Thank you. I am using Blender, just so you know: viewtopic.php?f=17&t=10092
Incidentally, I need to add some more to that page.
[Game] ❂ Lux Solis ❂ [0.2.5] [WIP] (Ores)
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Re: [Game] ❂ Lux Solis ❂ [0.2.5]
@ Inocudom: Wish granted. It is posted in FM forums. I haven't tested it yet, but still... I think it should work with both engines.
Re: [Game] ❂ Lux Solis ❂ [0.2.5]
Somewhat offtopic, but still..
The next stable FM version should be incompatible with the stable MT version due to the usage ENet library.
And 4aiman really needs to make his override_fall_tolerance code into that next branch before that happens.
To be closer to the topic, I'm going to test the release version of the Magichet within MT and therefore will have a chance to test Lux Soils within MT too.
Oh, maybe this UV mapping tutorial would help?
If no, PM me either here of @FM forums. Tutorials are too complicated for such a simple thing as the UV editor.
The next stable FM version should be incompatible with the stable MT version due to the usage ENet library.
And 4aiman really needs to make his override_fall_tolerance code into that next branch before that happens.
To be closer to the topic, I'm going to test the release version of the Magichet within MT and therefore will have a chance to test Lux Soils within MT too.
Oh, maybe this UV mapping tutorial would help?
If no, PM me either here of @FM forums. Tutorials are too complicated for such a simple thing as the UV editor.
- philipbenr
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Re: [Game] ❂ Lux Solis ❂ [0.2.5]
Thanks for the link. I didn't do much this weekend. Too much fun with SuperTuxKart and family. Anyhow, I am feeling pretty good. I will try out your tutorial and get something done hopefully. I was also thinking of a new idea for minetest's ores. If I can, make the node a meshnode and have the ores actually extruded from the stone block. That way, you have really good looking ores.
I also need to ask RBA some questions about meshnodes. Normalmapping would be funny to see. Still, IDK.
I also need to ask RBA some questions about meshnodes. Normalmapping would be funny to see. Still, IDK.
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Re: [Game] ❂ Lux Solis ❂ [0.2.5]
For all of you who want to catch up with the latest ideas flowing around, take a look at this forum topic:
http://forum.freeminer.org/threads/game ... 0-2-5.211/
Latest post:
One of five fantasy ores complete.
Name: Celtine.
Overall Power: Relatively high (better endurance than that of steel, but takes a bit longer to mine)
Special Qualities: Ore glows slightly. All ores will, making them easier to see in the dark of caves.
http://forum.freeminer.org/threads/game ... 0-2-5.211/
Latest post:
One of five fantasy ores complete.
Name: Celtine.
Overall Power: Relatively high (better endurance than that of steel, but takes a bit longer to mine)
Special Qualities: Ore glows slightly. All ores will, making them easier to see in the dark of caves.
- philipbenr
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Re: [Game] ❂ Lux Solis ❂ [0.2.5]
All of the ores listed above are done, including the moonstone. Also, MTDad has updated farming++, so I can probably work with it now.
Ores:
Normal
If you look closely, you can see that some glow differently than others. The light_source, spoiler alert, is always >=2
Ores:
Normal
If you look closely, you can see that some glow differently than others. The light_source, spoiler alert, is always >=2
- philipbenr
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Re: [Game] ❂ Lux Solis ❂ [0.2.5]
I am moving this thread to WIP Subgames because it is more of a Work-In-Progress, and shouldn't be considered released.
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