[Game] MineClone 5

Jackknife
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Re: [Game] MineClone 5 [0.71.11]

by Jackknife » Post

I just figured out the issue. It says the tga file is unsupported.

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Re: [Game] MineClone 5 [0.71.11]

by chmod 000 -R / » Post

I have a mod request: mcl_sus_stew, it is a small mod I wrote yesterday and released a few minutes ago under GPLv3.
It does exactly what you would think of, apply potion effects to player when eaten. (https://minecraft.fandom.com/wiki/Suspi ... ew/Effects). Like in mc, the potion effect depends on the flower used for crafting (Flowers that are not in mcl were replaced by other unused ones for crafting).

Source: https://git.minetest.land/chmodsayshello/mcl_sus_stew

I just want to update my post since I included the code of the mod into mcl_mushrooms and these changes got merged, there is no reason for adding this mod anymore!
Last edited by chmod 000 -R / on Sun Jan 02, 2022 11:48, edited 1 time in total.

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Re: [Game] MineClone 5 [0.71.11]

by Jackknife » Post

Is there any chance for the shipwrecks to be included? It would be nice to have a reason to do deep sea diving.

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Re: [Game] MineClone 5 [0.71.12]

by kay27 » Post

@chmod 000 -R /, if it is MC stuff - welcome adding it.
@Jackknife, definitely YES.

MineClone 5 0.71.12 released:
* Killing arrow entities on startup removed - by NO11
* Framed stained glass added - by AFCMS
* Loaded crossbows are no longer in creative inventory, Snow and Iron Golems no longer drop experience orbs - by chmodsayshello
* Merged potential crash fix from MCL2 repo - by Elias Fleckenstein
* Also added per-player /gamemode chat command (a bit dummy for now, but anticheat will allow you to fly, also you'll get inventory update on rejoin)
* Fixed boat visual size crash

Happy New Year!

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debiankaios
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Re: [Game] MineClone 5 [0.71.12]

by debiankaios » Post

0.71.9, 0.71.10, 0.71.11, 0.72.12. If re release so many version let's rename it to snapshots like in minecraft. So 0.71.12 is 21w52a and next is 22w01a and so on.

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debiankaios
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Re: [Game] MineClone 5 [0.71.12]

by debiankaios » Post

I saw that i am now maintainer. But why, i mean i am not the activest mineclone dev. If you want i can make with pleasure the mineclone5 releases.

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kay27
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Re: [Game] MineClone 5 [0.71.12]

by kay27 » Post

debiankaios wrote: ↑
Sun Jan 02, 2022 09:17
0.71.9, 0.71.10, 0.71.11, 0.72.12. If re release so many version let's rename it to snapshots like in minecraft. So 0.71.12 is 21w52a and next is 22w01a and so on.
I'm not sure if I realize the idea. The main idea of versions I used, was staying ready for MCL2 0.72 big release. But it can be wrong. But it's not a snapshots still - the stuff is more or less tested and playable. We also can break free from MCL2 numbers by releasing version 1.0.

Anyway, some progress is better than none! You are free and welcome to try MC-like versions, I added you to mcl5 contentdb...

Yep, about maintainers, maybe I'm fool but I think we all love what we do and won't break the repo, so maintainers (and owners) list is a bit huge... and you are in it. Anyway if somebody would break it, I have local copy, it's open-source world, nothing to worry

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Re: [Game] MineClone 5 [0.71.12]

by debiankaios » Post

But on contentdb

Jackknife
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Re: [Game] MineClone 5 [0.71.12]

by Jackknife » Post

Ran into a problem. The game crashes soon after loading

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Re: [Game] MineClone 5 [0.71.12]

by wsor4035 » Post

Jackknife wrote: ↑
Sun Jan 02, 2022 22:36
Ran into a problem. The game crashes soon after loading
....post the error?
j5uBLfc6NxgersvVj5D5dIsiKDkoQb0o

