix mcl5 tridents :,,(

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Re: [Game] MineClone 5 [0.71.14]

by chmod 000 -R / » Post

Does anyone want to have my shipwreck schematic(s)? These files are just on my hard drive unused for almost 3 months, and i am still to lazy to write good spawning code for them when I have the time for that, and i would have to update the loot since my suspicious stews were added... Also, I am currently working on my own private projects (not minetest related), so it might take a very long time until I can release a good mod with them!

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Re: [Game] MineClone 5 [0.71.14]

by Jackknife » Post

chmod 000 -R / wrote:
Wed Jan 12, 2022 13:50
Does anyone want to have my shipwreck schematic(s)? These files are just on my hard drive unused for almost 3 months, and i am still to lazy to write good spawning code for them when I have the time for that, and i would have to update the loot since my suspicious stews were added... Also, I am currently working on my own private projects (not minetest related), so it might take a very long time until I can release a good mod with them!
I do. I was planning on making a fork of Mineclone more focused on exploring

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Re: [Game] MineClone 5 [0.71.14]

by kay27 » Post

chmod 000 -R / wrote:
Wed Jan 12, 2022 13:50
Does anyone want to have my shipwreck schematic(s)?
Could you please upload it somewhere and mention here https://git.minetest.land/MineClone2/Mi ... issues/958 ?

I'm working on mapgen changes in MCL5 which in a theory could allow us to implement all this stuff easy, and the most hard part is done... Looks sometimes strange btw... e.g. Nether roof from some distance of unprocessed area:
Screenshot from 2022-01-12 04-07-24.png
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Re: [Game] MineClone 5 [0.71.14]

by Mallo1234 » Post

haw can i fix the prolem with the trydents, i got some in my base and it is realy anoying. how can i clear the trydents, ore must i wait for a new minelone update. is there any way to fix that?

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Re: [Game] MineClone 5 [0.71.15]

by kay27 » Post

Yes, tridents are still awaiting.

MineClone 5 0.71.15 Mapgen API released:
  • New Mapgen API CORE/mcl_mapgen - fast and stable. To experiment with it, Jungle Temples (by cora) and Ocean Monuments (by TrashPanda) were added.
  • More MC-like physics by GuyLiner
  • epCode added awesome Trident model and removed Glitchy Elytra crash-damage
  • Daniel Cassidy made his own refactory of mcl_mapgen_core mod
  • NO11 fixed arrow entties, fixed pumpkin hud, removed some recipes in favour of Ocean Monument
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Re: [Game] MineClone 5 [0.71.14]

by chmod 000 -R / » Post

kay27 wrote:
Thu Jan 13, 2022 04:12
chmod 000 -R / wrote:
Wed Jan 12, 2022 13:50
Does anyone want to have my shipwreck schematic(s)?
Could you please upload it somewhere and mention here https://git.minetest.land/MineClone2/Mi ... issues/958 ?
Sorry, I was inactive on the forum for a while, sure, they are now in this issue

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Re: [Game] MineClone 5 [0.71.15]

by Jackknife » Post

The word crossbow is misspelled corssbow
In the crossbow lua file.

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MineClone 5 [1.0]

by kay27 » Post

Jackknife wrote:
Fri Jan 21, 2022 17:36
The word crossbow is misspelled corssbow
In the crossbow lua file.
Will check, thanks!

MineClone 5 1.0 "Stability" released!
  • Fixed two critical bugs, thanks so much to cora and superfloh247!
  • Added experimental ambient mcl_music with 3 tracks by diminixed
  • Fixed Nether Wart spawn and Nether Wart growth in inactive areas
  • Updated contact info
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Re: [Game] MineClone 5 [1.0]

by JiCeyCraft » Post

Ahem *cough*

Jungle Temples are found everywhere in every biome...
And, sometimes, there are series, like : 1 every 150/200 blocks for around 5 temples in a row.
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[Game] MineClone 5 [1.1]

by kay27 » Post

JiCeyCraft wrote:
Tue Jan 25, 2022 15:57
Ahem *cough*

Jungle Temples are found everywhere in every biome...
And, sometimes, there are series, like : 1 every 150/200 blocks for around 5 temples in a row.
Hm, 'every biome' sounds like more likely an engine issue, but thanks for reporting, I'll check it. Could you please write seed and version of mapgen where you found 5 temples in a row?

