[Game] Nodeverse [0.4.0]

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aerkiaga
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[Game] Nodeverse [0.4.0]

by aerkiaga » Post

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Nodeverse is a work-in-progress space exploration game, with a huge, procedurally generated universe and endless possibilities. This fourth version adds a variety of flora, as well as an interface to keep track of discoveries, and improved caves and cliffs. As this is an early development version, future releases are not expected to be backwards-compatible with it; they may introduce profound changes to the game.

Changes in this version:
  • Mods `nv_flora`, `nv_gui` and `nv_encyclopedia`.
  • Short and tall plants, cave flora, cacti, vines, lily pads, trees and large mushrooms.
  • 17 kinds of floral nodes.
  • Underground lakes.
  • Ability to break nodes.
  • A GUI to keep track of your discovered planets and floral species.
  • Made caves larger, as well as less common and predictable.
  • Balanced cliff generation.
  • Dramatically reduced the number of necessary node registrations.
  • Now uses a single entity type for ships (thanks to Siegmentation Fault).
  • Now ships are preserved even if planets are re-generated.
Git repo: https://github.com/aerkiaga/nodeverse
Report bugs/share ideas at https://github.com/aerkiaga/nodeverse/issues


Downloads

Nodeverse 0.4.1 (Minetest 5.7.x - 5.8.x) (6.22 MB)
Last edited by aerkiaga on Mon Jan 31, 2022 23:16, edited 7 times in total.

DOOM_possum
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Re: [Game] Nodeverse [0.1.0]

by DOOM_possum » Post

i see, wow, nodeverse is coming along, and, How Is It!!!!!!

a Title worth playing ~ at the moment

aerkiaga
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Re: [Game] Nodeverse [0.1.0]

by aerkiaga » Post

Already sent in for review. I hope it will eventually evolve into a mature and entertaining game :)

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Ektod
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Re: [Game] Nodeverse [0.1.0]

by Ektod » Post

Looks like a very cool concept, let's see how the game evolves as you want. I had some fun arriving with the rocket in different planets, many planets were in collision, i also started walking around a planet to see what was it's size but i fell off the planet (lol) and lost the rocket, the end.
aerkiaga wrote:
Sat Aug 28, 2021 19:59
  • Flat, infinite planets separate from outer space.
Perhaps those are the actual planets, the medium sized cubic ones could be the moons, smaller and shapeless ones could be asteroids.

aerkiaga
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Re: [Game] Nodeverse [0.1.0]

by aerkiaga » Post

Some cool asteroids (and moons) are definitely on my checklist! Both are expected for versions 0.3.x; the ongoing work is on supporting 'Buildable spacecraft', which will soon land on main and eventually reach 0.2.0. Then I'll start working on the flat planets part (makes sense, as the current rocket is not good for exploring those :)

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Eris
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Re: [Game] Nodeverse [0.1.0]

by Eris » Post

This seems a nice minigame/adventure type project, definitely looking forward to "interstellar travel"!!
One suggestion for the future could be to add an invisible barrier block to the edge of a planet, only passable while riding the rocket. Maybe leave some planets without to simulate lack of atmosphere, and troll unsuspecting spacers. >:) Sadly my drivers might be buggy because close to 50% of grass nodes and plants were completely black. I need to upgrade my graphics...
Jump in the caac

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Re: [Game] Nodeverse [0.1.0]

by gustavo1 » Post

maybe, i said mayb is it funny to bring some lore in it......
You are an explorer of the universe... a scientist who is send on a misson to collect information about the worlds around you. The player must collect data in the form of exploring new regions of space, picking up new blocks and discovering new lifevorms... hostile or not..... then you must sent the data with machines back to earth. but it goes not smooth on the way... oh no... you have to repair your stuff... getting healthy food, oxygen, fuel, water and most importantly the danger of the hostile alien nature.

but there good things to. maybe some aliens are good.. they give you alien stuff witch you can use to upgrade your ship or things. or you find good things yourself.. new materials to build a stronger ship tools and waepons against the hostile aliens. so that you can come back to earh with more si-fi stuff than anyone can imagine.
let me know of you like it.

aerkiaga
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Re: [Game] Nodeverse [0.1.0]

by aerkiaga » Post

Sadly my drivers might be buggy because close to 50% of grass nodes and plants were completely black. I need to upgrade my graphics...
Managed to reproduce. It's fixed in 0.1.6.

