Nodeverse is a work-in-progress space exploration game, with a huge, procedurally generated universe and endless possibilities. This fourth version adds a variety of flora, as well as an interface to keep track of discoveries, and improved caves and cliffs. As this is an early development version, future releases are not expected to be backwards-compatible with it; they may introduce profound changes to the game.
Changes in this version:
Mods `nv_flora`, `nv_gui` and `nv_encyclopedia`.
Short and tall plants, cave flora, cacti, vines, lily pads, trees and large mushrooms.
17 kinds of floral nodes.
Underground lakes.
Ability to break nodes.
A GUI to keep track of your discovered planets and floral species.
Made caves larger, as well as less common and predictable.
Balanced cliff generation.
Dramatically reduced the number of necessary node registrations.
Now uses a single entity type for ships (thanks to Siegmentation Fault).
Now ships are preserved even if planets are re-generated.
Looks like a very cool concept, let's see how the game evolves as you want. I had some fun arriving with the rocket in different planets, many planets were in collision, i also started walking around a planet to see what was it's size but i fell off the planet (lol) and lost the rocket, the end.
Some cool asteroids (and moons) are definitely on my checklist! Both are expected for versions 0.3.x; the ongoing work is on supporting 'Buildable spacecraft', which will soon land on main and eventually reach 0.2.0. Then I'll start working on the flat planets part (makes sense, as the current rocket is not good for exploring those :)
This seems a nice minigame/adventure type project, definitely looking forward to "interstellar travel"!!
One suggestion for the future could be to add an invisible barrier block to the edge of a planet, only passable while riding the rocket. Maybe leave some planets without to simulate lack of atmosphere, and troll unsuspecting spacers. >:) Sadly my drivers might be buggy because close to 50% of grass nodes and plants were completely black. I need to upgrade my graphics...
maybe, i said mayb is it funny to bring some lore in it......
You are an explorer of the universe... a scientist who is send on a misson to collect information about the worlds around you. The player must collect data in the form of exploring new regions of space, picking up new blocks and discovering new lifevorms... hostile or not..... then you must sent the data with machines back to earth. but it goes not smooth on the way... oh no... you have to repair your stuff... getting healthy food, oxygen, fuel, water and most importantly the danger of the hostile alien nature.
but there good things to. maybe some aliens are good.. they give you alien stuff witch you can use to upgrade your ship or things. or you find good things yourself.. new materials to build a stronger ship tools and waepons against the hostile aliens. so that you can come back to earh with more si-fi stuff than anyone can imagine.
let me know of you like it.
Hey could upload that spaceship making mod separately
Hey Midnight, sorry for taking so long to respond. The nv_ships mod is what implements this, and it can be used on its own (by providing nv_player, which only depends on player_api). However, I'm considering first splitting nv_ships into two mods, wherein one exposes an API while the other adds the actual nodes and items using that API. That might make the mod more useful to other games.