[Game] MiniTest

Games that have been abandoned and no longer work properly with the latest version of Minetest.
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PilzAdam
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by PilzAdam » Post

windmere33 wrote:I might be converting Traditional Bueaty soon, you could use that when I convert it.
Id like to have a texture pack with a free license (as in CC BY-SA, CC0 or WTFPL) that looks similiar to the default pack of Minecraft. It should definetly be 16x16.

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jojoa1997
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by jojoa1997 » Post

PilzAdam wrote:
windmere33 wrote:I might be converting Traditional Bueaty soon, you could use that when I convert it.
Id like to have a texture pack with a free license (as in CC BY-SA, CC0 or WTFPL) that looks similiar to the default pack of Minecraft. It should definetly be 16x16.
Traditional Beauty is 64*64
Image
Coding;
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3X debugging
12X tweaking to be just right

Jordach
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by Jordach » Post

jojoa1997 wrote:
PilzAdam wrote:
windmere33 wrote:I might be converting Traditional Bueaty soon, you could use that when I convert it.
Id like to have a texture pack with a free license (as in CC BY-SA, CC0 or WTFPL) that looks similiar to the default pack of Minecraft. It should definetly be 16x16.
Traditional Beauty is 64*64
Image
But it's not CC LICENSED.

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Zeg9
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by Zeg9 » Post

PilzAdam wrote:
windmere33 wrote:I might be converting Traditional Bueaty soon, you could use that when I convert it.
Id like to have a texture pack with a free license (as in CC BY-SA, CC0 or WTFPL) that looks similiar to the default pack of Minecraft. It should definetly be 16x16.
Why not the almost MC texture pack, I see you used it then reverted your commit?
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).

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PilzAdam
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by PilzAdam » Post

Zeg9 wrote:
PilzAdam wrote:
windmere33 wrote:I might be converting Traditional Bueaty soon, you could use that when I convert it.
Id like to have a texture pack with a free license (as in CC BY-SA, CC0 or WTFPL) that looks similiar to the default pack of Minecraft. It should definetly be 16x16.
Why not the almost MC texture pack, I see you used it then reverted your commit?
Its rather old and a lot of things (like the new picks) are missing, and Im too lazy to update it.
Maybe someone else can do this?

General notice: I will develop this game further in the next few days and will proabably not post every update here, so check the commit log of github for updates.

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jojoa1997
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by jojoa1997 » Post

Do you still have my copy of MiniTest. I had all the pics and a bunch of other stuff done
Coding;
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PilzAdam
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by PilzAdam » Post

jojoa1997 wrote:Do you still have my copy of MiniTest. I had all the pics and a bunch of other stuff done
Yes, but are you sure that your textures are under a free license?

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jojoa1997
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by jojoa1997 » Post

I made them myself but they are just like the default minecraft pack.
Edit: I am not sure if making something by hand that is just like something else would make them free but i did make them and they do have messups a couple pixels here and there.
Last edited by jojoa1997 on Thu May 23, 2013 11:13, edited 1 time in total.
Coding;
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3X debugging
12X tweaking to be just right

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Zeg9
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by Zeg9 » Post

Image
I made that this morning, but it doesn't look as good as I thought...
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).

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Zeg9
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by Zeg9 » Post

jojoa1997 wrote:I made them myself but they are just like the default minecraft pack.
Edit: I am not sure if making something by hand that is just like something else would make them free but i did make them and they do have messups a couple pixels here and there.
If it's exactly the same shape (like if you copied using a layer) I guess they aren't free...
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).

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jojoa1997
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by jojoa1997 » Post

No i painted it pixel by pixel from pics i saw
Zeg9 wrote:
jojoa1997 wrote:I made them myself but they are just like the default minecraft pack.
Edit: I am not sure if making something by hand that is just like something else would make them free but i did make them and they do have messups a couple pixels here and there.
If it's exactly the same shape (like if you copied using a layer) I guess they aren't free...
Coding;
1X coding
3X debugging
12X tweaking to be just right

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Zeg9
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by Zeg9 » Post

I just checked the diamond pick in your minitest (v1.5) is exactly the same as the one from minecraft...
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).

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PilzAdam
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by PilzAdam » Post

Zeg9 wrote:Image
I made that this morning, but it doesn't look as good as I thought...
It doesnt look that bad. Maybe a bit more grass at the side?
It would be nice if you could continue this for other nodes too.

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Zeg9
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by Zeg9 » Post

A few screenshots

Image Image
First one is a bit outdated for sand and sandstone.
Done yet:
- Grass and dirt
- Stone and cobble
- Sand and sandstone
https://github.com/PilzAdam/MiniTest/pull/6
Last edited by Zeg9 on Fri May 24, 2013 11:10, edited 1 time in total.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).

