Based on what little I've read, minetest.register_alias_force may be what you're looking for: https://minetest.gitlab.io/minetest/aliases/
I've never used it, but I did come across it for future use.
Based on what little I've read, minetest.register_alias_force may be what you're looking for: https://minetest.gitlab.io/minetest/aliases/
Hello, first of all thank you very much, and yes there is a post I made on the blog, showing the basics of the game, unfortunately it is in Portuguese, but if it is not a problem, you can use a translator ..TomasCollins wrote: โWed Jan 04, 2023 07:49looks awesome, i'm a huge fan of online games, but with this game i'm a whole newbie, i find it very difficult to play, is there any easier way to understand?
Thank you for letting me know, these are really important details that I will correct right now..Skamiz Kazzarch wrote: โSun Jan 29, 2023 12:50I haven't really played this in a while, but yesterday I took a peek.
Two minor nitpicks:
Why is there a gap here?
screenshot_20230128_185528.png
And on the limestone blocks the top and left edge look wrong to me, since they look more like a grey discoloration rather then a brighter surface.
screenshot_20230128_185842.png
+ a few other things. But like I said they are all extremely minor.
I like what you did with the cave update. It does a lot to make the underground feel more interesting and the new building materials are welcome.
And lastly, have you had any thoughts about long distance travel?
One issue I kind of have with getting back to playing this is that there is now a lot of new mapgen stuff and to access it I would have to spend a lot of time traveling back and forth or leave the area in which I have set up so far.
Or, as is always the alternative, find my own solution, be it adapting an existing mod or writing my own. And there is nothing wrong with that, if it's the only way.
Just wondering whether you intend to make a way for fast/distant travel part of the core game or leave it up to the players.
Code: Select all
fixed = {
{-6/16, 2/16, -8/16, -2/16, 5/16, 8/16},
{ 2/16, 2/16, -8/16, 6/16, 5/16, 8/16},
--------------------------------------------------------------------
{-8/16, 5/16, -6/16, 8/16, 8/16, 0/16},
{-8/16, 5/16, 2/16, 8/16, 8/16, 8/16},
},
this stair space still exists because of the texture, when I put it 100% close, for example, the top wood color appears in the bottom one, I left it that way exactly because of the texture..Skamiz Kazzarch wrote: โMon Jan 30, 2023 20:44*checks out new update* lol, still a gap
screenshot_20230130_211718.png
Personally I like to work in sixteenths when doing nodeboxes. In the case of the bridge it would look like this:This way each sixteenth corresponds to 1 pixel on a 16x16 texture, which I personally like and it makes it easier for me to mentally keep track of what shape I am trying to make. Though I noticed that some offset from being pixel aligned seemed quite deliberate, rather then a result of lacking number precision, so it's really up to you what you do with this.Code: Select all
fixed = { {-6/16, 2/16, -8/16, -2/16, 5/16, 8/16}, { 2/16, 2/16, -8/16, 6/16, 5/16, 8/16}, -------------------------------------------------------------------- {-8/16, 5/16, -6/16, 8/16, 8/16, 0/16}, {-8/16, 5/16, 2/16, 8/16, 8/16, 8/16}, },
Anyway. I didn't even know that there were rockets with which one can fly over long distances. Honestly, after the first disastrous attempts in which the glider killed me while I was standing still on flat ground I just put it away and haven't touched it since, so this is a cool discovery for me.
Thoughts on teleporters to follow at a later date, since I don't have much more time today.
Was this configuration made from mesecraft? ๐ค
If you're talking about the organization of the folders, in fact I had mineclone2 as a reference, and the modpack was created before mesecraft was posted on the contentdb, I didn't know, the modpack was called "minetest adventure", later it changed to "minetesgo" ,and only last year I switched to survivetest and shared .. About mods, unfortunately we don't have as many options as minecraft . so it's to be expected that most modpacks and subgames will have similar mod selections, eg "WhyNot?" which was the subgame that made me keep playing minetest.. All subgames and mod creators deserve highlights, visit the survivetest mastodon and you will see me sharing mineclone2 and repixture there ...Komodo wrote: โFri Feb 03, 2023 16:21It seemes like it. Has the dir structure I setup and many of original mod selections.
It's not a problem at all. Keep going! I just wanted people to know what MeseCraft is worthy of a look too since Survivetest seems to have used it as a base to modify from.
Good luck have fun!
I'm going to take a look at all of this... to be honest, I'm disheartened.Skamiz Kazzarch wrote: โSun Feb 05, 2023 19:31Reporting in with more stuff.
1) Darkstone node name has a typo. It's written as "darckstone" instead of "darkstone".
2) Dark cobble slab and stairs use the wrong texture.
3) The bottom of the large stone bricks has this brighter strip on the edge. I realize that it looks better this way when the node stands by itself, but on larger surfaces it results into these long, eye grabbing lines.
4) A request. Please make the lime stone variants more distinct. When the stone, stoneblock, stonebricks, and cobble are all based on the same texture, they tend to blend into each other. This makes it harder to build with them, because if I want to add some contrast, I have to add a completely different node to the mix.
With the other kinds of stone I can just mix in their variants for some contrast.
screenshot_20230205_201052.png
5) The cave grasses and the cave hanger aren't buildable to, which is inconsistent with other plantlike nodes. And besides tallgrass they also need their selection boxes adjusted, because those are currently too large.
In other news. I have been messing around in creative lately. :D
screenshot_20230205_202120.png
Edit:
6) The 'newhand' mod breaks creative a little bit. As soon as you take any item in your hand your reach is decreased to it's original value, instead of 10 nodes as it should be.
Thanks bro, I think I'll do that, take a break, maybe learn a little more and focus on other things...I'll try to get to 0.8 and stop for a while!!! Thank you really, you are very cool :)Skamiz Kazzarch wrote: โTue Feb 07, 2023 17:58You do have an exclusive feature though.
Your entire game uses a good looking, consistent texture style. Very few others have that. Mineclone only managed it by using a Minecraft texture pack, and most other who manage it are just small game jam games.
Don't mind what Komodo said, he is just jumping to conclusions and self-advertising.
And if you are still feeling down, it might help to just take a break. I know I myself sometimes get tired of it and just.. stop interacting with anything Minetest related for a few months. There is nothing stopping you from just coming back half a year later. It's not like Minetest is going to go anywhere.
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