[Game] 0gb.us_game

Games that have been abandoned and no longer work properly with the latest version of Minetest.
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0gb.us
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[Game] 0gb.us_game

by 0gb.us » Mon Apr 01, 2013 09:52

[game] 0gb.us_game

0gb.us_game aims to provide tools for servers to allow users to manage themselves, as well as a few tools for administration and moderation, while not straying too far away from the spirit of Minetest. It also contains a few usability fixes. For a more detailed description, please see README.txt, included with the game. If you plan to contribute, please be sure to look over it.

Please note that this game requires a version of Minetest that uses the new games/common directory. While I usually try to keep my stuff compatible with stable Minetest, Minetest 0.4.6 will be released in a couple days anyway, and I'd like to get a head start on this, to make sure nothing got overlooked.

Also keep in mind that this game requires a case-sensitive file system. On a case-insensitive file system (*cough* Windows users *cough*), some components disable themselves to prevent damage to your game world caused by this case-insensitivity.

Code license: LGPLv2
Media license: CC-BY-SA
Download: https://github.com/0gb-us/0gb.us_game/tarball/master
Browse code: https://github.com/0gb-us/0gb.us_game/tree/master/0gb.us_game
 

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by 0gb.us » Mon Apr 01, 2013 18:11

I normally DO use subdomain notation for things such as this. But I found a quirk in the engine. As we all know, minetest and minetest_game are treated as the same. It's either an inconsistency, or the "_game" suffix (if it exists) is removed.

As it turns out, the latter is true. When I first started this project, it was a game called "0gb.us", as it was only used on my server. (There was also a game called 30000.0gb.us, used on my 30000 port, back when port 30001 held my main world.) Before putting it on Github though, I renamed it 0gb.us_game, to be sort of reminiscent of minetest_game. While it now uses common, and ignores minetest_game, it originally copied most of minetest_game, and added and removed things that were needed or not needed.
 

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by ShadowNinja » Mon Apr 01, 2013 20:48

0gb.us wrote:I normally DO use subdomain notation for things such as this. But I found a quirk in the engine. As we all know, minetest and minetest_game are treated as the same. It's either an inconsistency, or the "_game" suffix (if it exists) is removed.

As it turns out, the latter is true. When I first started this project, it was a game called "0gb.us", as it was only used on my server. (There was also a game called 30000.0gb.us, used on my 30000 port, back when port 30001 held my main world.) Before putting it on Github though, I renamed it 0gb.us_game, to be sort of reminiscent of minetest_game. While it now uses common, and ignores minetest_game, it originally copied most of minetest_game, and added and removed things that were needed or not needed.


It does not remove "_game", in some places it uses the folder name and in others the name in game.conf
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by PilzAdam » Mon Apr 01, 2013 21:10

Shadow wrote:
0gb.us wrote:I normally DO use subdomain notation for things such as this. But I found a quirk in the engine. As we all know, minetest and minetest_game are treated as the same. It's either an inconsistency, or the "_game" suffix (if it exists) is removed.

As it turns out, the latter is true. When I first started this project, it was a game called "0gb.us", as it was only used on my server. (There was also a game called 30000.0gb.us, used on my 30000 port, back when port 30001 held my main world.) Before putting it on Github though, I renamed it 0gb.us_game, to be sort of reminiscent of minetest_game. While it now uses common, and ignores minetest_game, it originally copied most of minetest_game, and added and removed things that were needed or not needed.


It does not remove "_game", in some places it uses the folder name and in others the name in game.conf

There are two "names" for a game, the ID wich is the folder name and the game name, wich is set in game.conf
And the engine does strip off the _game at the end of the ID.
 

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by jojoa1997 » Tue Apr 02, 2013 12:23

Can I make an edited version of landclwaim and points for Minitest.
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by rarkenin » Tue Apr 02, 2013 14:01

jojoa1997 wrote:Can I make an edited version of landclwaim and points for Minitest.


1. Please use a question mark when you have a question. Its primary use is this--denoting a question.

Second, you can as long as you stay within bounds of the LGPL.
Last edited by rarkenin on Tue Apr 02, 2013 14:01, edited 1 time in total.
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by jojoa1997 » Tue Apr 02, 2013 15:08

rarkenin wrote:
jojoa1997 wrote:Can I make an edited version of landclwaim and points for Minitest.