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PilzAdam
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by PilzAdam » Post

Zeg9 wrote:

A few screenshots

Image Image
First one is a bit outdated for sand and sandstone.
Done yet:
- Grass and dirt
- Stone and cobble
- Sand and sandstone
https://github.com/PilzAdam/MiniTest/pull/6
Awesome! Added.

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Pavel_S
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by Pavel_S » Post

I found bag with doublechest.
Image
And fixed it

Code: Select all

local function hacky_swap_node(pos,name,param2)
    local node = minetest.env:get_node(pos)
    local meta = minetest.env:get_meta(pos)
    if node.name == name then
        return
    end
    node.name = name
    local meta0 = meta:to_table()
    
    minetest.env:set_node(pos,{name=name,param2=param2})
                                             ^rotate added
    meta = minetest.env:get_meta(pos)
    meta:from_table(meta0)
end

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jojoa1997
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by jojoa1997 » Post

I got rid of the locked chests for shared chests. You might want to switch all items into a regular chest before I update. 2 weeks left till I can.
Coding;
1X coding
3X debugging
12X tweaking to be just right

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PilzAdam
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by PilzAdam » Post

Pavel_S wrote:I found bag with doublechest.
Image
And fixed it

Code: Select all

local function hacky_swap_node(pos,name,param2)
    local node = minetest.env:get_node(pos)
    local meta = minetest.env:get_meta(pos)
    if node.name == name then
        return
    end
    node.name = name
    local meta0 = meta:to_table()
    
    minetest.env:set_node(pos,{name=name,param2=param2})
                                             ^rotate added
    meta = minetest.env:get_meta(pos)
    meta:from_table(meta0)
end
Ehm, I dont know where you got that version of hacky_swap_node(), but the one in MiniTest and minetest_game keep param2: https://github.com/PilzAdam/MiniTest/bl ... s.lua#L595

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PilzAdam
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by PilzAdam » Post

jojoa1997 wrote:I got rid of the locked chests for shared chests. You might want to switch all items into a regular chest before I update. 2 weeks left till I can.
What are you talking about?

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jojoa1997
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by jojoa1997 » Post

PilzAdam wrote:
jojoa1997 wrote:I got rid of the locked chests for shared chests. You might want to switch all items into a regular chest before I update. 2 weeks left till I can.
What are you talking about?
I meant on local copy. Also minecraft doesn't have a locked chest. Is there a way I can transfer the meta data of the chest when the alias occurs?
Coding;
1X coding
3X debugging
12X tweaking to be just right

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Pavel_S
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by Pavel_S » Post

PilzAdam wrote: Ehm, I dont know where you got that version of hacky_swap_node(), but the one in MiniTest and minetest_game keep param2: https://github.com/PilzAdam/MiniTest/bl ... s.lua#L595
I changed hacky_swap_node().
Becouse of neighbor chest do not rotate.
See in screenshot.

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PilzAdam
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by PilzAdam » Post

Pavel_S wrote:
PilzAdam wrote: Ehm, I dont know where you got that version of hacky_swap_node(), but the one in MiniTest and minetest_game keep param2: https://github.com/PilzAdam/MiniTest/bl ... s.lua#L595
I changed hacky_swap_node().
Becouse of neighbor chest do not rotate.
See in screenshot.
Ah, now I get it. Pushed a slightly changed fix.

Nore
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by Nore » Post

A little suggestion, since I saw you didn't want to be able to place nodes above y=256:

Code: Select all

minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
    if pos.y>256 then
        minetest.env:set_node(pos, oldnode)
        return true
    end
end)
Moreover, I made some changes to mesecons so that effector are only updated on serverstep. Would you like to use it for a redstone mod?

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PilzAdam
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by PilzAdam » Post

Nore wrote:A little suggestion, since I saw you didn't want to be able to place nodes above y=256:

Code: Select all

minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
    if pos.y>256 then
        minetest.env:set_node(pos, oldnode)
        return true
    end
end)
Moreover, I made some changes to mesecons so that effector are only updated on serverstep. Would you like to use it for a redstone mod?
Nice, added.

Id like to wait a bit with the redstone, its just such a huge thing.

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jojoa1997
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by jojoa1997 » Post

Nore wrote:A little suggestion, since I saw you didn't want to be able to place nodes above y=256:

Code: Select all

minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
    if pos.y>256 then
        minetest.env:set_node(pos, oldnode)
        return true
    end
end)
Moreover, I made some changes to mesecons so that effector are only updated on serverstep. Would you like to use it for a redstone mod?
I would like to see it. Since i already made redstone it would be easier to integrate it in.
Coding;
1X coding
3X debugging
12X tweaking to be just right

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