[Game] Carbone NG [carbone-ng]

Games that have been abandoned and no longer work properly with the latest version of Minetest.
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Wuzzy
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Re: [Game] Carbone NG [carbone-ng]

by Wuzzy » Fri Jul 29, 2016 14:02

Calinou, can you please update the HUD Bars mod to the newest version? The version you are using is broken as all HUD Bars are drawn over each other. I am very sorry.

The HUD in general near the hotbar is semi-broken anyways: The item name is partly written over the HUD Bars. You could fix this by moving the HUD Bars some pixels up. Note the HUD Bars mod allows it rather easily to move all the HUD Bars around, just change the vertical offset.


EDIT:
I found 4 broken crafting recipes:

- One recipe for throwing:arrow requires default:default:cobble
- Recipe for itemframes:pedestal requires 2 items with lots of space. This is invalid IMO, you should use empty string, whitespace is not permitted
- Two recipes for the black dye require default:scorched_stuff
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hajo
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Re: [Game] Carbone NG [carbone-ng]

by hajo » Mon Nov 28, 2016 00:29

I found Carbone NG packaged with the new Minetest 0.4.14-785a9a6 by sfan5 - 2016-11-26.
So I assume that is the current version.

But when starting it, I get errormessages:
Code: Select all
2016-11-27 23:05:20: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
..
2016-11-27 23:05:40: ERROR[Main]: ServerError: Lua: Runtime error from mod 'player_textures' in callback on_joinplayer(): Attempt to access external file E:\temp\minetest-0.4.14_785a9a6\bin\..\games\carbone-ng\mods\player_textures/textures/player_singleplayer.png with mod security on.
2016-11-27 23:05:40: ERROR[Main]: stack traceback:
2016-11-27 23:05:40: ERROR[Main]:    [C]: in function 'open'
2016-11-27 23:05:40: ERROR[Main]:    ...a6\bin\..\games\carbone-ng\mods\player_textures\init.lua:3: in function <...a6\bin\..\games\carbone-ng\mods\player_textures\init.lua:1>
2016-11-27 23:05:40: ERROR[Main]:    ...minetest-0.4.14_785a9a6\bin\..\builtin\game\register.lua:412: in function <...minetest-0.4.14_785a9a6\bin\..\builtin\game\register.lua:392>
 

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hajo
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Re: [Game] Carbone NG [carbone-ng]

by hajo » Sun Dec 04, 2016 21:29

Fixerol wrote:@hajo
turn off mod security

I think this is the worst advice.
Setting a certain mod as 'trusted' would be one step better.
(but still bad without a code-review)

Getting the mod fixed would be best.
 

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Re: [Game] Carbone NG [carbone-ng]

by Fixer » Tue Dec 06, 2016 20:58

From what I know this game is discontinued for now and needs updates.
Last edited by Fixer on Fri Jun 02, 2017 22:48, edited 1 time in total.
 

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Re: [Game] Carbone NG [carbone-ng]

by spyjoshx » Fri Jun 02, 2017 18:50

I am curious if there is a documentation for carbone_mobs. I am curious about some of the mobs I have seen. Also, is it based on mobs_redo? I was mining and found a mob that looked just like a human and it attacked me...
 

ozono27
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Re: [Game] Carbone NG [carbone-ng]

by ozono27 » Tue Jun 27, 2017 19:47

Hi! I am new to Minetest, and just installed the sub-game Carbone NG. I know Fixerol has said that the game is discontinued. This question is just to know if anyone has had this problem before, and how to solve it:

I installed Minetest in Win10, and extracted the subgame into the "games" subfolder. It appears in the menu, and I can play. However, I have the following problem: I cannot kill mobs. The only ones that are somehow being "killed" are the rats.. but it is just that they disappear... without leaving any food for me on the floor. nor in my inventory.

I tried killing the stone mobs, the mobs that look like a human, and the sheep,... with no success at all.

Any ideas? Thanks!

O_o
 

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lisacvuk
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Re: [Game] Carbone NG [carbone-ng]

by lisacvuk » Wed Jun 28, 2017 07:02

I think they are not supposed to give anything; though I cannot be sure. If you are looking for a good, stable and actively developed Minetest game, checkout Lord of the Test
It's lisac, not lisa.
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meseking
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Re: [Game] Carbone NG [carbone-ng]

by meseking » Wed Sep 05, 2018 08:42

I have a suggestion.
To give the player more options, add the dream_builder modpack.
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Re: [Game] Carbone NG [carbone-ng]

by lisacvuk » Thu Sep 06, 2018 15:55

meseking wrote:I have a suggestion.
To give the player more options, add the dream_builder modpack.

Yeah, as well as mesecons, pipeworks, and technic. /s
It's lisac, not lisa.
400 character limit? Am I writing a book?
Administrator on Craig's server. Minetest player.
"The enemy pales when they see the face of Dazzle!" ~ Dazzle obviously.
I live in Serbia.
Steam | OpenDOTA
My mods:
Tool ranks
I appreciate donations in TF2 items. :)
 

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