[Game] The RealTest Game [realtest]

Games that have been abandoned and no longer work properly with the latest version of Minetest.
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SegFault22
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by SegFault22 » Tue Sep 11, 2012 22:22

Good mod, this is awesome for realisticity.
Maybe, if there was a way to make ores generate richer in certain regions, so one can ''strike gold'', that would be radical. Maybe, make a very, VERY rare ''ore vein'' that's really big and spans multiple chunks when generated?
Last edited by SegFault22 on Tue Sep 11, 2012 22:31, edited 1 time in total.
Resources are abundant; only money is scarce. People should not have to work hard and remain poor just to pay for the needs of survival.
Society can thrive without money - but only if productive members of society are rewarded for being productive.
 

madarexxx
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by madarexxx » Thu Sep 13, 2012 09:23

sda97, IRL malachite can be used to create really beautifully things like this:
http://www.hermitagemuseum.org/html_Ru/08/hm89_0_1_75_1.html

Could you add some decorative function in realtest.


P.S. I've made an integration mod for more_ores/realtest you will find it here in evening (I'll test it and upload after my training in swim pool will be over)
http://minetest.net/forum/viewtopic.php?id=3037
Sorry for my bad English, please help me learn it - correct my worst mistakes :)
 

sda97
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by sda97 » Sun Sep 16, 2012 04:02

madarexxx, i have idea about integration realtest and more ores. My mod contains anvil. I returned the default: steel_ingot forged wrought iron. Сan do so with the others? I think it is a good idea ...
 

madarexxx
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by madarexxx » Sun Sep 16, 2012 05:36

I thought about it too, but i didn't find any understandable api of it. But it sounds great. What about malachite decor things?

p.s why did you switched off mese spawn? i think it shall be done in separate micro mod, called mese_off :) it can give us choice - have mese or haven't. EDITED:I think you shall move remove default modes section to separate mod

p.p.s I tried to write a mod, which reverts mese to normal state, but minetest can't load map -
Code: Select all
--init.lua

minetest.register_node(":default:mese", {
    description = "Mese",
    tiles = {"default_mese.png"},
    is_ground_content = true,
    groups = {cracky=1},
})

--depends.txt

default
ores
metals



error:

Code: Select all
21:56:01: VERBOSE[main]: error_message = Some exception: "ServerEnvironment::loadMeta(): EnvArgsEnd not found" 


Can you help me?
Last edited by madarexxx on Sun Sep 16, 2012 06:56, edited 1 time in total.
Sorry for my bad English, please help me learn it - correct my worst mistakes :)
 

Alfino
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by Alfino » Sun Sep 16, 2012 14:29

Hi,
I've been played with this mod a while, so i want made some suggestion :

- AFAIK both moreores and realtest don't spawn ores in the desert stone (only gloopores do it), it's make desert stone boring to mine, you could add some ores/minerals (or gems maybe) on them.
- could you set up a git so we can help you develop this mods ?

Thats all for now, this is one of my favorite mods.
Last edited by Alfino on Thu Sep 20, 2012 12:16, edited 1 time in total.
 

madarexxx
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by madarexxx » Sun Sep 16, 2012 16:14

Alfino, gloop ores adds ores to desert stones, they are interesting
Sorry for my bad English, please help me learn it - correct my worst mistakes :)
 

Alfino
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by Alfino » Sun Sep 16, 2012 23:45

Yeah, but its just vanilla iron,coal, and a decorative purpose ore, realtest can have some mineral/ore on them.
 

Drunken_Oysters
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by Drunken_Oysters » Wed Sep 19, 2012 15:46

I love the real test mod it's wonderful but... I have one big problem. It's that I don't know where to find a hammer or how to craft one. Plz help I could use so I can forge some hammers and other useful items.
 

Sartan
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by Sartan » Wed Sep 19, 2012 19:52

ССС
СSC
*S*
C-cobble
S-Stick
*-empty
 

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GloopMaster
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by GloopMaster » Wed Sep 19, 2012 20:08

madarexxx wrote:Alfino, gloop ores adds ores to desert stones, they are interesting


:D
Meow.

That is all.
 

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jordan4ibanez
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by jordan4ibanez » Wed Sep 19, 2012 21:50

i think next to tekkit (I THINK, i haven't played it yet) This is the most fun and amazing mod i've ever played ever
I've been gone for a long time
 

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GloopMaster
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by GloopMaster » Thu Sep 20, 2012 02:12

metals\init.lua

Code: Select all
256. }, replacements = {{"metals:"..METALS_LIST[i].."_unshaped", "metals:ceramic_mold"}}


I hate losing the mold when making an ingot.
Meow.

That is all.
 

sda97
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by sda97 » Thu Sep 20, 2012 12:27

GloopMaster, it can't be added to RealTest. To get ingot to crash form.
 

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jordan4ibanez
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by jordan4ibanez » Thu Sep 20, 2012 19:37

i can't wait for there to me more igneus and non-igneus stone!!
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jordan4ibanez
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by jordan4ibanez » Thu Sep 20, 2012 23:49

i am a big big fan of your mod, one issue, you show cactus for the scribing table when it is leaves
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sda97
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by sda97 » Fri Sep 21, 2012 12:47

I just forgot to remake screenshot
 

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jordan4ibanez
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by jordan4ibanez » Sun Sep 23, 2012 03:19

is this being worked on? :D
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cornernote
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by cornernote » Thu Sep 27, 2012 07:53

what's the "Additional" inventory for?
 

cornernote
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sda97
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by sda97 » Thu Sep 27, 2012 13:44

cornernote wrote:what's the "Additional" inventory for?

I don't quite understand, please explain in detail
 

Alfino
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by Alfino » Thu Sep 27, 2012 15:52

he probably mean the additional slots on the right of source slot in the bonfire GUI
Last edited by Alfino on Thu Sep 27, 2012 15:54, edited 1 time in total.
 

sda97
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by sda97 » Thu Sep 27, 2012 16:09

it does not perform any functions. For example, you can store them in the fuel
 

cornernote
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by cornernote » Fri Sep 28, 2012 04:09

sda97 wrote:
cornernote wrote:what's the "Additional" inventory for?

I don't quite understand, please explain in detail


Image

What do you put into or get out of the Additional? I looked at the code but I couldn't see (or understand) its use.
 

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jordan4ibanez
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by jordan4ibanez » Fri Sep 28, 2012 14:33

cornernote wrote:
sda97 wrote:
cornernote wrote:what's the "Additional" inventory for?

I don't quite understand, please explain in detail


Image

What do you put into or get out of the Additional? I looked at the code but I couldn't see (or understand) its use.

he means additional is like a tiny chest
I've been gone for a long time
 

cornernote
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by cornernote » Sat Sep 29, 2012 01:35

ok, its just a 2x2 storage... gotchya.
 

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