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Re: [Game] MineClone 5 [0.71.12]

by Jackknife » Post

wsor4035 wrote: ↑
Sun Jan 02, 2022 22:59
Jackknife wrote: ↑
Sun Jan 02, 2022 22:36
Ran into a problem. The game crashes soon after loading
....post the error?
Undeclared global variable "name" accessed at ...\mineclone5\mods\ENVIRONMENT\mcl_weather/nether_dust.lua:43

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kay27
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Re: [Game] MineClone 5 [0.71.12]

by kay27 » Post

Jackknife wrote: ↑
Mon Jan 03, 2022 04:12
Undeclared global variable "name" accessed at ...\mineclone5\mods\ENVIRONMENT\mcl_weather/nether_dust.lua:43
Fixed

MineClone 5 0.71.13 Suspicious Stew released:
* Added Suspicious Stews by @chmodsayshello;
* Bugfixes: Nether dust, floating slimes and unfillable cauldrons.

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kay27
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Re: [Game] MineClone 5 [0.71.13]

by kay27 » Post

Guys thanks so much for the reporting, the contributing, the discussing and everything else you do. You are all awesome. Together we can do almost everything.
By the way, @chmod 000 -R /, I wonder, why you don't want to add the stew into creative inventory? I tried to find it there for some time :) Would you allow me to fix that?

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Re: [Game] MineClone 5 [0.71.13]

by chmod 000 -R / » Post

kay27 wrote: ↑
Mon Jan 03, 2022 04:39
By the way, @chmod 000 -R /, I wonder, why you don't want to add the stew into creative inventory? I tried to find it there for some time :) Would you allow me to fix that?
Well, there are a few problems with this, first of all, i get my Information on the Minecraft Wiki and since it is no longer official, I try to confirm it in my own copy of Minecraft : Java Edition, however, they are not in the creative Inventory in MInecraft.
(https://minecraft.fandom.com/wiki/Suspi ... #Obtaining)
Also, I had to register each stew as a standalone item that just looks the same, since depending on the flower used for crafting, the potion effect will be different, so you would have to add all 5 of them to the creative inventory, and players would think they are all the same item, or only add one, but then, creative inventory stews only would have one effect.
This way it is like and Minecarft and we don't have to deal with issues.

Note: when I said stew, i only mean the suspicious stew in the case it wasn't obvious...

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Re: [Game] MineClone 5 [0.71.13]

by Jackknife » Post

ServerError: AsyncErr: environment_Step: Runtime error from mod '??' in callback environment_Step(): Runtime error from mod '??' in callback luaentity_GetStaticdata(): ...64\minetest-5.4.1-win64\bin\..\builtin\common\vector.lua:59: attempt to index local '
a' (a nil value)

This is the recent error I've gotten, and I have no idea what is wrong, it just shuts down the game

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kay27
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Re: [Game] MineClone 5 [0.71.13]

by kay27 » Post

Jackknife wrote: ↑
Mon Jan 03, 2022 19:44
ServerError: AsyncErr: environment_Step: Runtime error from mod '??' in callback environment_Step(): Runtime error from mod '??' in callback luaentity_GetStaticdata(): ...64\minetest-5.4.1-win64\bin\..\builtin\common\vector.lua:59: attempt to index local '
a' (a nil value)

This is the recent error I've gotten, and I have no idea what is wrong, it just shuts down the game
Could you please show us the tail of debug.txt? There should be stack trace. What you show - it's vector library. It's pretty unclear where it has been called from, to fix this. So more information is needed. Or I need steps how to reproduce the problem. Please, because I can't reproduce for now, moreover, my mcl5 publicly listed server kay27.ignorelist.com:30000 wasn't crashed since 00:04 01/01/22 with up to 5 players at once...

