[Game] MiniTest

Games that have been abandoned and no longer work properly with the latest version of Minetest.
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jojoa1997
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by jojoa1997 » Sat Apr 06, 2013 04:35

i will make a new topic soon. for now i cant so everyone will have to wait. though before i upload it i want to finish dyes and wool. btw i have made skeletons and will be adding cows and sheep.
Coding;
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Matsetes
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by Matsetes » Sat Apr 06, 2013 09:08

Very good!!
There is also to fix the bugs with the crafting table, the mod is not supported now and the bug are still there...
 

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jojoa1997
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by jojoa1997 » Sat Apr 06, 2013 11:52

I am sorry I have no idea for this bug. I will actually study that code now but it wants to i,implement C++ in Lua
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rarkenin
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by rarkenin » Sat Apr 06, 2013 13:14

You can't implement C++ in Lua. At least, no sane person wrote a compiler that is composed of Lua itself.
Admin pro tempore on 0gb.us:30000. Ask me if you have a problem, or just want help.
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Now working on my own clone, Mosstest.
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jojoa1997
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by jojoa1997 » Sat Apr 06, 2013 15:03

i meant i dont know how to fix the "only grab one thing at a time " bug
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hdastwb
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by hdastwb » Sat Apr 06, 2013 17:02

rarkenin wrote:You can't implement C++ in Lua. At least, no sane person wrote a compiler that is composed of Lua itself.


sounds like Emscripten
 

rarkenin
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by rarkenin » Sat Apr 06, 2013 17:12

hdastwb wrote:
rarkenin wrote:You can't implement C++ in Lua. At least, no sane person wrote a compiler that is composed of Lua itself.


sounds like Emscripten


No, Emscripten is the reverse. It implements a scripting language as a compiled one.
Admin pro tempore on 0gb.us:30000. Ask me if you have a problem, or just want help.
This is a signature virus. Add me to your signature so that I can multiply.
Now working on my own clone, Mosstest.
I guess I'm back for some time.
 

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jojoa1997
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by jojoa1997 » Sat Apr 06, 2013 22:06

check the first post my link is added and also some IMPORTANT info
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Matsetes
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by Matsetes » Sun Apr 07, 2013 10:05

I am not able to craft a workbench now....
And with the older version I'm not able to craft a hoe...
 

deivan
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by deivan » Sun Apr 07, 2013 14:42

Have another workbench? I have the old version working (partial, lousing materials...) you have the link of your version?
 

neron
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by neron » Mon Apr 08, 2013 17:22

Secret_Guy_3 wrote:Doesn't work.

Which version are you using?
 

neron
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by neron » Wed Apr 10, 2013 19:05

I noticed some things don't seem to be updated to minetest 0.4.6 like water and lava. Also, the torches are not in minecraft texture and don't spawn particles. Keep up the GREAT work!
 

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jojoa1997
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by jojoa1997 » Thu Apr 11, 2013 00:30

New Version up minitest-dev-1.1
there are a bunch of awesome stuff added and edited. check out the new stuff.txt for what is changed. oops forgot the download twice in one day XD. download https://dl.dropboxusercontent.com/s/6vncba985v3u7qa/MiniTest_dev_1_1.zip?token_hash=AAFutk3A5VV9tbht15o7NzR9L42sSMbuTft1MDRXLWF0Kw&dl=1 pilzadam please add this to first post
Last edited by jojoa1997 on Thu Apr 11, 2013 00:31, edited 1 time in total.
Coding;
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DaN
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by DaN » Thu Apr 11, 2013 20:48

This gamemode is nice for people that want a Minecraft clone.
I think I'll give it to my younger siblings.
DaN H.
 

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jojoa1997
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by jojoa1997 » Thu Apr 11, 2013 23:30

If willing could someone make models for every mob in Minecraft. Preferably using the same texture mapping as minecraft for texture pack compatability
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Matsetes
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by Matsetes » Sat Apr 13, 2013 15:27

I'm working on a mushroom mod that as in MC spawns red and brown mushrooms on default:stone and when crafted with a bowl they give mushroom soup. If I will ever end it I will send you the code


And why now the workbench is not craftable?
Last edited by Matsetes on Sat Apr 13, 2013 15:34, edited 1 time in total.
 