1. Please use a question mark when you have a question. Its primary use is this--denoting a question.

Second, you can as long as you stay within bounds of the LGPL.
in layman terms please tell me what it means I can do. Also I have read it over and over. Can I edit it but still give credit?
Coding;
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by ShadowNinja » Tue Apr 02, 2013 16:06

jojoa1997 wrote:
rarkenin wrote:
jojoa1997 wrote:Can I make an edited version of landclwaim and points for Minitest.


1. Please use a question mark when you have a question. Its primary use is this--denoting a question.

Second, you can as long as you stay within bounds of the LGPL.
in layman terms please tell me what it means I can do. Also I have read it over and over. Can I edit it but still give credit?


Yes.
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by 0gb.us » Tue Apr 02, 2013 18:32

Shadow wrote:
jojoa1997 wrote:
rarkenin wrote:
1. Please use a question mark when you have a question. Its primary use is this--denoting a question.

Second, you can as long as you stay within bounds of the LGPL.
in layman terms please tell me what it means I can do. Also I have read it over and over. Can I edit it but still give credit?


Yes.


That's fine with me, but I don't think PilzAdam wants land claims is MiniTest.
 

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by jojoa1997 » Tue Apr 02, 2013 19:27

eh the real problem is the bucket. could you have landclaim protect against placing lava and water with right click.
Coding;
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by rarkenin » Tue Apr 02, 2013 19:41

jojoa1997 wrote:The real problem is the bucket. Could you have landclaim protect against placing lava and water with a right click?


IIRC it already does.
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by jojoa1997 » Tue Apr 02, 2013 19:43

nope it accidentally placed lava on traxies server's spawn and it stayed
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12X tweaking to be just right
 

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by rarkenin » Tue Apr 02, 2013 19:46

jojoa1997 wrote:nope it accidentally placed lava on traxies server's spawn and it stayed


Was the bug reproducible?
Admin pro tempore on 0gb.us:30000. Ask me if you have a problem, or just want help.
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by Traxie21 » Tue Apr 02, 2013 19:51

Yeah, you can place buckets in a protection. Is this updated for the new bucket system?
 

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by jojoa1997 » Tue Apr 02, 2013 19:56

that is special to minitest since minitest does on_right_click instead of on_use. i am not sure if the on right click is the right name but that is what it uses.
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by Traxie21 » Tue Apr 02, 2013 20:14

Well, I'll edit the server install of minitest then.
 

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by 0gb.us » Tue Apr 02, 2013 20:36

jojoa1997 wrote:eh the real problem is the bucket. could you have landclaim protect against placing lava and water with right click.


Ah. That's due to an update in Minetest. In 0.4.3, when I wrote this, we used on_use(). Now in 0.4.6, it's on_place(). That oversight is completely my bad.

Traxie21 wrote:Well, I'll edit the server install of minitest then.


If you want, go ahead, or just update you copy from Github. It's fixed now.
 

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by PenguinDad » Sat Jun 08, 2013 16:36


Octobi Wan Catnobi says:
404
This is not the
web page you
are looking for.
Last edited by PenguinDad on Sun Jun 09, 2013 07:14, edited 1 time in total.
<Cyndra> Programming properly in C++ feels like putting together a jigsaw puzzle
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by PilzAdam » Sat Jun 08, 2013 18:12

Limux wrote:

The Octocat says:
404
This is not the
web page you
are looking for.

How dare you! This is not the octocat! Its Octobi Wan Catnobi: http://octodex.github.com/octobiwan/
Last edited by PilzAdam on Sat Jun 08, 2013 18:12, edited 1 time in total.
 

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by PenguinDad » Sun Jun 09, 2013 07:10

PilzAdam wrote:
Limux wrote:

Octobi Wan Catnobi says:
404
This is not the
web page you
are looking for.

How dare you! This is not the octocat! Its Octobi Wan Catnobi: http://octodex.github.com/octobiwan/

Sorry I have forgotten the name.

EDIT: Corrected the name.
Last edited by PenguinDad on Sun Jun 09, 2013 07:14, edited 1 time in total.
<Cyndra> Programming properly in C++ feels like putting together a jigsaw puzzle
<Cyndra> where the peices don't fit and the picture doesn't matter.
 

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by PenguinDad » Mon Jun 10, 2013 17:04

Under this link you can find the game.
https://github.com/ManOfMinetest24/0gb.us_game
<Cyndra> Programming properly in C++ feels like putting together a jigsaw puzzle
<Cyndra> where the peices don't fit and the picture doesn't matter.
 

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