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Eris
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Re: [Game] Nodeverse [0.1.0]

by Eris » Post

aerkiaga wrote:
Thu Jan 06, 2022 20:07
Sadly my drivers might be buggy because close to 50% of grass nodes and plants were completely black. I need to upgrade my graphics...
Managed to reproduce. It's fixed in 0.1.6.
Awesome, I'll make sure to keave issues if I find any more bugs. Thanks.
Jump in the caac

aerkiaga
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[Game] Nodeverse [0.2.0]

by aerkiaga » Post

Changes in this version:
  • Added Mods `nv_game`, `nv_ships` and `nv_player`.
  • Added a new mini-game about finding ship parts inside piñatas.
  • Added ability to build ships out of nodes and fly them.
  • Added eight node varieties to build a ship with.
  • Added colored spaceship hull, can be applied to ship nodes.
  • Added new, simpler flying mechanics, with vertical liftoff and landing.
  • Added a small ship to start the game with.
  • Added custom spacesuit player skin.
  • Added a title theme, "The Nodeverse awaits"; score included.
  • Added four distinct sound effects for spaceship maneuvering.
  • Added twelve different footstep sound effects.
  • All media were namespaced to improve compatibility with other mods.
  • Bumped maximum supported Minetest version to 5.6.
  • Removed mods `nv_rocket` and `autobox`.
  • Removed default "lunar lander" mini-game.
  • Removed default rocket mechanics, including item and model.

aerkiaga
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[Game] Nodeverse [0.3.0]

by aerkiaga » Post

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Changes in this version:
  • Added mod `nv_universe`.
  • Added huge planets with their own atmospheric effects.
  • Added outer space around each planet.
  • Added a GUI to travel between planets and planetary systems.
  • Added planet thumbnails and descriptions.
  • Added cliffs and more varied terrain shapes.
  • Added ice nodes covering cold planets.
  • Added support for dynamic shadows.
  • Composed a new main menu music, The Nodeverse Awaits version 2.
  • Tweaked cave generation.
Last edited by aerkiaga on Sun Dec 24, 2023 10:22, edited 3 times in total.

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Midnight
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Re: [Game] Nodeverse [0.3.0]

by Midnight » Post

Hey could upload that spaceship making mod separately

aerkiaga
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Re: [Game] Nodeverse [0.3.0]

by aerkiaga » Post

Midnight wrote:
Mon Aug 21, 2023 09:24
Hey could upload that spaceship making mod separately
Hey Midnight, sorry for taking so long to respond. The nv_ships mod is what implements this, and it can be used on its own (by providing nv_player, which only depends on player_api). However, I'm considering first splitting nv_ships into two mods, wherein one exposes an API while the other adds the actual nodes and items using that API. That might make the mod more useful to other games.

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Re: [Game] Nodeverse [0.3.0]

by UnderRated » Post

the game seems pretty cool and I can't wait to see where it will go

aerkiaga
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[Game] Nodeverse [0.4.0]

by aerkiaga » Post

Image

Changes in this version:
  • Mods `nv_flora`, `nv_gui` and `nv_encyclopedia`.
  • Short and tall plants, cave flora, cacti, vines, lily pads, trees and large mushrooms.
  • 17 kinds of floral nodes.
  • Underground lakes.
  • Ability to break nodes.
  • A GUI to keep track of your discovered planets and floral species.
  • Made caves larger, as well as less common and predictable.
  • Balanced cliff generation.
  • Dramatically reduced the number of necessary node registrations.
  • Now uses a single entity type for ships (thanks to Siegmentation Fault).
  • Now ships are preserved even if planets are re-generated.

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