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jojoa1997
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by jojoa1997 » Sat Apr 13, 2013 19:40

Matsetes wrote:I'm working on a mushroom mod that as in MC spawns red and brown mushrooms on default:stone and when crafted with a bowl they give mushroom soup. If I will ever end it I will send you the code


And why now the workbench is not craftable?
thank you. Also if anyone sees something that is not in minecraft please tell me
Coding;
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jojoa1997
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by jojoa1997 » Sun Apr 14, 2013 22:20

MiniTest 1.2 UPDATE
Check "new things.txt" for updates
here is the download PilzAdam it is
1.2 https://dl.dropboxusercontent.com/s/hajo1xxpukccv0e/MiniTest_dev_1_2.zip?token_hash=AAHDaaPNh-DwbHvR0r26t_KlopOf5Nl0T-eW2-aZd4Zi5A&dl=1
I forgot to add this cause it was making problems at one point. PilzAdam please make a download for me with this mod https://dl.dropbox.com/s/q85z2i6btmqbe31/slime.zip?token_hash=AAH_ERv8pb50Jy-wIstvdHl-nxB7NOdASUGhX_Kvxicolw&dl=1
Last edited by jojoa1997 on Sun Apr 14, 2013 23:13, edited 1 time in total.
Coding;
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12X tweaking to be just right
 

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Traxie21
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by Traxie21 » Tue Apr 16, 2013 21:02

Stable Git Version Changelog 4/16/13 (This is what runs on SunriseTest until jojoa's version is finalized):
Code: Select all
Added Traxie21's CreativeChanger
Added BlockMen's Crafting mod to replace workbench.
 

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jojoa1997
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by jojoa1997 » Tue Apr 16, 2013 22:27

Yeah i will be incorperating his mod into inventory.
Coding;
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12X tweaking to be just right
 

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jojoa1997
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by jojoa1997 » Wed Apr 17, 2013 03:31

Here is a thing I made showing all the items that are added.Image
BTW all tools that used on_place are change back to on_use due to a bug.
Coding;
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jojoa1997
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by jojoa1997 » Thu Apr 18, 2013 19:33

Ok so me and PilzAdam have talked over irc and we have decided that the minitest on github will be minecraft alpha and my downloads will be post alpha. If anyone sees some alpha features in my downloads then you will have to add a pull request.
Last edited by jojoa1997 on Thu Apr 18, 2013 19:34, edited 1 time in total.
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

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Traxie21
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jojoa1997
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by jojoa1997 » Thu Apr 18, 2013 20:20

Traxie21 wrote:jojoa, could you use github as well?
I would but i cant due to parental control. I know it is a pain but i am doing what i can.
Coding;
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jojoa1997
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by jojoa1997 » Fri Apr 19, 2013 03:54

UPDATE
MiniTest 1.3 The Redstone Update

Now in order to allow redstone without jeopardizing the entire mesecons mod I had to make it where redstone_dust and mesecons_000000_off are forward and backwards compatible recipes. Both require 2 of either items to be in the crafting grid.
Download https://dl.dropboxusercontent.com/s/2ii0t6wy9ury3e2/MiniTest_dev_1_3%20.zip?token_hash=AAG10u6vIZNhy42KziCUVyrdTKr090WCVu_yY4XddvWWKA&dl=1
Change log
Code: Select all
MiniTest_dev_1_3
-added fishing mod-wulfsdad
-clear inventory button-jojoa1997
-all mobs edited/made-jojoa1997 (with the mobs mod)
-sponge mod-jojoa1997
-blue dye edited to lapis lazuli-jojoa1997
-merged workbench mod-blockmen into inventory
-added world edit-uberi
-emerald bloc/ore/gem-jojoa1997
-redstone dust/ore/block-jojoa1997
-lapis dust/ore/block-jojoa1997
-cgmr-Deivan
-Mesecons-jeija (i pretty much edited everything to fit minitest) edited-jojoa1997
-cake recipe changed-jojoa1997
-removed creative mod(code was merged with inventory)-jojoa1997
-sounds added to default to fix bug-jojoa1997
-workbench removed and replaced by inventory/workbench.lua-jojoa1997 (originally from BlockMen's workbench mod)
-worldedit_pp-PilzAdam
-vessels added
-armor mod textures changed for inven and player images
    +gold
        *legs
        *helmet
        *chestplate
    +iron
        *legs
        *helmet
        *chestplate
-minitest was edited here and there over and over again in between versions so i lost track
-crafting recipes fixed for most of the mods-jojoa1997
-farming was fixed-jojoa1997
Last edited by jojoa1997 on Fri Apr 19, 2013 04:03, edited 1 time in total.
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

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