Jackknife
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Re: [Game] MineClone 5 [0.71.13]

by Jackknife » Post

kay27 wrote: ↑
Tue Jan 04, 2022 12:20
Jackknife wrote: ↑
Mon Jan 03, 2022 19:44
ServerError: AsyncErr: environment_Step: Runtime error from mod '??' in callback environment_Step(): Runtime error from mod '??' in callback luaentity_GetStaticdata(): ...64\minetest-5.4.1-win64\bin\..\builtin\common\vector.lua:59: attempt to index local '
a' (a nil value)

This is the recent error I've gotten, and I have no idea what is wrong, it just shuts down the game
Could you please show us the tail of debug.txt? There should be stack trace. What you show - it's vector library. It's pretty unclear where it has been called from, to fix this. So more information is needed. Or I need steps how to reproduce the problem. Please, because I can't reproduce for now, moreover, my mcl5 publicly listed server kay27.ignorelist.com:30000 wasn't crashed since 00:04 01/01/22 with up to 5 players at once...
Here is the full error message:

ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '??' in callback luaentity_GetStaticdata(): ...64\minetest-5.4.1-win64\bin\..\builtin\common\vector.lua:59: attempt to index local 'a' (a nil value)
stack traceback:
...64\minetest-5.4.1-win64\bin\..\builtin\common\vector.lua:59: in function 'vector_distance'
...mods\ENTITIES\mcl_mobs/api/mob_functions/environment.lua:221: in function 'check_for_player_within_area'
...one5\mods\ENTITIES\mcl_mobs/api/mob_functions/set_up.lua:10: in function 'can_despawn'
...one5\mods\ENTITIES\mcl_mobs/api/mob_functions/set_up.lua:17: in function <...one5\mods\ENTITIES\mcl_mobs/api/mob_functions/set_up.lua:14>

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kay27
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Re: [Game] MineClone 5 [0.71.14]

by kay27 » Post

Thanks @Jackknife
Please try Release 0.71.14 (
* mod dependency fix by Daniel Cassidy;
* arrow entities fix for mobs by NO11;
* Ender Dragon spawn fix by kay27.
)
Also I tried to fix mob error you reported, but it's kinda rare, needs to be checked by you.

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Re: [Game] MineClone 5 [0.71.14]

by Hello_death » Post

Hello all,
since i cant connect to cdb in my browser or game could someone pls send a direct donwload link here? Pls dont link cdb because i cant load that page cause of 'privacy errors'
PLease fix mcl5 tridents :,,(

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Re: [Game] MineClone 5 [0.71.14]

by Jackknife » Post

kay27 wrote: ↑
Wed Jan 05, 2022 03:02
Thanks @Jackknife
Please try Release 0.71.14 (
* mod dependency fix by Daniel Cassidy;
* arrow entities fix for mobs by NO11;
* Ender Dragon spawn fix by kay27.
)
Also I tried to fix mob error you reported, but it's kinda rare, needs to be checked by you.
The update seems to have fixed the problem with the mob error.
But why does it say the Dolphin can’t be added when it’s in peaceful mode?
I'd understand if it was something like a shark, aren't Dolphins usually peaceful anyways?

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Re: [Game] MineClone 5 [0.71.14]

by Jackknife » Post

I noticed it snows inside of building

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Re: [Game] MineClone 5 [0.71.14]

by kay27 » Post

How you add the dolphin? I need some way to reproduce, please specify. What was the building height where you noticed the snow?

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Re: [Game] MineClone 5 [0.71.14]

by Hello_death » Post

I have 2 bugs.
1)After i kill the ender dragon the end portal doesnt ignite
2) tridents dont hit animals. They also get stuck in you head sometimes.
3) tridents are invisible (almost) when thrown.
4) sometimes the tridents slide on the floor in a certain direction after being thrown and go on sliding for ever.
PLease fix mcl5 tridents :,,(

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Re: [Game] MineClone 5 [0.71.14]

by Jackknife » Post

kay27 wrote: ↑
Thu Jan 06, 2022 13:50
How you add the dolphin? I need some way to reproduce, please specify. What was the building height where you noticed the snow?
I was in creative mode and I got the spawn egg from there
I have no idea what building height it was. I just know it was a spruce wood forest biome

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Re: [Game] MineClone 5 [0.71.14]

by Jackknife » Post

I spotted a glitch where a glow squid was swimming in mid air down in a abandoned mine

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