Games that have been abandoned and no longer work properly with the latest version of Minetest.
Jordach
Member
Posts: 4534 Joined: Mon Oct 03, 2011 17:58
GitHub:
Jordach
IRC: Jordach
In-game: Jordach
Location: Blender Scene
by Jordach » Sun Mar 24, 2013 09:47
Post
PilzAdam wrote: Dont feed this troll.
Keep it under a bridge too?
Traxie21
Member
Posts: 753 Joined: Mon Dec 31, 2012 10:48
Location: McKinney, Texas U.S.A.
Contact:
by Traxie21 » Wed Mar 27, 2013 14:47
Post
Instead of directly developing this mod, I think I will fork it, and commit changes you like back here.
Time makes my schedule rather erratic, and I have a bit of trouble following other people's schedules. :3
snakevenom
Member
Posts: 119 Joined: Sat Sep 22, 2012 12:56
Location: worthing
by snakevenom » Wed Mar 27, 2013 18:22
Post
could i directly develop this game?, i have the knowledge and greatly enjoy playing minecraft.
Traxie21
Member
Posts: 753 Joined: Mon Dec 31, 2012 10:48
Location: McKinney, Texas U.S.A.
Contact:
by Traxie21 » Wed Mar 27, 2013 19:08
Post
ask PilzAdam
snakevenom
Member
Posts: 119 Joined: Sat Sep 22, 2012 12:56
Location: worthing
by snakevenom » Thu Mar 28, 2013 15:46
Post
i already have, i will create forks.
jordan4ibanez
Member
Posts: 1923 Joined: Tue Sep 27, 2011 18:44
GitHub:
jordan4ibanez
IRC: jordan4ibanez
In-game: jordan4ibanez
by jordan4ibanez » Sun Mar 31, 2013 13:26
Post
I'll make you some sheepy sheepz using your fancy mob api, slightly modified of course! Oh gosh I'm doing so much stuff today.
hello, am program. do language in rust. make computer do. okay i go now.
jojoa1997
Member
Posts: 2890 Joined: Thu Dec 13, 2012 05:11
Location: Earth
by jojoa1997 » Tue Apr 02, 2013 04:00
Post
OMG I can't wait. Suggestion is that make all the functions local for speed and also add cows and chickens. Chickens for bows, cows milk and leather, skeletons for bones. BTW this is my 2000th post
Coding;
1X coding
3X debugging
12X tweaking to be just right
neron
Member
Posts: 82 Joined: Sat Dec 22, 2012 20:22
by neron » Tue Apr 02, 2013 17:26
Post
I'm really excited about the projected progress! What about redstone though?
Maybe the diamond mod could be used and mese could be redstone with the capability to make tools removed?
jojoa1997
Member
Posts: 2890 Joined: Thu Dec 13, 2012 05:11
Location: Earth
by jojoa1997 » Tue Apr 02, 2013 19:26
Post
diamonds atre in it
Coding;
1X coding
3X debugging
12X tweaking to be just right
neron
Member
Posts: 82 Joined: Sat Dec 22, 2012 20:22
by neron » Wed Apr 03, 2013 12:51
Post
jojoa1997 wrote: diamonds atre in it
I know. But they are just skinned mese. Also, this doesn't seem to work in 0.4.5
It worked well in 0.4.4
PilzAdam
Member
Posts: 4026 Joined: Fri Jul 20, 2012 16:19
GitHub:
PilzAdam
IRC: PilzAdam
Location: Germany
by PilzAdam » Wed Apr 03, 2013 14:13
Post
neron wrote: jojoa1997 wrote: diamonds atre in it
I know. But they are just skinned mese. Also, this doesn't seem to work in 0.4.5
It worked well in 0.4.4
The latest version of minitest only runs in 0.4.6 and it has diamonds.
jojoa1997
Member
Posts: 2890 Joined: Thu Dec 13, 2012 05:11
Location: Earth
by jojoa1997 » Wed Apr 03, 2013 15:00
Post
i have rewriten everything and added a pull request. diamonds are now there own nodes. also it will be added when i finish aliases
Coding;
1X coding
3X debugging
12X tweaking to be just right
neron
Member
Posts: 82 Joined: Sat Dec 22, 2012 20:22
by neron » Thu Apr 04, 2013 15:36
Post
Will it work in 0.4.5?
PilzAdam
Member
Posts: 4026 Joined: Fri Jul 20, 2012 16:19
GitHub:
PilzAdam
IRC: PilzAdam
Location: Germany
by PilzAdam » Thu Apr 04, 2013 15:37
Post
neron wrote: Will it work in 0.4.5?
Maybe, test it.
jojoa1997
Member
Posts: 2890 Joined: Thu Dec 13, 2012 05:11
Location: Earth
by jojoa1997 » Thu Apr 04, 2013 21:32
Post
Due to problem with internet I cannot get on github on my PC and will not add it all by hand cause it won't let me copy and paste into github on my tablet. So for now on I will give a download. Here is the complete and finished one.
http://www.mediafire.com/?y6p76bq1hi9f010
Coding;
1X coding
3X debugging
12X tweaking to be just right
neron
Member
Posts: 82 Joined: Sat Dec 22, 2012 20:22
by neron » Fri Apr 05, 2013 15:34
Post
It says it fails to run the minitest mod?
neron
Member
Posts: 82 Joined: Sat Dec 22, 2012 20:22
by neron » Fri Apr 05, 2013 15:34
Post
BTW, jojoa1997 have you ever played minecraft?
jojoa1997
Member
Posts: 2890 Joined: Thu Dec 13, 2012 05:11
Location: Earth
by jojoa1997 » Fri Apr 05, 2013 15:36
Post
yes i have it right now andplease post error here. it works on mine
Coding;
1X coding
3X debugging
12X tweaking to be just right
neron
Member
Posts: 82 Joined: Sat Dec 22, 2012 20:22
by neron » Fri Apr 05, 2013 15:59
Post
Where do I get the error? Also, I'm running 0.4.5
neron
Member
Posts: 82 Joined: Sat Dec 22, 2012 20:22
by neron » Fri Apr 05, 2013 16:00
Post
jojoa1997 wrote: yes i have it right now andplease post error here. it works on mine
"failed to load and run .../games/minitest/mods/minitest/init.lua"
jojoa1997
Member
Posts: 2890 Joined: Thu Dec 13, 2012 05:11
Location: Earth
by jojoa1997 » Fri Apr 05, 2013 16:36
Post
Try downloading one in first post. I plan on maybe making another topic later.
Coding;
1X coding
3X debugging
12X tweaking to be just right
neron
Member
Posts: 82 Joined: Sat Dec 22, 2012 20:22
by neron » Fri Apr 05, 2013 20:51
Post
Just downloaded mt 0.4.6 - the game works AWESOME!
It feels almost like minecraft. It still needs redstone, and it needs 3d mobs - Skeletons zombies endermen and creepers, but it's really looking great!
jojoa1997
Member
Posts: 2890 Joined: Thu Dec 13, 2012 05:11
Location: Earth
by jojoa1997 » Fri Apr 05, 2013 21:14
Post
yeah there is a lot to do. me having to rename all the textures by hand allowed me to get rid of the needed and uneeded and renmae and edit stuff
Coding;
1X coding
3X debugging
12X tweaking to be just right
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