MineClone 5.1.1 Shields released
  • Shields and offhand by NO11
  • Send player properties and bones only when changed by cora
  • Cave Spiders by Mental-Inferno
  • MysticTempest fixed ore noise param errors on startup
  • Released through compatibility branch - should work in minetest 5.3, run in minetest 5.1.1, old mods may work again
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Re: [Game] MineClone 5 [1.2]

by kay27 » Post

MineClone 5 1.2 "Hell is Freezing Over Day" released!
  • Fire spread by cora
  • Weather optimized by cora
  • Interact priv checked more carefully for Shields by NO11
  • Various optimizations and bugfixes
  • Better compatibility with Minetest 5.3
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Re: [Game] MineClone 5.1.3

by kay27 » Post

MineClone 5.1.3 Bugfix released:
  • Fixed TGA file writing on Windows by Nils Dagsson Moskopp
  • Fixed interact priv being revoked permanently by cora
  • Ender Dragon spawn again
  • Fixed Anticheat, settings added
  • Added noclip anticheat
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Re: [Game] MineClone 5.1.4

by kay27 » Post

MineClone 5.1.4 Mapgen API v3 released:
  • Mapgen doesn't use storage anymore - free some disk space by removing mod_storage/mcl_mapgen file
  • No more Nether Roof artefacts
  • No more Bedrock Holes
  • Structures should respawn on /deleteblocks
  • Old bedrock holes and other layer issues could be fixed by `/deleteblocks here 10`
  • Fixed villages initialization (but villages are still slow)
  • Releasing through `compatibility` branch which should make it run under Minetest 5.1 - 5.4, but without this trick - it won't
  • Fixed yet another boat get_visual_size crash
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MineClone 5.1.5 Growing Amethyst released

by kay27 » Post

MineClone 5.1.5 Growing Amethyst released!
  • 1. Added mcl_amethyst mod by Emojigit:
  • Amethyst Block
  • Budding Amethyst
  • New spyglass recipe
  • Tinted Glass
  • Calcite
  • Amethyst Buds
  • Amethyst Buds Growing

    2. Fixed bugs in mcl_mapgen

    3. Fixed rare crash by blazes

    Thanks so much:
  • to Emojigit for this beautiful stuff!
  • to cora for reviewing the code and making valuable remarks!
  • to Zhe Leader of Novvelia for lots of useful info!
By the way, epCode said we have to replace textures. Please write specificly what and why we have do here: https://git.minetest.land/MineClone5/Mi ... /issues/11

Also this release couldn't be possible without mcl_deepslate mod by NO11 - thank you! And without you all guys! Happy mining! :)
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Re: [Game] MineClone 5.1.5

by chmod 000 -R / » Post

@kay27 I have a question: For my WIP pull request that messes with the texture converter, i am currently creating a GUI for it in python (see screenshot), however, it uses pyqt, wich is defently not a module everyone has installed on their systems, so would be be a good idea to also provide precompiled versions (there are tools that convert python code to linux and windows executables) in addition to the py file?

My idea behind this was that really anyone should be able to convert mc to mcl texture packs
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Re: [Game] MineClone 5.1.5

by kay27 » Post

Hi. PyQt is fine, but if the only goal of it is this window, I'd prefer pure text with maybe some trivial browsing dialog like https://stackoverflow.com/questions/931 ... -in-python Placing executable into the repo might cause false-positive antiviral triggering, that's why I wouldn't do that without a real reason. Why end user don't want to install PyQt?

But I'm writing it from my point of view. Since you are doing this script - you are a professional, and your opinion matters more. So the question is more likely, in which form would you prefer to get this script if you were this user :)

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Re: [Game] MineClone 5.1.5

by Blockhead » Post

chmod 000 -R / wrote:
Tue Feb 08, 2022 20:35
@kay27 I have a question: For my WIP pull request that messes with the texture converter, i am currently creating a GUI for it in python (see screenshot), however, it uses pyqt, wich is defently not a module everyone has installed on their systems, so would be be a good idea to also provide precompiled versions (there are tools that convert python code to linux and windows executables) in addition to the py file?

My idea behind this was that really anyone should be able to convert mc to mcl texture packs
In this case since there's already a working command line version, most power users won't mind using it. Anyone who wants to run the GUI from the source code repository is mostly an exception and is probably more interested in how the GUI works than actually converting the textures. So to cater to the audience who can't/won't use the command line, make it as easy as possible. Build the application into a standalone one, either portable or installable doesn't matter too much, as long as you build it for Windows, Linux and MacOS.

Thankfully there is a lot of advice out there about how to deploy PyQt. Deployment meaning the ways that you make the software available for use. You might find some good advice here: Deploying PyQt Applications and also search online for Deploying PyQt for other opinions.
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